/**
* jsBezier-0.6
*
* Copyright (c) 2010 - 2013 Simon Porritt (simon.porritt@gmail.com)
*
* licensed under the MIT license.
*
* a set of Bezier curve functions that deal with Beziers, used by jsPlumb, and perhaps useful for other people.  These functions work with Bezier
* curves of arbitrary degree.
*
* - functions are all in the 'jsBezier' namespace.
*
* - all input points should be in the format {x:.., y:..}. all output points are in this format too.
*
* - all input curves should be in the format [ {x:.., y:..}, {x:.., y:..}, {x:.., y:..}, {x:.., y:..} ]
*
* - 'location' as used as an input here refers to a decimal in the range 0-1 inclusive, which indicates a point some proportion along the length
* of the curve.  location as output has the same format and meaning.
*
*
* Function List:
* --------------
*
* distanceFromCurve(point, curve)
*
* 	Calculates the distance that the given point lies from the given Bezier.  Note that it is computed relative to the center of the Bezier,
* so if you have stroked the curve with a wide pen you may wish to take that into account!  The distance returned is relative to the values
* of the curve and the point - it will most likely be pixels.
*
* gradientAtPoint(curve, location)
*
* 	Calculates the gradient to the curve at the given location, as a decimal between 0 and 1 inclusive.
*
* gradientAtPointAlongCurveFrom (curve, location)
*
*	Calculates the gradient at the point on the given curve that is 'distance' units from location.
*
* nearestPointOnCurve(point, curve)
*
*	Calculates the nearest point to the given point on the given curve.  The return value of this is a JS object literal, containing both the
*point's coordinates and also the 'location' of the point (see above), for example:  { point:{x:551,y:150}, location:0.263365 }.
*
* pointOnCurve(curve, location)
*
* 	Calculates the coordinates of the point on the given Bezier curve at the given location.
*
* pointAlongCurveFrom(curve, location, distance)
*
* 	Calculates the coordinates of the point on the given curve that is 'distance' units from location.  'distance' should be in the same coordinate
* space as that used to construct the Bezier curve.  For an HTML Canvas usage, for example, distance would be a measure of pixels.
*
* locationAlongCurveFrom(curve, location, distance)
*
* 	Calculates the location on the given curve that is 'distance' units from location.  'distance' should be in the same coordinate
* space as that used to construct the Bezier curve.  For an HTML Canvas usage, for example, distance would be a measure of pixels.
*
* perpendicularToCurveAt(curve, location, length, distance)
*
* 	Calculates the perpendicular to the given curve at the given location.  length is the length of the line you wish for (it will be centered
* on the point at 'location'). distance is optional, and allows you to specify a point along the path from the given location as the center of
* the perpendicular returned.  The return value of this is an array of two points: [ {x:...,y:...}, {x:...,y:...} ].
*
*
*/

(function () {
  if (typeof Math.sgn === 'undefined') {
  Math.sgn = function (x) { return x == 0 ? 0 : x > 0 ? 1 : -1 };
}

  var Vectors = {
    subtract: function (v1, v2) { return {x: v1.x - v2.x, y: v1.y - v2.y } },
    dotProduct: function (v1, v2) { return (v1.x * v2.x) + (v1.y * v2.y) },
    square:	function (v) { return Math.sqrt((v.x * v.x) + (v.y * v.y)) },
    scale:	function (v, s) { return {x: v.x * s, y: v.y * s } }
  },

  maxRecursion = 64,
  flatnessTolerance = Math.pow(2.0, -maxRecursion - 1)

	/**
	 * Calculates the distance that the point lies from the curve.
	 * 
	 * @param point a point in the form {x:567, y:3342}
	 * @param curve a Bezier curve in the form [{x:..., y:...}, {x:..., y:...}, {x:..., y:...}, {x:..., y:...}].  note that this is currently
	 * hardcoded to assume cubiz beziers, but would be better off supporting any degree. 
	 * @return a JS object literal containing location and distance, for example: {location:0.35, distance:10}.  Location is analogous to the location
	 * argument you pass to the pointOnPath function: it is a ratio of distance travelled along the curve.  Distance is the distance in pixels from
	 * the point to the curve. 
	 */
	var _distanceFromCurve = function (point, curve) {
  var candidates = [],
	    	w = _convertToBezier(point, curve),
	    	degree = curve.length - 1, higherDegree = (2 * degree) - 1,
	    	numSolutions = _findRoots(w, higherDegree, candidates, 0),
  v = Vectors.subtract(point, curve[0]), dist = Vectors.square(v), t = 0.0

	    for (var i = 0; i < numSolutions; i++) {
      v = Vectors.subtract(point, _bezier(curve, degree, candidates[i], null, null))
	    	var newDist = Vectors.square(v)
	    	if (newDist < dist) {
	            dist = newDist
	        	t = candidates[i]
		    }
	    }
	    v = Vectors.subtract(point, curve[degree])
		newDist = Vectors.square(v)
	    if (newDist < dist) {
	        dist = newDist
	    	t = 1.0
	    }
  return {location: t, distance: dist}
	};
	/**
	 * finds the nearest point on the curve to the given point.
	 */
  var _nearestPointOnCurve = function (point, curve) {
  var td = _distanceFromCurve(point, curve)
	    return {point: _bezier(curve, curve.length - 1, td.location, null, null), location: td.location}
	};
  var _convertToBezier = function (point, curve) {
  var degree = curve.length - 1, higherDegree = (2 * degree) - 1,
	    	c = [], d = [], cdTable = [], w = [],
	    	z = [ [1.0, 0.6, 0.3, 0.1], [0.4, 0.6, 0.6, 0.4], [0.1, 0.3, 0.6, 1.0] ]	
	    	
	    for (var i = 0; i <= degree; i++) c[i] = Vectors.subtract(curve[i], point)
	    for (var i = 0; i <= degree - 1; i++) {
      d[i] = Vectors.subtract(curve[i + 1], curve[i])
			d[i] = Vectors.scale(d[i], 3.0)
	    }
	    for (var row = 0; row <= degree - 1; row++) {
      for (var column = 0; column <= degree; column++) {
  if (!cdTable[row]) cdTable[row] = []
		    	cdTable[row][column] = Vectors.dotProduct(d[row], c[column])
			}
	    }
	    for (i = 0; i <= higherDegree; i++) {
      if (!w[i]) w[i] = []
			w[i].y = 0.0
			w[i].x = parseFloat(i) / higherDegree
	    }
	    var n = degree, m = degree - 1
	    for (var k = 0; k <= n + m; k++) {
      var lb = Math.max(0, k - m),
  ub = Math.min(k, n)
			for (i = lb; i <= ub; i++) {
		    	j = k - i
		    	w[i + j].y += cdTable[j][i] * z[j][i]
			}
	    }
	    return w
	};
	/**
	 * counts how many roots there are.
	 */
  var _findRoots = function (w, degree, t, depth) {
	    var left = [], right = [],
	    	left_count, right_count,
	    	left_t = [], right_t = []
	    	
	    switch (_getCrossingCount(w, degree)) {
	       	case 0 : {
	       		return 0	
	       	}
	       	case 1 : {
	       		if (depth >= maxRecursion) {
	       			t[0] = (w[0].x + w[degree].x) / 2.0
	       			return 1
	       		}
	       		if (_isFlatEnough(w, degree)) {
	       			t[0] = _computeXIntercept(w, degree)
	       			return 1
	       		}
	       		break
	       	}
	    }
	    _bezier(w, degree, 0.5, left, right)
	    left_count = _findRoots(left, degree, left_t, depth + 1)
	    right_count = _findRoots(right, degree, right_t, depth + 1)
	    for (var i = 0; i < left_count; i++) t[i] = left_t[i]
	    for (var i = 0; i < right_count; i++) t[i + left_count] = right_t[i]    
		return (left_count + right_count)
	};
  var _getCrossingCount = function (curve, degree) {
	    var n_crossings = 0, sign, old_sign		    	
	    sign = old_sign = Math.sgn(curve[0].y)
	    for (var i = 1; i <= degree; i++) {
      sign = Math.sgn(curve[i].y)
			if (sign != old_sign) n_crossings++
			old_sign = sign
	    }
	    return n_crossings
	};
  var _isFlatEnough = function (curve, degree) {
	    var error,
	    	intercept_1, intercept_2, left_intercept, right_intercept,
	    	a, b, c, det, dInv, a1, b1, c1, a2, b2, c2
	    a = curve[0].y - curve[degree].y
	    b = curve[degree].x - curve[0].x
	    c = curve[0].x * curve[degree].y - curve[degree].x * curve[0].y
	
	    var max_distance_above = max_distance_below = 0.0
	    
	    for (var i = 1; i < degree; i++) {
	        var value = a * curve[i].x + b * curve[i].y + c       
	        if (value > max_distance_above)
	            {max_distance_above = value;}
	        else if (value < max_distance_below)
	        	{max_distance_below = value;}
	    }

	    a1 = 0.0; b1 = 1.0; c1 = 0.0; a2 = a; b2 = b
	    c2 = c - max_distance_above
	    det = a1 * b2 - a2 * b1
	    dInv = 1.0 / det
	    intercept_1 = (b1 * c2 - b2 * c1) * dInv
	    a2 = a; b2 = b; c2 = c - max_distance_below
	    det = a1 * b2 - a2 * b1
	    dInv = 1.0 / det
	    intercept_2 = (b1 * c2 - b2 * c1) * dInv
	    left_intercept = Math.min(intercept_1, intercept_2)
	    right_intercept = Math.max(intercept_1, intercept_2)
	    error = right_intercept - left_intercept
	    return (error < flatnessTolerance) ? 1 : 0
	};
  var _computeXIntercept = function (curve, degree) {
	    var XLK = 1.0, YLK = 0.0,
	    	XNM = curve[degree].x - curve[0].x, YNM = curve[degree].y - curve[0].y,
	    	XMK = curve[0].x - 0.0, YMK = curve[0].y - 0.0,
	    	det = XNM * YLK - YNM * XLK, detInv = 1.0 / det,
	    	S = (XNM * YMK - YNM * XMK) * detInv 
	    return 0.0 + XLK * S
	};
  var _bezier = function (curve, degree, t, left, right) {
	    var temp = [[]]
	    for (var j = 0; j <= degree; j++) temp[0][j] = curve[j]
	    for (var i = 1; i <= degree; i++) {
      for (var j = 0; j <= degree - i; j++) {
  if (!temp[i]) temp[i] = []
				if (!temp[i][j]) temp[i][j] = {}
		    	temp[i][j].x = (1.0 - t) * temp[i - 1][j].x + t * temp[i - 1][j + 1].x
		    	temp[i][j].y = (1.0 - t) * temp[i - 1][j].y + t * temp[i - 1][j + 1].y
			}
	    }
	    if (left != null)
	    	{for (j = 0; j <= degree; j++) left[j]  = temp[j][0];}
	    if (right != null)
      {for (j = 0; j <= degree; j++) right[j] = temp[degree-j][j];}

	    return (temp[degree][0])
	};

  var _curveFunctionCache = {}
	var _getCurveFunctions = function (order) {
  var fns = _curveFunctionCache[order]
		if (!fns) {
  fns = []			
			var f_term = function () { return function (t) { return Math.pow(t, order) }; },
  l_term = function () { return function (t) { return Math.pow((1 - t), order) }; },
  c_term = function (c) { return function (t) { return c }; },
  t_term = function () { return function (t) { return t }; },
  one_minus_t_term = function () { return function (t) { return 1 - t }; },
  _termFunc = function (terms) {
return function (t) {
  var p = 1
						for (var i = 0; i < terms.length; i++) p = p * terms[i](t)
						return p
					};
}
			
			fns.push(new f_term())  // first is t to the power of the curve order		
			for (var i = 1; i < order; i++) {
  var terms = [new c_term(order)]
				for (var j = 0; j < (order - i); j++) terms.push(new t_term())
				for (var j = 0; j < i; j++) terms.push(new one_minus_t_term())
				fns.push(new _termFunc(terms))
			}
  fns.push(new l_term())  // last is (1-t) to the power of the curve order
		
			_curveFunctionCache[order] = fns
		}

  return fns
	};


	/**
	 * calculates a point on the curve, for a Bezier of arbitrary order.
	 * @param curve an array of control points, eg [{x:10,y:20}, {x:50,y:50}, {x:100,y:100}, {x:120,y:100}].  For a cubic bezier this should have four points.
	 * @param location a decimal indicating the distance along the curve the point should be located at.  this is the distance along the curve as it travels, taking the way it bends into account.  should be a number from 0 to 1, inclusive.
	 */
  var _pointOnPath = function (curve, location) {
  var cc = _getCurveFunctions(curve.length - 1),
  _x = 0, _y = 0
		for (var i = 0; i < curve.length; i++) {
  _x = _x + (curve[i].x * cc[i](location))
			_y = _y + (curve[i].y * cc[i](location))
		}

  return {x: _x, y: _y}
	};

  var _dist = function (p1, p2) {
  return Math.sqrt(Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2))
	};

  var _isPoint = function (curve) {
  return curve[0].x == curve[1].x && curve[0].y == curve[1].y
	};

	/**
	 * finds the point that is 'distance' along the path from 'location'.  this method returns both the x,y location of the point and also
	 * its 'location' (proportion of travel along the path); the method below - _pointAlongPathFrom - calls this method and just returns the
	 * point.
	 */
  var _pointAlongPath = function (curve, location, distance) {
  if (_isPoint(curve)) {
return {
  point: curve[0],
  location: location
}
		}

  var prev = _pointOnPath(curve, location),
  tally = 0,
  curLoc = location,
  direction = distance > 0 ? 1 : -1,
  cur = null
			
		while (tally < Math.abs(distance)) {
  curLoc += (0.005 * direction)
			cur = _pointOnPath(curve, curLoc)
			tally += _dist(cur, prev)	
			prev = cur
		}
  return {point: cur, location: curLoc}        	
	};

  var _length = function (curve) {
  if (_isPoint(curve)) return 0

		var prev = _pointOnPath(curve, 0),
  tally = 0,
  curLoc = 0,
  direction = 1,
  cur = null
			
		while (curLoc < 1) {
  curLoc += (0.005 * direction)
			cur = _pointOnPath(curve, curLoc)
			tally += _dist(cur, prev)	
			prev = cur
		}
  return tally
	};

	/**
	 * finds the point that is 'distance' along the path from 'location'.
	 */
  var _pointAlongPathFrom = function (curve, location, distance) {
  return _pointAlongPath(curve, location, distance).point
	};

	/**
	 * finds the location that is 'distance' along the path from 'location'.
	 */
  var _locationAlongPathFrom = function (curve, location, distance) {
  return _pointAlongPath(curve, location, distance).location
	};

	/**
	 * returns the gradient of the curve at the given location, which is a decimal between 0 and 1 inclusive.
	 *
	 * thanks // http://bimixual.org/AnimationLibrary/beziertangents.html
	 */
  var _gradientAtPoint = function (curve, location) {
  var p1 = _pointOnPath(curve, location),
  p2 = _pointOnPath(curve.slice(0, curve.length - 1), location),
  dy = p2.y - p1.y, dx = p2.x - p1.x
		return dy == 0 ? Infinity : Math.atan(dy / dx)		
	};

	/**
	returns the gradient of the curve at the point which is 'distance' from the given location.
	if this point is greater than location 1, the gradient at location 1 is returned.
	if this point is less than location 0, the gradient at location 0 is returned.
	*/
  var _gradientAtPointAlongPathFrom = function (curve, location, distance) {
  var p = _pointAlongPath(curve, location, distance)
		if (p.location > 1) p.location = 1
		if (p.location < 0) p.location = 0		
		return _gradientAtPoint(curve, p.location)		
	};

	/**
	 * calculates a line that is 'length' pixels long, perpendicular to, and centered on, the path at 'distance' pixels from the given location.
	 * if distance is not supplied, the perpendicular for the given location is computed (ie. we set distance to zero).
	 */
  var _perpendicularToPathAt = function (curve, location, length, distance) {
  distance = distance == null ? 0 : distance
		var p = _pointAlongPath(curve, location, distance),
  m = _gradientAtPoint(curve, p.location),
  _theta2 = Math.atan(-1 / m),
  y = length / 2 * Math.sin(_theta2),
  x = length / 2 * Math.cos(_theta2)
		return [{x: p.point.x + x, y: p.point.y + y}, {x: p.point.x - x, y: p.point.y - y}]
	};

  var jsBezier = window.jsBezier = {
  distanceFromCurve: _distanceFromCurve,
  gradientAtPoint: _gradientAtPoint,
  gradientAtPointAlongCurveFrom: _gradientAtPointAlongPathFrom,
  nearestPointOnCurve: _nearestPointOnCurve,
  pointOnCurve: _pointOnPath,
  pointAlongCurveFrom: _pointAlongPathFrom,
  perpendicularToCurveAt: _perpendicularToPathAt,
  locationAlongCurveFrom: _locationAlongPathFrom,
  getLength: _length
}
})()

/**
 * Biltong v0.2
 *
 * Various geometry functions written as part of jsPlumb and perhaps useful for others.
 *
 * Copyright (c) 2014 Simon Porritt
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
;(function () {
  'use strict';

  var Biltong = this.Biltong = {}

	var _isa = function (a) { return Object.prototype.toString.call(a) === '[object Array]'; },
  _pointHelper = function (p1, p2, fn) {
		    p1 = _isa(p1) ? p1 : [p1.x, p1.y]
		    p2 = _isa(p2) ? p2 : [p2.x, p2.y]    
		    return fn(p1, p2)
		},
		/**
		* @name Biltong.gradient
		* @function
		* @desc Calculates the gradient of a line between the two points.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Float} The gradient of a line between the two points.
		*/
  _gradient = Biltong.gradient = function (p1, p2) {
		    return _pointHelper(p1, p2, function (_p1, _p2) {
		        if (_p2[0] == _p1[0])
		            {return _p2[1] > _p1[1] ? Infinity : -Infinity;}
		        else if (_p2[1] == _p1[1])
		            {return _p2[0] > _p1[0] ? 0 : -0;}
		        else
		            {return (_p2[1] - _p1[1]) / (_p2[0] - _p1[0]);}
		    })		
		},
		/**
		* @name Biltong.normal
		* @function
		* @desc Calculates the gradient of a normal to a line between the two points.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Float} The gradient of a normal to a line between the two points.
		*/
  _normal = Biltong.normal = function (p1, p2) {
		    return -1 / _gradient(p1, p2)
		},
		/**
		* @name Biltong.lineLength
		* @function
		* @desc Calculates the length of a line between the two points.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Float} The length of a line between the two points.
		*/
  _lineLength = Biltong.lineLength = function (p1, p2) {
		    return _pointHelper(p1, p2, function (_p1, _p2) {
		        return Math.sqrt(Math.pow(_p2[1] - _p1[1], 2) + Math.pow(_p2[0] - _p1[0], 2))			
		    })
		},
		/**
		* @name Biltong.quadrant
		* @function
		* @desc Calculates the quadrant in which the angle between the two points lies.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Integer} The quadrant - 1 for upper right, 2 for lower right, 3 for lower left, 4 for upper left.
		*/
  _quadrant = Biltong.quadrant = function (p1, p2) {
		    return _pointHelper(p1, p2, function (_p1, _p2) {
		        if (_p2[0] > _p1[0]) {
		            return (_p2[1] > _p1[1]) ? 2 : 1
		        }		        else if (_p2[0] == _p1[0]) {
		            return _p2[1] > _p1[1] ? 2 : 1    
		        }		        else {
		            return (_p2[1] > _p1[1]) ? 3 : 4
		        }
		    })
		},
		/**
		* @name Biltong.theta
		* @function
		* @desc Calculates the angle between the two points.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Float} The angle between the two points.
		*/
  _theta = Biltong.theta = function (p1, p2) {
		    return _pointHelper(p1, p2, function (_p1, _p2) {
		        var m = _gradient(_p1, _p2),
		            t = Math.atan(m),
		            s = _quadrant(_p1, _p2)
		        if ((s == 4 || s == 3)) t += Math.PI
		        if (t < 0) t += (2 * Math.PI)
		    
		        return t
		    })
		},
		/**
		* @name Biltong.intersects
		* @function
		* @desc Calculates whether or not the two rectangles intersect.
		* @param {Rectangle} r1 First rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
		* @param {Rectangle} r2 Second rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
		* @return {Boolean} True if the rectangles intersect, false otherwise.
		*/
  _intersects = Biltong.intersects = function (r1, r2) {
		    var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
		        a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h
		
			return ((x1 <= a1 && a1 <= x2) && (y1 <= b1 && b1 <= y2)) ||
			        ((x1 <= a2 && a2 <= x2) && (y1 <= b1 && b1 <= y2)) ||
			        ((x1 <= a1 && a1 <= x2) && (y1 <= b2 && b2 <= y2)) ||
			        ((x1 <= a2 && a1 <= x2) && (y1 <= b2 && b2 <= y2)) ||
			        ((a1 <= x1 && x1 <= a2) && (b1 <= y1 && y1 <= b2)) ||
			        ((a1 <= x2 && x2 <= a2) && (b1 <= y1 && y1 <= b2)) ||
			        ((a1 <= x1 && x1 <= a2) && (b1 <= y2 && y2 <= b2)) ||
			        ((a1 <= x2 && x1 <= a2) && (b1 <= y2 && y2 <= b2))
		},
		/**
		* @name Biltong.encloses
		* @function
		* @desc Calculates whether or not r2 is completely enclosed by r1.
		* @param {Rectangle} r1 First rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
		* @param {Rectangle} r2 Second rectangle, as a js object in the form `{x:.., y:.., w:.., h:..}`
		* @param {Boolean} [allowSharedEdges=false] If true, the concept of enclosure allows for one or more edges to be shared by the two rectangles.
		* @return {Boolean} True if r1 encloses r2, false otherwise.
		*/
  _encloses = Biltong.encloses = function (r1, r2, allowSharedEdges) {
  var x1 = r1.x, x2 = r1.x + r1.w, y1 = r1.y, y2 = r1.y + r1.h,
		        a1 = r2.x, a2 = r2.x + r2.w, b1 = r2.y, b2 = r2.y + r2.h,
  c = function (v1, v2, v3, v4) { return allowSharedEdges ? v1 <= v2 && v3 >= v4 : v1 < v2 && v3 > v4 };

  return c(x1, a1, x2, a2) && c(y1, b1, y2, b2)
		},
  _segmentMultipliers = [null, [1, -1], [1, 1], [-1, 1], [-1, -1] ],
  _inverseSegmentMultipliers = [null, [-1, -1], [-1, 1], [1, 1], [1, -1] ],
		/**
		* @name Biltong.pointOnLine
		* @function
		* @desc Calculates a point on the line from `fromPoint` to `toPoint` that is `distance` units along the length of the line.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Point} Point on the line, in the form `{ x:..., y:... }`.
		*/
  _pointOnLine = Biltong.pointOnLine = function (fromPoint, toPoint, distance) {
		    var m = _gradient(fromPoint, toPoint),
		        s = _quadrant(fromPoint, toPoint),
		        segmentMultiplier = distance > 0 ? _segmentMultipliers[s] : _inverseSegmentMultipliers[s],
		        theta = Math.atan(m),
		        y = Math.abs(distance * Math.sin(theta)) * segmentMultiplier[1],
		        x = Math.abs(distance * Math.cos(theta)) * segmentMultiplier[0]
		    return { x: fromPoint.x + x, y: fromPoint.y + y }
		},
		/**
		* @name Biltong.perpendicularLineTo
		* @function
		* @desc Calculates a line of length `length` that is perpendicular to the line from `fromPoint` to `toPoint` and passes through `toPoint`.
		* @param {Point} p1 First point, either as a 2 entry array or object with `left` and `top` properties.
		* @param {Point} p2 Second point, either as a 2 entry array or object with `left` and `top` properties.
		* @return {Line} Perpendicular line, in the form `[ { x:..., y:... }, { x:..., y:... } ]`.
		*/
  _perpendicularLineTo = Biltong.perpendicularLineTo = function (fromPoint, toPoint, length) {
		    var m = _gradient(fromPoint, toPoint),
		        theta2 = Math.atan(-1 / m),
		        y = length / 2 * Math.sin(theta2),
		        x = length / 2 * Math.cos(theta2)
		    return [{x: toPoint.x + x, y: toPoint.y + y}, {x: toPoint.x - x, y: toPoint.y - y}]
		};
}).call(this)
;(function () {
  'use strict';

  var Sniff = {
  android: navigator.userAgent.toLowerCase().indexOf('android') > -1
}

	var matchesSelector = function (el, selector, ctx) {
    ctx = ctx || el.parentNode
			var possibles = ctx.querySelectorAll(selector)
			for (var i = 0; i < possibles.length; i++) {
  if (possibles[i] === el) {
  return true
				}
}
    return false
		},
  _gel = function (el) { return typeof el === 'string' ? document.getElementById(el) : el },
  _t = function (e) { return e.srcElement || e.target },
  _d = function (l, fn) {
  for (var i = 0, j = l.length; i < j; i++) {
  if (l[i] == fn) break
			}
  if (i < l.length) l.splice(i, 1)
		},
  guid = 1,
		//
		// this function generates a guid for every handler, sets it on the handler, then adds
		// it to the associated object's map of handlers for the given event. this is what enables us
		// to unbind all events of some type, or all events (the second of which can be requested by the user,
		// but it also used by Mottle when an element is removed.)
  _store = function (obj, event, fn) {
  var g = guid++
			obj.__ta = obj.__ta || {}
			obj.__ta[event] = obj.__ta[event] || {}
			// store each handler with a unique guid.
			obj.__ta[event][g] = fn
			// set the guid on the handler.
			fn.__tauid = g
			return g
		},
  _unstore = function (obj, event, fn) {
  obj.__ta && obj.__ta[event] && delete obj.__ta[event][fn.__tauid]
			// a handler might have attached extra functions, so we unbind those too.
			if (fn.__taExtra) {
  for (var i = 0; i < fn.__taExtra.length; i++) {
  _unbind(obj, fn.__taExtra[i][0], fn.__taExtra[i][1])
				}
  fn.__taExtra.length = 0
			}
			// a handler might have attached an unstore callback
  fn.__taUnstore && fn.__taUnstore()
		},
  _curryChildFilter = function (children, obj, fn, evt) {
  if (children == null) return fn
			else {
  var c = children.split(','),
  _fn = function (e) {
  _fn.__tauid = fn.__tauid
						var t = _t(e)
						for (var i = 0; i < c.length; i++) {
  if (matchesSelector(t, c[i], obj)) {
  fn.apply(t, arguments)
							}
}
}
				registerExtraFunction(fn, evt, _fn)
				return _fn
			}
},
		//
		// registers an 'extra' function on some event listener function we were given - a function that we
		// created and bound to the element as part of our housekeeping, and which we want to unbind and remove
		// whenever the given function is unbound.
  registerExtraFunction = function (fn, evt, newFn) {
  fn.__taExtra = fn.__taExtra || []
			fn.__taExtra.push([evt, newFn])
		},
  DefaultHandler = function (obj, evt, fn, children) {
			// TODO: this was here originally because i wanted to handle devices that are both touch AND mouse. however this can cause certain of the helper
			// functions to be bound twice, as - for example - on a nexus 4, both a mouse event and a touch event are fired.  the use case i had in mind
			// was a device such as an Asus touch pad thing, which has a touch pad but can also be controlled with a mouse.
			// if (isMouseDevice)
			//	_bind(obj, evt, _curryChildFilter(children, obj, fn, evt), fn);

  if (isTouchDevice && touchMap[evt]) {
  _bind(obj, touchMap[evt], _curryChildFilter(children, obj, fn, touchMap[evt]), fn)
			}			else
				{_bind(obj, evt, _curryChildFilter(children, obj, fn, evt), fn);}
},
  SmartClickHandler = function (obj, evt, fn, children) {
  if (obj.__taSmartClicks == null) {
  var down = function (e) { obj.__tad = _pageLocation(e) },
  up = function (e) { obj.__tau = _pageLocation(e) },
  click = function (e) {
  if (obj.__tad && obj.__tau && obj.__tad[0] === obj.__tau[0] && obj.__tad[1] === obj.__tau[1]) {
  for (var i = 0; i < obj.__taSmartClicks.length; i++)
  {obj.__taSmartClicks[i].apply(_t(e), [ e ]);}
}
}
				DefaultHandler(obj, 'mousedown', down, children)
				DefaultHandler(obj, 'mouseup', up, children)
				DefaultHandler(obj, 'click', click, children)
				obj.__taSmartClicks = []
			}

			// store in the list of callbacks
  obj.__taSmartClicks.push(fn)
			// the unstore function removes this function from the object's listener list for this type.
			fn.__taUnstore = function () {
  _d(obj.__taSmartClicks, fn)
			};
},
  _tapProfiles = {
  'tap': {touches: 1, taps: 1},
  'dbltap': {touches: 1, taps: 2},
  'contextmenu': {touches: 2, taps: 1}
},
  TapHandler = function (clickThreshold, dblClickThreshold) {
return function (obj, evt, fn, children) {
				// if event is contextmenu, for devices which are mouse only, we want to
				// use the default bind.
  if (evt == 'contextmenu' && isMouseDevice)
  {DefaultHandler(obj, evt, fn, children);}
  else {
                    // the issue here is that this down handler gets registered only for the
                    // child nodes in the first registration. in fact it should be registered with
                    // no child selector and then on down we should cycle through the regustered
                    // functions to see if one of them matches. on mouseup we should execute ALL of
                    // the functions whose children are either null or match the element.
  if (obj.__taTapHandler == null) {
  var tt = obj.__taTapHandler = {
  tap: [],
  dbltap: [],
  contextmenu: [],
  down: false,
  taps: 0,
  downSelectors: []
}
						var down = function (e) {
    var target = e.srcElement || e.target
                                for (var i = 0; i < tt.downSelectors.length; i++) {
                                  if (tt.downSelectors[i] == null || matchesSelector(target, tt.downSelectors[i], obj)) {
                                      tt.down = true
                                        setTimeout(clearSingle, clickThreshold)
                                        setTimeout(clearDouble, dblClickThreshold)
                                        break; // we only need one match on mousedown
                                    }
                                }
  },
  up = function (e) {
  if (tt.down) {
  var target = e.srcElement || e.target
									tt.taps++
									var tc = _touchCount(e)
									for (var eventId in _tapProfiles) {
  var p = _tapProfiles[eventId]
										if (p.touches === tc && (p.taps === 1 || p.taps === tt.taps)) {
  for (var i = 0; i < tt[eventId].length; i++) {
  if (tt[eventId][i][1] == null || matchesSelector(target, tt[eventId][i][1], obj))
												    {tt[eventId][i][0].apply(_t(e), [ e ]);}
}
}
}
}
},
  clearSingle = function () {
  tt.down = false
							},
  clearDouble = function () {
  tt.taps = 0
							};

  DefaultHandler(obj, 'mousedown', down/*, children */)
						DefaultHandler(obj, 'mouseup', up/*, children */)
					}
                    // add this child selector (it can be null, that's fine).
  obj.__taTapHandler.downSelectors.push(children)

					obj.__taTapHandler[evt].push([fn, children])
					// the unstore function removes this function from the object's listener list for this type.
					fn.__taUnstore = function () {
  _d(obj.__taTapHandler[evt], fn)
					};
}
}
		},
  meeHelper = function (type, evt, obj, target) {
  for (var i in obj.__tamee[type]) {
  obj.__tamee[type][i].apply(target, [ evt ])
			}
},
  MouseEnterExitHandler = function () {
  var activeElements = []
			return function (obj, evt, fn, children) {
  if (!obj.__tamee) {
					// __tamee holds a flag saying whether the mouse is currently "in" the element, and a list of
					// both mouseenter and mouseexit functions.
  obj.__tamee = { over: false, mouseenter: [], mouseexit: [] }
					// register over and out functions
					var over = function (e) {
    var t = _t(e)
							if ((children == null && (t == obj && !obj.__tamee.over)) || (matchesSelector(t, children, obj) && (t.__tamee == null || !t.__tamee.over))) {
  meeHelper('mouseenter', e, obj, t)
								t.__tamee = t.__tamee || {}
								t.__tamee.over = true
								activeElements.push(t)
							}
  },
  out = function (e) {
  var t = _t(e)
							// is the current target one of the activeElements? and is the 
							// related target NOT a descendant of it?
							for (var i = 0; i < activeElements.length; i++) {
  if (t == activeElements[i] && !matchesSelector((e.relatedTarget || e.toElement), '*', t)) {
  t.__tamee.over = false
									activeElements.splice(i, 1)
									meeHelper('mouseexit', e, obj, t)
								}
}
}
						
					_bind(obj, 'mouseover', _curryChildFilter(children, obj, over, 'mouseover'), over)
					_bind(obj, 'mouseout', _curryChildFilter(children, obj, out, 'mouseout'), out)
				}

  fn.__taUnstore = function () {
  delete obj.__tamee[evt][fn.__tauid]
				};

  _store(obj, evt, fn)
				obj.__tamee[evt][fn.__tauid] = fn
			};
},
  isTouchDevice = 'ontouchstart' in document.documentElement,
  isMouseDevice = 'onmousedown' in document.documentElement,
  touchMap = { 'mousedown': 'touchstart', 'mouseup': 'touchend', 'mousemove': 'touchmove' },
  touchstart = 'touchstart', touchend = 'touchend', touchmove = 'touchmove',
  ta_down = '__MottleDown', ta_up = '__MottleUp',
  ta_context_down = '__MottleContextDown', ta_context_up = '__MottleContextUp',
  iev = (function () {
  var rv = -1 
			if (navigator.appName == 'Microsoft Internet Explorer') {
  var ua = navigator.userAgent,
  re = new RegExp('MSIE ([0-9]{1,}[\.0-9]{0,})')
				if (re.exec(ua) != null)
  {rv = parseFloat(RegExp.$1);}
}
  return rv
		})(),
  isIELT9 = iev > -1 && iev < 9,
  _genLoc = function (e, prefix) {
  if (e == null) return [ 0, 0 ]
			var ts = _touches(e), t = _getTouch(ts, 0)
			return [t[prefix + 'X'], t[prefix + 'Y']]
		},
  _pageLocation = function (e) {
  if (e == null) return [ 0, 0 ]
			if (isIELT9) {
  return [ e.clientX + document.documentElement.scrollLeft, e.clientY + document.documentElement.scrollTop ]
			}			else {
  return _genLoc(e, 'page')
			}
},
  _screenLocation = function (e) {
  return _genLoc(e, 'screen')
		},
  _clientLocation = function (e) {
  return _genLoc(e, 'client')
		},
  _getTouch = function (touches, idx) { return touches.item ? touches.item(idx) : touches[idx] },
  _touches = function (e) {
return e.touches && e.touches.length > 0 ? e.touches 
				   : e.changedTouches && e.changedTouches.length > 0 ? e.changedTouches
				   : e.targetTouches && e.targetTouches.length > 0 ? e.targetTouches
				   : [ e ]
		},
  _touchCount = function (e) { return _touches(e).length },
		// http://www.quirksmode.org/blog/archives/2005/10/_and_the_winner_1.html
  _bind = function (obj, type, fn, originalFn) {
  _store(obj, type, fn)
			originalFn.__tauid = fn.__tauid
			if (obj.addEventListener)
  {obj.addEventListener( type, fn, false );}
  else if (obj.attachEvent) {
  var key = type + fn.__tauid
				obj['e' + key] = fn
				// TODO look at replacing with .call(..)
				obj[key] = function () {
  obj['e' + key] && obj['e' + key](window.event) 
				};
  obj.attachEvent('on' + type, obj[key])
			}
},
  _unbind = function (obj, type, fn) {
  if (fn == null) return
			_each(obj, function () {
  var _el = _gel(this)
				_unstore(_el, type, fn)
				// it has been bound if there is a tauid. otherwise it was not bound and we can ignore it.
				if (fn.__tauid != null) {
  if (_el.removeEventListener)
  {_el.removeEventListener( type, fn, false );}
  else if (this.detachEvent) {
  var key = type + fn.__tauid
						_el[key] && _el.detachEvent('on' + type, _el[key])
						_el[key] = null
						_el['e' + key] = null
					}
}
})
		},
  _devNull = function () {},
  _each = function (obj, fn) {
  if (obj == null) return
			// if a list (or list-like), use it. if a string, get a list 
			// by running the string through querySelectorAll. else, assume 
			// it's an Element.
			obj = (typeof obj !== 'string') && (obj.tagName == null && obj.length != null) ? obj : typeof obj === 'string' ? document.querySelectorAll(obj) : [ obj ]
			for (var i = 0; i < obj.length; i++)
  {fn.apply(obj[i]);}
}

	/**
	* Event handler.  Offers support for abstracting out the differences
	* between touch and mouse devices, plus "smart click" functionality
	* (don't fire click if the mouse has moved betweeb mousedown and mouseup),
	* and synthesized click/tap events.
	* @class Mottle
	* @constructor
	* @param {Object} params Constructor params
	* @param {Integer} [params.clickThreshold=150] Threshold, in milliseconds beyond which a touchstart followed by a touchend is not considered to be a click.
	* @param {Integer} [params.dblClickThreshold=350] Threshold, in milliseconds beyond which two successive tap events are not considered to be a click.
	* @param {Boolean} [params.smartClicks=false] If true, won't fire click events if the mouse has moved between mousedown and mouseup. Note that this functionality
	* requires that Mottle consume the mousedown event, and so may not be viable in all use cases.
	*/
	this.Mottle = function (params) {
  params = params || {}
		var self = this,
  clickThreshold = params.clickThreshold || 150,
  dblClickThreshold = params.dblClickThreshold || 350,
  mouseEnterExitHandler = new MouseEnterExitHandler(),
  tapHandler = new TapHandler(clickThreshold, dblClickThreshold),
  _smartClicks = params.smartClicks,
  _doBind = function (obj, evt, fn, children) {
  if (fn == null) return
				_each(obj, function () {
  var _el = _gel(this)
					if (_smartClicks && evt === 'click')
  {SmartClickHandler(_el, evt, fn, children);}
  else if (evt === 'tap' || evt === 'dbltap' || evt === 'contextmenu') {
  tapHandler(_el, evt, fn, children)
					}					else if (evt === 'mouseenter' || evt == 'mouseexit')
  {mouseEnterExitHandler(_el, evt, fn, children);}
  else
						{DefaultHandler(_el, evt, fn, children);}
})
			};

		/**
		* Removes an element from the DOM, and unregisters all event handlers for it. You should use this
		* to ensure you don't leak memory.
		* @method remove
		* @param {String|Element} el Element, or id of the element, to remove.
		* @return {Mottle} The current Mottle instance; you can chain this method.
		*/
  this.remove = function (el) {
  _each(el, function () {
  var _el = _gel(this)
				if (_el.__ta) {
  for (var evt in _el.__ta) {
  for (var h in _el.__ta[evt]) {
  _unbind(_el, evt, _el.__ta[evt][h])
						}
}
}
  _el.parentNode && _el.parentNode.removeChild(_el)
			})
			return this
		};

		/**
		* Register an event handler, optionally as a delegate for some set of descendant elements. Note
		* that this method takes either 3 or 4 arguments - if you supply 3 arguments it is assumed you have
		* omitted the `children` parameter, and that the event handler should be bound directly to the given element.
		* @method on
		* @param {Element[]|Element|String} el Either an Element, or a CSS spec for a list of elements, or an array of Elements.
		* @param {String} [children] Comma-delimited list of selectors identifying allowed children.
		* @param {String} event Event ID.
		* @param {Function} fn Event handler function.
		* @return {Mottle} The current Mottle instance; you can chain this method.
		*/
  this.on = function (el, event, children, fn) {
  var _el = arguments[0],
  _c = arguments.length == 4 ? arguments[2] : null,
  _e = arguments[1],
  _f = arguments[arguments.length - 1]

			_doBind(_el, _e, _f, _c)
			return this
		};

		/**
		* Cancel delegate event handling for the given function. Note that unlike with 'on' you do not supply
		* a list of child selectors here: it removes event delegation from all of the child selectors for which the
		* given function was registered (if any).
		* @method off
		* @param {Element[]|Element|String} el Element - or ID of element - from which to remove event listener.
		* @param {String} event Event ID.
		* @param {Function} fn Event handler function.
		* @return {Mottle} The current Mottle instance; you can chain this method.
		*/
  this.off = function (el, evt, fn) {
  _unbind(el, evt, fn)
			return this
		};

		/**
		* Triggers some event for a given element.
		* @method trigger
		* @param {Element} el Element for which to trigger the event.
		* @param {String} event Event ID.
		* @param {Event} originalEvent The original event. Should be optional of course, but currently is not, due
		* to the jsPlumb use case that caused this method to be added.
		* @param {Object} [payload] Optional object to set as `payload` on the generated event; useful for message passing.
		* @return {Mottle} The current Mottle instance; you can chain this method.
		*/
  this.trigger = function (el, event, originalEvent, payload) {
  var eventToBind = (isTouchDevice && touchMap[event]) ? touchMap[event] : event
			var pl = _pageLocation(originalEvent), sl = _screenLocation(originalEvent), cl = _clientLocation(originalEvent)
			_each(el, function () {
  var _el = _gel(this), evt
				originalEvent = originalEvent || {
  screenX: sl[0],
  screenY: sl[1],
  clientX: cl[0],
  clientY: cl[1]
}

				var _decorate = function (_evt) {
  if (payload) _evt.payload = payload
				};

  var eventGenerators = {
  'TouchEvent': function (evt) {
  var t = document.createTouch(window, _el, 0, pl[0], pl[1],
									sl[0], sl[1],
									cl[0], cl[1],
									0, 0, 0, 0)

						evt.initTouchEvent(eventToBind, true, true, window, 0,
							sl[0], sl[1],
							cl[0], cl[1],
							false, false, false, false, document.createTouchList(t))
					},
  'MouseEvents': function (evt) {
  evt.initMouseEvent(eventToBind, true, true, window, 0,
							sl[0], sl[1],
							cl[0], cl[1],
							false, false, false, false, 1, _el)
						
						if (Sniff.android) {
							// Android's touch events are not standard.
  var t = document.createTouch(window, _el, 0, pl[0], pl[1],
										sl[0], sl[1],
										cl[0], cl[1],
										0, 0, 0, 0)

							evt.touches = evt.targetTouches = evt.changedTouches = document.createTouchList(t)
						}
}
}

				if (document.createEvent) {
  var ite = (isTouchDevice && touchMap[event] && !Sniff.android), evtName = ite ? 'TouchEvent' : 'MouseEvents';
  evt = document.createEvent(evtName)
					eventGenerators[evtName](evt)
					_decorate(evt)
					_el.dispatchEvent(evt)
				}				else if (document.createEventObject) {
  evt = document.createEventObject()
					evt.eventType = evt.eventName = eventToBind
					evt.screenX = sl[0]
					evt.screenY = sl[1]
					evt.clientX = cl[0]
					evt.clientY = cl[1]
					_decorate(evt)
					_el.fireEvent('on' + eventToBind, evt)
				}
})
			return this
		}
}

	/**
	* Static method to assist in 'consuming' an element: uses `stopPropagation` where available, or sets `e.returnValue=false` where it is not.
	* @method Mottle.consume
	* @param {Event} e Event to consume
	* @param {Boolean} [doNotPreventDefault=false] If true, does not call `preventDefault()` on the event.
	*/
	Mottle.consume = function (e, doNotPreventDefault) {
  if (e.stopPropagation)
  {e.stopPropagation();}
  else
			{e.returnValue = false;}

  if (!doNotPreventDefault && e.preventDefault)
			 {e.preventDefault();}
}

	/**
	* Gets the page location corresponding to the given event. For touch events this means get the page location of the first touch.
	* @method Mottle.pageLocation
	* @param {Event} e Event to get page location for.
	* @return {Integer[]} [left, top] for the given event.
	*/
	Mottle.pageLocation = _pageLocation

}).call(this)

/*
 * jsPlumb
 *
 * Title:jsPlumb 1.7.2
 *
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.
 *
 * This file contains utility functions that run in both browsers and headless.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 *
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 *
 * Dual licensed under the MIT and GPL2 licenses.
 */

;(function () {
  var _isa = function (a) { return Object.prototype.toString.call(a) === '[object Array]'; },
    _isnum = function (n) { return Object.prototype.toString.call(n) === '[object Number]'; },
    _iss = function (s) { return typeof s === 'string'; },
    _isb = function (s) { return typeof s === 'boolean'; },
    _isnull = function (s) { return s == null },
    _iso = function (o) { return o == null ? false : Object.prototype.toString.call(o) === '[object Object]'; },
    _isd = function (o) { return Object.prototype.toString.call(o) === '[object Date]'; },
    _isf = function (o) { return Object.prototype.toString.call(o) === '[object Function]'; },
    _ise = function (o) {
        for (var i in o) { if (o.hasOwnProperty(i)) return false }
        return true
      },
    pointHelper = function (p1, p2, fn) {
        p1 = _isa(p1) ? p1 : [p1.x, p1.y]
          p2 = _isa(p2) ? p2 : [p2.x, p2.y]
          return fn(p1, p2)
      };

  var root = this
  var exports = root.jsPlumbUtil = {
    isArray: _isa,
    isString: _iss,
    isBoolean: _isb,
    isNull: _isnull,
    isObject: _iso,
    isDate: _isd,
    isFunction: _isf,
    isEmpty: _ise,
    isNumber: _isnum,
    clone: function (a) {
          if (_iss(a)) return '' + a
            else if (_isb(a)) return !!a
            else if (_isd(a)) return new Date(a.getTime())
            else if (_isf(a)) return a
            else if (_isa(a)) {
              var b = []
                for (var i = 0; i < a.length; i++)
                  {b.push(this.clone(a[i]));}
              return b
            }            else if (_iso(a)) {
              var c = {}
                for (var j in a)
                  {c[j] = this.clone(a[j]);}
              return c
            }            else return a
        },
    merge: function (a, b, collations) {
            // first change the collations array - if present - into a lookup table, because its faster.
          var cMap = {}, ar, i
            collations = collations || []
            for (i = 0; i < collations.length; i++)
              {cMap[collations[i]] = true;}

          var c = this.clone(a)
            for (i in b) {
              if (c[i] == null)
                  {c[i] = b[i];}
              else if (_iss(b[i]) || _isb(b[i])) {
                  if (!cMap[i]) c[i] = b[i] // if we dont want to collate, just copy it in.
                    else {
                      ar = []
                        // if c's object is also an array we can keep its values.
                        ar.push.apply(ar, _isa(c[i]) ? c[i] : [ c[i] ])
                        ar.push.apply(ar, _isa(b[i]) ? b[i] : [ b[i] ])
                        c[i] = ar
                    }
                }                else {
                  if (_isa(b[i])) {
                      ar = []
                        // if c's object is also an array we can keep its values.
                        if (_isa(c[i])) ar.push.apply(ar, c[i])
                        ar.push.apply(ar, b[i])
                        c[i] = ar
                    }                    else if (_iso(b[i])) {
                        // overwite c's value with an object if it is not already one.
                      if (!_iso(c[i]))
                          {c[i] = {};}
                      for (var j in b[i])
                          {c[i][j] = b[i][j];}
                    }
                }
            }
          return c
        },
    replace: function (inObj, path, value) {
          if (inObj == null) return
            var q = inObj, t = q
            path.replace(/([^\.])+/g, function (term, lc, pos, str) {
              var array = term.match(/([^\[0-9]+){1}(\[)([0-9+])/),
                  last = pos + term.length >= str.length,
                  _getArray = function () {
                      return t[array[1]] || (function () { t[array[1]] = []; return t[array[1]] })()
                    };

              if (last) {
                    // set term = value on current t, creating term as array if necessary.
                  if (array)
                      {_getArray()[array[3]] = value;}
                  else
                        {t[term] = value;}
                }                else {
                    // set to current t[term], creating t[term] if necessary.
                  if (array) {
                      var a = _getArray()
                        t = a[array[3]] || (function () { a[array[3]] = {}; return a[array[3]] })()
                    }                    else
                        {t = t[term] || (function() { t[term] = {}; return t[term]; })();}
                }
            })

            return inObj
        },
        //
        // chain a list of functions, supplied by [ object, method name, args ], and return on the first
        // one that returns the failValue. if none return the failValue, return the successValue.
        //
    functionChain: function (successValue, failValue, fns) {
          for (var i = 0; i < fns.length; i++) {
              var o = fns[i][0][fns[i][1]].apply(fns[i][0], fns[i][2])
                if (o === failValue) {
                  return o
                }
            }
          return successValue
        },
        // take the given model and expand out any parameters.
    populate: function (model, values) {
            // for a string, see if it has parameter matches, and if so, try to make the substitutions.
          var getValue = function (fromString) {
                var matches = fromString.match(/(\${.*?})/g)
                    if (matches != null) {
                      for (var i = 0; i < matches.length; i++) {
                          var val = values[matches[i].substring(2, matches[i].length - 1)] || '';
                          if (val != null) {
                              fromString = fromString.replace(matches[i], val)
                            }
                        }
                    }
                return fromString
                },
                // process one entry.
              _one = function (d) {
                  if (d != null) {
                      if (_iss(d)) {
                          return getValue(d)
                        }                        else if (_isa(d)) {
                          var r = []
                            for (var i = 0; i < d.length; i++)
                              {r.push(_one(d[i]));}
                          return r
                        }                        else if (_iso(d)) {
                          var s = {}
                            for (var j in d) {
                              s[j] = _one(d[j])
                            }
                          return s
                        }                        else {
                          return d
                        }
                    }
                }

            return _one(model)
        },
    convertStyle: function (s, ignoreAlpha) {
            // TODO: jsPlumb should support a separate 'opacity' style member.
          if ('transparent' === s) return s
            var o = s,
              pad = function (n) { return n.length == 1 ? '0' + n : n },
              hex = function (k) { return pad(Number(k).toString(16)) },
              pattern = /(rgb[a]?\()(.*)(\))/
            if (s.match(pattern)) {
              var parts = s.match(pattern)[2].split(',')
                o = '#' + hex(parts[0]) + hex(parts[1]) + hex(parts[2])
                if (!ignoreAlpha && parts.length == 4)
                  {o = o + hex(parts[3]);}
            }
          return o
        },
    findWithFunction: function (a, f) {
          if (a)
              {for (var i = 0; i < a.length; i++) if (f(a[i])) return i;}
          return -1
          },
    indexOf: function (l, v) {
  return l.indexOf ? l.indexOf(v) : exports.findWithFunction(l, function (_v) { return _v == v })
		},
    removeWithFunction: function (a, f) {
  var idx = exports.findWithFunction(a, f)
			if (idx > -1) a.splice(idx, 1)
			return idx != -1
		},
    remove: function (l, v) {
  var idx = exports.indexOf(l, v)
			if (idx > -1) l.splice(idx, 1)
			return idx != -1
		},
        // TODO support insert index
    addWithFunction: function (list, item, hashFunction) {
          if (exports.findWithFunction(list, hashFunction) == -1) list.push(item)
        },
    addToList: function (map, key, value, insertAtStart) {
          var l = map[key]
            if (l == null) {
              l = []
				        map[key] = l
            }
          l[insertAtStart ? 'unshift' : 'push'](value)
            return l
        },
        //
        // extends the given obj (which can be an array) with the given constructor function, prototype functions, and
        // class members, any of which may be null.
        //
    extend: function (child, parent, _protoFn) {
			       var i
            parent = _isa(parent) ? parent : [ parent ]

            for (i = 0; i < parent.length; i++) {
              for (var j in parent[i].prototype) {
                  if (parent[i].prototype.hasOwnProperty(j)) {
                      child.prototype[j] = parent[i].prototype[j]
                    }
                }
            }

          var _makeFn = function (name, protoFn) {
              return function () {
                  for (i = 0; i < parent.length; i++) {
                      if (parent[i].prototype[name])
                          {parent[i].prototype[name].apply(this, arguments);}
                    }
                  return protoFn.apply(this, arguments)
                };
            }

			var _oneSet = function (fns) {
  for (var k in fns) {
  child.prototype[k] = _makeFn(k, fns[k])
				}
}

			if (arguments.length > 2) {
  for (i = 2; i < arguments.length; i++)
  {_oneSet(arguments[i]);}
}

          return child
        },
    uuid: function () {
          return ('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
              var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8)
                return v.toString(16)
            }))
        },
    logEnabled: true,
    log: function () {
          if (exports.logEnabled && typeof console !== 'undefined') {
              try {
                  var msg = arguments[arguments.length - 1]
                    console.log(msg)
                }                catch (e) {}
            }
        },

        /**
        * Wraps one function with another, creating a placeholder for the
        * wrapped function if it was null. this is used to wrap the various
        * drag/drop event functions - to allow jsPlumb to be notified of
        * important lifecycle events without imposing itself on the user's
        * drag/drop functionality.
        * @method jsPlumbUtil.wrap
        * @param {Function} wrappedFunction original function to wrap; may be null.
        * @param {Function} newFunction function to wrap the original with.
        * @param {Object} [returnOnThisValue] Optional. Indicates that the wrappedFunction should
        * not be executed if the newFunction returns a value matching 'returnOnThisValue'.
        * note that this is a simple comparison and only works for primitives right now.
        */
    wrap: function (wrappedFunction, newFunction, returnOnThisValue) {
          wrappedFunction = wrappedFunction || function () { }
            newFunction = newFunction || function () { }
            return function () {
              var r = null
                try {
                  r = newFunction.apply(this, arguments)
                } catch (e) {
                  exports.log('jsPlumb function failed : ' + e)
                }
              if (returnOnThisValue == null || (r !== returnOnThisValue)) {
                  try {
                      r = wrappedFunction.apply(this, arguments)
                    } catch (e) {
                      exports.log('wrapped function failed : ' + e)
                    }
                }
              return r
            };
        }
  }

  exports.EventGenerator = function () {
    var _listeners = {},
  eventsSuspended = false,
			// this is a list of events that should re-throw any errors that occur during their dispatch. it is current private.
  eventsToDieOn = { 'ready': true }

		this.bind = function (event, listener, insertAtStart) {
  exports.addToList(_listeners, event, listener, insertAtStart)
			return this
		};

    this.fire = function (event, value, originalEvent) {
  if (!eventsSuspended && _listeners[event]) {
  var l = _listeners[event].length, i = 0, _gone = false, ret = null
				if (!this.shouldFireEvent || this.shouldFireEvent(event, value, originalEvent)) {
  while (!_gone && i < l && ret !== false) {
						// doing it this way rather than catching and then possibly re-throwing means that an error propagated by this
						// method will have the whole call stack available in the debugger.
  if (eventsToDieOn[event])
  {_listeners[event][i].apply(this, [ value, originalEvent]);}
  else {
  try {
  ret = _listeners[event][i].apply(this, [ value, originalEvent ])
							} catch (e) {
  exports.log('jsPlumb: fire failed for event ' + event + ' : ' + e)
							}
}
  i++
						if (_listeners == null || _listeners[event] == null)
  {_gone = true;}
}
}
}
  return this
		};

    this.unbind = function (event) {
  if (event)
  {delete _listeners[event];}
  else {
  _listeners = {}
			}
  return this
		};

    this.getListener = function (forEvent) { return _listeners[forEvent] };
    this.setSuspendEvents = function (val) { eventsSuspended = val };
    this.isSuspendEvents = function () { return eventsSuspended };
    this.cleanupListeners = function () {
  for (var i in _listeners) {
  _listeners[i] = null
			}
}
	};

  exports.EventGenerator.prototype = {
  cleanup: function () {
  this.cleanupListeners()
		}
}

    // thanks MDC
    // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind?redirectlocale=en-US&redirectslug=JavaScript%2FReference%2FGlobal_Objects%2FFunction%2Fbind
    if (!Function.prototype.bind) {
      Function.prototype.bind = function (oThis) {
        if (typeof this !== 'function') {
          // closest thing possible to the ECMAScript 5 internal IsCallable function
          throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable')
        }

        var aArgs = Array.prototype.slice.call(arguments, 1),
          fToBind = this,
          fNOP = function () {},
          fBound = function () {
              return fToBind.apply(this instanceof fNOP && oThis ? this : oThis,
                                   aArgs.concat(Array.prototype.slice.call(arguments)))
            };

        fNOP.prototype = this.prototype
        fBound.prototype = new fNOP()

        return fBound
      };
    }
}).call(this)

/*
 * jsPlumb
 *
 * Title:jsPlumb 1.7.2
 *
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.
 *
 * This file contains utility functions that run browsers only.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 *
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 *
 * Dual licensed under the MIT and GPL2 licenses.
 */
 ;(function () {
   'use strict';

   var root = this
   var exports = root.jsPlumbUtil

   exports.ieVersion = /MSIE\s([\d.]+)/.test(navigator.userAgent) ? (new Number(RegExp.$1)) : -1

   exports.oldIE = exports.ieVersion > -1 && exports.ieVersion < 9

   exports.matchesSelector = function (el, selector, ctx) {
     ctx = ctx || el.parentNode
       var possibles = ctx.querySelectorAll(selector)
       for (var i = 0; i < possibles.length; i++) {
         if (possibles[i] === el)
             {return true;}
       }
     return false
   };

   exports.consume = function (e, doNotPreventDefault) {
     if (e.stopPropagation)
         {e.stopPropagation();}
     else
           {e.returnValue = false;}

     if (!doNotPreventDefault && e.preventDefault)
         {e.preventDefault();}
   }

   /*
    * Function: sizeElement
    * Helper to size and position an element. You would typically use
    * this when writing your own Connector or Endpoint implementation.
    *
    * Parameters:
    *  x - [int] x position for the element origin
    *  y - [int] y position for the element origin
    *  w - [int] width of the element
    *  h - [int] height of the element
    *
    */
   exports.sizeElement = function (el, x, y, w, h) {
     if (el) {
         el.style.height = h + 'px';
         el.height = h
           el.style.width = w + 'px';
         el.width = w
           el.style.left = x + 'px';
         el.style.top = y + 'px';
       }
   }


 }).call(this)

/*
 * jsPlumb
 *
 * Title:jsPlumb 1.7.2
 *
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.
 *
 * This file contains the base functionality for DOM type adapters.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 *
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 *
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  var root = this

	var svgAvailable = !!window.SVGAngle || document.implementation.hasFeature('http://www.w3.org/TR/SVG11/feature#BasicStructure', '1.1'),
  vmlAvailable = function () {
	        if (vmlAvailable.vml === undefined) {
	            var a = document.body.appendChild(document.createElement('div'))
	        	a.innerHTML = '<v:shape id="vml_flag1" adj="1" />'
	        	var b = a.firstChild
	        	if (b != null && b.style != null) {
	            	b.style.behavior = 'url(#default#VML)';
	            	vmlAvailable.vml = b ? typeof b.adj === 'object' : true
	            }	            else
	            	{vmlAvailable.vml = false;}
	        	a.parentNode.removeChild(a)
	        }
	        return vmlAvailable.vml
		},
		// TODO: remove this once we remove all library adapter versions and have only vanilla jsplumb: this functionality
		// comes from Mottle.
  iev = (function () {
  var rv = -1
			if (navigator.appName == 'Microsoft Internet Explorer') {
  var ua = navigator.userAgent,
  re = new RegExp('MSIE ([0-9]{1,}[\.0-9]{0,})')
				if (re.exec(ua) != null)
  {rv = parseFloat(RegExp.$1);}
}
  return rv
		})(),
  isIELT9 = iev > -1 && iev < 9,
  _genLoc = function (e, prefix) {
  if (e == null) return [ 0, 0 ]
			var ts = _touches(e), t = _getTouch(ts, 0)
			return [t[prefix + 'X'], t[prefix + 'Y']]
		},
  _pageLocation = function (e) {
  if (e == null) return [ 0, 0 ]
			if (isIELT9) {
  return [ e.clientX + document.documentElement.scrollLeft, e.clientY + document.documentElement.scrollTop ]
			}			else {
  return _genLoc(e, 'page')
			}
},
  _screenLocation = function (e) {
  return _genLoc(e, 'screen')
		},
  _clientLocation = function (e) {
  return _genLoc(e, 'client')
		},
  _getTouch = function (touches, idx) { return touches.item ? touches.item(idx) : touches[idx] },
  _touches = function (e) {
  return e.touches && e.touches.length > 0 ? e.touches
				   : e.changedTouches && e.changedTouches.length > 0 ? e.changedTouches
				   : e.targetTouches && e.targetTouches.length > 0 ? e.targetTouches
				   : [ e ]
		};

    /**
		Manages dragging for some instance of jsPlumb.
	*/
  var DragManager = function (_currentInstance) {
  var _draggables = {}, _dlist = [], _delements = {}, _elementsWithEndpoints = {},
			// elementids mapped to the draggable to which they belong.
  _draggablesForElements = {}

        /**
            register some element as draggable.  right now the drag init stuff is done elsewhere, and it is
            possible that will continue to be the case.
        */
		this.register = function (el) {
  var id = _currentInstance.getId(el),
              parentOffset = jsPlumbAdapter.getOffset(el, _currentInstance)

            if (!_draggables[id]) {
              _draggables[id] = el
                _dlist.push(el)
                _delements[id] = {}
            }

			// look for child elements that have endpoints and register them against this draggable.
  var _oneLevel = function (p, startOffset) {
  if (p) {
  for (var i = 0; i < p.childNodes.length; i++) {
  if (p.childNodes[i].nodeType != 3 && p.childNodes[i].nodeType != 8) {
  var cEl = jsPlumb.getElementObject(p.childNodes[i]),
  cid = _currentInstance.getId(p.childNodes[i], null, true)
							if (cid && _elementsWithEndpoints[cid] && _elementsWithEndpoints[cid] > 0) {
  var cOff = jsPlumbAdapter.getOffset(cEl, _currentInstance)
								_delements[id][cid] = {
  id: cid,
  offset: {
  left: cOff.left - parentOffset.left,
  top: cOff.top - parentOffset.top
}
}
								_draggablesForElements[cid] = id
							}
  _oneLevel(p.childNodes[i])
						}
}
}
}

			_oneLevel(el)
		};

		// refresh the offsets for child elements of this element.
  this.updateOffsets = function (elId) {
  if (elId != null) {
  var domEl = jsPlumb.getDOMElement(elId),
  id = _currentInstance.getId(domEl),
  children = _delements[id],
  parentOffset = jsPlumbAdapter.getOffset(domEl, _currentInstance)

				if (children) {
  for (var i in children) {
  var cel = jsPlumb.getElementObject(i),
  cOff = jsPlumbAdapter.getOffset(cel, _currentInstance)

						_delements[id][i] = {
  id: i,
  offset: {
  left: cOff.left - parentOffset.left,
  top: cOff.top - parentOffset.top
}
}
						_draggablesForElements[i] = id
					}
}
}
}

		/**
			notification that an endpoint was added to the given el.  we go up from that el's parent
			node, looking for a parent that has been registered as a draggable. if we find one, we add this
			el to that parent's list of elements to update on drag (if it is not there already)
		*/
		this.endpointAdded = function (el, id) {
  id = id || _currentInstance.getId(el)

			var b = document.body,
  p = el.parentNode

			_elementsWithEndpoints[id] = _elementsWithEndpoints[id] ? _elementsWithEndpoints[id] + 1 : 1

			while (p != null && p != b) {
  var pid = _currentInstance.getId(p, null, true)
				if (pid && _draggables[pid]) {
  var pLoc = jsPlumbAdapter.getOffset(p, _currentInstance)

					if (_delements[pid][id] == null) {
  var cLoc = jsPlumbAdapter.getOffset(el, _currentInstance)
						_delements[pid][id] = {
  id: id,
  offset: {
  left: cLoc.left - pLoc.left,
  top: cLoc.top - pLoc.top
}
}
						_draggablesForElements[id] = pid
					}
  break
				}
  p = p.parentNode
			}
}

		this.endpointDeleted = function (endpoint) {
  if (_elementsWithEndpoints[endpoint.elementId]) {
  _elementsWithEndpoints[endpoint.elementId]--
				if (_elementsWithEndpoints[endpoint.elementId] <= 0) {
  for (var i in _delements) {
  if (_delements[i]) {
  delete _delements[i][endpoint.elementId]
                            delete _draggablesForElements[endpoint.elementId]
                        }
}
}
}
}

		this.changeId = function (oldId, newId) {
  _delements[newId] = _delements[oldId]
			_delements[oldId] = {}
			_draggablesForElements[newId] = _draggablesForElements[oldId]
			_draggablesForElements[oldId] = null
		};

  this.getElementsForDraggable = function (id) {
  return _delements[id]
		};

  this.elementRemoved = function (elementId) {
  var elId = _draggablesForElements[elementId]
			if (elId) {
  delete _delements[elId][elementId]
				delete _draggablesForElements[elementId]
			}
}

		this.reset = function () {
  _draggables = {}
			_dlist = []
			_delements = {}
			_elementsWithEndpoints = {}
		};

		//
		// notification drag ended. We check automatically if need to update some
		// ancestor's offsets.
		//
  this.dragEnded = function (el) {
  var id = _currentInstance.getId(el),
  ancestor = _draggablesForElements[id]

			if (ancestor) this.updateOffsets(ancestor)
		};

  this.setParent = function (el, elId, p, pId) {
  var current = _draggablesForElements[elId]
			if (current) {
  if (!_delements[pId])
  {_delements[pId] = {};}
  _delements[pId][elId] = _delements[current][elId]
				delete _delements[current][elId]
				var pLoc = jsPlumbAdapter.getOffset(p, _currentInstance),
  cLoc = jsPlumbAdapter.getOffset(el, _currentInstance)
				_delements[pId][elId].offset = {
  left: cLoc.left - pLoc.left,
  top: cLoc.top - pLoc.top
}
				_draggablesForElements[elId] = pId
			}
}

		this.getDragAncestor = function (el) {
  var de = jsPlumb.getDOMElement(el),
  id = _currentInstance.getId(de),
  aid = _draggablesForElements[id]

			if (aid)
  {return jsPlumb.getDOMElement(aid);}
  else
				{return null;}
}

	};

    // for those browsers that dont have it.  they still don't have it! but at least they won't crash.
  if (!window.console)
  {window.console = { time:function(){}, timeEnd:function(){}, group:function(){}, groupEnd:function(){}, log:function(){} };}

	// TODO: katavorio default helper uses this stuff.  should i extract to a support lib?
  var trim = function (str) {
    return str == null ? null : (str.replace(/^\s\s*/, '').replace(/\s\s*$/, ''))
		},
  _setClassName = function (el, cn) {
  cn = trim(cn)
			if (typeof el.className.baseVal !== 'undefined')  // SVG
  {el.className.baseVal = cn;}
  else
				{el.className = cn;}
},
  _getClassName = function (el) {
  return (typeof el.className.baseVal === 'undefined') ? el.className : el.className.baseVal
		},
  _classManip = function (el, add, clazz) {
			// TODO if classList exists, use it.

  var classesToAddOrRemove = jsPlumbUtil.isArray(clazz) ? clazz : clazz.split(/\s+/),
  className = _getClassName(el),
  curClasses = className.split(/\s+/)

			for (var i = 0; i < classesToAddOrRemove.length; i++) {
  if (add) {
  if (jsPlumbUtil.indexOf(curClasses, classesToAddOrRemove[i]) == -1)
  {curClasses.push(classesToAddOrRemove[i]);}
}				else {
  var idx = jsPlumbUtil.indexOf(curClasses, classesToAddOrRemove[i])
					if (idx != -1)
  {curClasses.splice(idx, 1);}
}
}
  _setClassName(el, curClasses.join(' '))
		},
  _classManipNew = function (el, classesToAdd, classesToRemove) {
            // TODO if classList exists, use it.

          classesToAdd = classesToAdd == null ? [] : jsPlumbUtil.isArray(classesToAdd) ? classesToAdd : classesToAdd.split(/\s+/)
            classesToRemove = classesToRemove == null ? [] : jsPlumbUtil.isArray(classesToRemove) ? classesToRemove : classesToRemove.split(/\s+/)

            var className = _getClassName(el),
              curClasses = className.split(/\s+/)

            var _oneSet = function (add, classes) {
              for (var i = 0; i < classes.length; i++) {
                  if (add) {
                      if (jsPlumbUtil.indexOf(curClasses, classes[i]) == -1)
                          {curClasses.push(classes[i]);}
                    }                    else {
                      var idx = jsPlumbUtil.indexOf(curClasses, classes[i])
                        if (idx != -1)
                          {curClasses.splice(idx, 1);}
                    }
                }
            }

            _oneSet(true, classesToAdd)
            _oneSet(false, classesToRemove)

            _setClassName(el, curClasses.join(' '))
        },
  _each = function (spec, fn) {
  if (spec == null) return
			if (typeof spec === 'string')
  {fn(jsPlumb.getDOMElement(spec));}
  else if (spec.length != null) {
  for (var i = 0; i < spec.length; i++)
  {fn(jsPlumb.getDOMElement(spec[i]));}
}			else
				{fn(spec);} // assume it's an element.
}

    window.jsPlumbAdapter = {

      headless: false,

      pageLocation: _pageLocation,
      screenLocation: _screenLocation,
      clientLocation: _clientLocation,

      getAttribute: function (el, attName) {
        	return el.getAttribute(attName)
        },

      setAttribute: function (el, a, v) {
        	el.setAttribute(a, v)
        },

      appendToRoot: function (node) {
          document.body.appendChild(node)
        },
      getRenderModes: function () {
          return [ 'svg', 'vml' ]
        },
      isRenderModeAvailable: function (m) {
          return {
              'svg': svgAvailable,
              'vml': vmlAvailable()
            }[m]
        },
      getDragManager: function (_jsPlumb) {
          return new DragManager(_jsPlumb)
        },
      setRenderMode: function (mode) {
          var renderMode

            if (mode) {
              mode = mode.toLowerCase()

                var svgAvailable = this.isRenderModeAvailable('svg'),
                  vmlAvailable = this.isRenderModeAvailable('vml')

                // now test we actually have the capability to do this.
                if (mode === 'svg') {
                  if (svgAvailable) renderMode = 'svg';
                  else if (vmlAvailable) renderMode = 'vml';
                }                else if (vmlAvailable) renderMode = 'vml';
            }

          return renderMode
        },
      addClass: function (el, clazz) {
  _each(el, function (e) {
  _classManipNew(e, clazz)
			})
		},
      hasClass: function (el, clazz) {
  el = jsPlumb.getDOMElement(el)
			if (el.classList) return el.classList.contains(clazz)
			else {
  return _getClassName(el).indexOf(clazz) != -1
			}
},
      removeClass: function (el, clazz) {
  _each(el, function (e) {
  _classManipNew(e, null, clazz)
			})
		},
      updateClasses: function (el, toAdd, toRemove) {
          _each(el, function (e) {
              _classManipNew(e, toAdd, toRemove)
            })
        },
      setClass: function (el, clazz) {
  _each(el, function (e) {
  _setClassName(e, clazz)
			})
		},
      setPosition: function (el, p) {
  el.style.left = p.left + 'px';
  el.style.top = p.top + 'px';
},
      getPosition: function (el) {
  var _one = function (prop) {
  var v = el.style[prop]
				return v ? v.substring(0, v.length - 2) : 0
			};
return {
  left: _one('left'),
  top: _one('top')
}
		},
      getOffset: function (el, _instance, relativeToRoot) {
  el = jsPlumb.getDOMElement(el)
			var container = _instance.getContainer()
			var l = el.offsetLeft, t = el.offsetTop, op = (relativeToRoot || (container != null && el.offsetParent != container)) ? el.offsetParent : null
			while (op != null) {
  l += op.offsetLeft
				t += op.offsetTop
				op = relativeToRoot ? op.offsetParent
					: op.offsetParent == container ? null : op.offsetParent
			}
  return {
  left: l, top: t
}
		},
		//
		// return x+y proportion of the given element's size corresponding to the location of the given event.
		//
      getPositionOnElement: function (evt, el, zoom) {
      var box = typeof el.getBoundingClientRect !== 'undefined' ? el.getBoundingClientRect() : { left: 0, top: 0, width: 0, height: 0 },
				  body = document.body,
    			docElem = document.documentElement,
    			offPar = el.offsetParent,
    			scrollTop = window.pageYOffset || docElem.scrollTop || body.scrollTop,
				  scrollLeft = window.pageXOffset || docElem.scrollLeft || body.scrollLeft,
				  clientTop = docElem.clientTop || body.clientTop || 0,
				  clientLeft = docElem.clientLeft || body.clientLeft || 0,
				  pst = 0, // offPar ? offPar.scrollTop : 0,
				  psl = 0, // offPar ? offPar.scrollLeft : 0,
				  top = box.top + scrollTop - clientTop + (pst * zoom),
				  left = box.left + scrollLeft - clientLeft + (psl * zoom),
				  cl = jsPlumbAdapter.pageLocation(evt),
				  w = box.width || (el.offsetWidth * zoom),
				  h = box.height || (el.offsetHeight * zoom),
				  x = (cl[0] - left) / w,
				  y = (cl[1] - top) / h

			 return [ x, y ]
     },

     /**
    * Gets the absolute position of some element as read from the left/top properties in its style.
    * @method getAbsolutePosition
    * @param {Element} el The element to retrieve the absolute coordinates from. **Note** this is a DOM element, not a selector from the underlying library.
    * @return [Float, Float] [left, top] pixel values.
    */
      getAbsolutePosition: function (el) {
      var _one = function (s) {
          var ss = el.style[s]
            if (ss) return parseFloat(ss.substring(0, ss.length - 2))
        };
      return [ _one('left'), _one('top') ]
    },

    /**
    * Sets the absolute position of some element by setting the left/top properties in its style.
    * @method setAbsolutePosition
    * @param {Element} el The element to set the absolute coordinates on. **Note** this is a DOM element, not a selector from the underlying library.
    * @param {Float[]} xy x and y coordinates
	  * @param {Float[]} [animateFrom] Optional previous xy to animate from.
    */
      setAbsolutePosition: function (el, xy, animateFrom, animateOptions) {
		  if (animateFrom) {
			     root.jsPlumb.animate(el, {
				     left: '+=' + (xy[0] - animateFrom[0]),
				     top: '+=' + (xy[1] - animateFrom[1])
			     }, animateOptions)
		  }		  else {
			  el.style.left = xy[0] + 'px';
			  el.style.top = xy[1] + 'px';
		  }
    }

    }

}).call(this)

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the core code.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  'use strict';

  var _ju = jsPlumbUtil,
    	_getOffset = function (el, _instance, relativeToRoot) {
      return jsPlumbAdapter.getOffset(el, _instance, relativeToRoot)
        },

		/**
		 * creates a timestamp, using milliseconds since 1970, but as a string.
		 */
      _timestamp = function () { return '' + (new Date()).getTime() },

		// helper method to update the hover style whenever it, or paintStyle, changes.
		// we use paintStyle as the foundation and merge hoverPaintStyle over the
		// top.
      _updateHoverStyle = function (component) {
  if (component._jsPlumb.paintStyle && component._jsPlumb.hoverPaintStyle) {
  var mergedHoverStyle = {}
				jsPlumb.extend(mergedHoverStyle, component._jsPlumb.paintStyle)
				jsPlumb.extend(mergedHoverStyle, component._jsPlumb.hoverPaintStyle)
				delete component._jsPlumb.hoverPaintStyle
				// we want the fillStyle of paintStyle to override a gradient, if possible.
				if (mergedHoverStyle.gradient && component._jsPlumb.paintStyle.fillStyle)
  {delete mergedHoverStyle.gradient;}
  component._jsPlumb.hoverPaintStyle = mergedHoverStyle
			}
},
		// events = [ "click", "dblclick", "mouseenter", "mouseout", "mousemove", "mousedown", "mouseup", "contextmenu" ],
      events = [ 'click', 'dblclick', 'mouseover', 'mouseout', 'mousemove', 'mousedown', 'mouseup', 'contextmenu' ],
      eventFilters = { 'mouseout': 'mouseleave', 'mouseexit': 'mouseleave' },
      _updateAttachedElements = function (component, state, timestamp, sourceElement) {
  var affectedElements = component.getAttachedElements()
			if (affectedElements) {
  for (var i = 0, j = affectedElements.length; i < j; i++) {
  if (!sourceElement || sourceElement != affectedElements[i])
  {affectedElements[i].setHover(state, true, timestamp);}			// tell the attached elements not to inform their own attached elements.
}
}
},
      _splitType = function (t) { return t == null ? null : t.split(' ') },
      _applyTypes = function (component, params, doNotRepaint) {
  if (component.getDefaultType) {
  var td = component.getTypeDescriptor()
					
				var o = _ju.merge({}, component.getDefaultType())
				for (var i = 0, j = component._jsPlumb.types.length; i < j; i++)
  {o = _ju.merge(o, component._jsPlumb.instance.getType(component._jsPlumb.types[i], td), [ "cssClass" ]);}

  if (params) {
  o = _ju.populate(o, params)
				}

  component.applyType(o, doNotRepaint)					
				if (!doNotRepaint) component.repaint()
			}
},

// ------------------------------ BEGIN jsPlumbUIComponent --------------------------------------------

      jsPlumbUIComponent = window.jsPlumbUIComponent = function (params) {
  jsPlumbUtil.EventGenerator.apply(this, arguments)

			var self = this,
  a = arguments,
  idPrefix = self.idPrefix,
  id = idPrefix + (new Date()).getTime()

			this._jsPlumb = {
  instance: params._jsPlumb,
  parameters: params.parameters || {},
  paintStyle: null,
  hoverPaintStyle: null,
  paintStyleInUse: null,
  hover: false,
  beforeDetach: params.beforeDetach,
  beforeDrop: params.beforeDrop,
  overlayPlacements: [],
  hoverClass: params.hoverClass || params._jsPlumb.Defaults.HoverClass,
  types: []
}

			this.getId = function () { return id };

			// all components can generate events

  if (params.events) {
  for (var i in params.events)
  {self.bind(i, params.events[i]);}
}

			// all components get this clone function.
			// TODO issue 116 showed a problem with this - it seems 'a' that is in
			// the clone function's scope is shared by all invocations of it, the classic
			// JS closure problem.  for now, jsPlumb does a version of this inline where
			// it used to call clone.  but it would be nice to find some time to look
			// further at this.
  this.clone = function () {
  var o = {}//new Object();
				this.constructor.apply(o, a)
				return o
			}.bind(this)				
						
			// user can supply a beforeDetach callback, which will be executed before a detach
			// is performed; returning false prevents the detach.			
			this.isDetachAllowed = function (connection) {
  var r = true
				if (this._jsPlumb.beforeDetach) {
  try {
  r = this._jsPlumb.beforeDetach(connection) 
					}					catch (e) { _ju.log('jsPlumb: beforeDetach callback failed', e) }
}
  return r
			};

			// user can supply a beforeDrop callback, which will be executed before a dropped
			// connection is confirmed. user can return false to reject connection.
  this.isDropAllowed = function (sourceId, targetId, scope, connection, dropEndpoint, source, target) {
  var r = this._jsPlumb.instance.checkCondition('beforeDrop', {
  sourceId: sourceId,
  targetId: targetId,
  scope: scope,
  connection: connection,
  dropEndpoint: dropEndpoint,
  source: source,
target: target
})
					if (this._jsPlumb.beforeDrop) {
  try {
  r = this._jsPlumb.beforeDrop({
  sourceId: sourceId,
  targetId: targetId,
  scope: scope,
  connection: connection,
  dropEndpoint: dropEndpoint,
  source: source,
target: target
}) 
						}						catch (e) { _ju.log('jsPlumb: beforeDrop callback failed', e) }
}
  return r
				};

		    var boundListeners = [],
		    	bindAListener = function (obj, type, fn) {
			    	boundListeners.push([obj, type, fn])
			    	obj.bind(type, fn)
			    },
		    	domListeners = []

			// sets the component associated with listener events. for instance, an overlay delegates
			// its events back to a connector. but if the connector is swapped on the underlying connection,
			// then this component must be changed. This is called by setConnector in the Connection class.
			this.setListenerComponent = function (c) {
  for (var i = 0; i < domListeners.length; i++)
  {domListeners[i][3] = c;}
}



		    
		};

  var _removeTypeCssHelper = function (component, typeIndex) {
  var typeId = component._jsPlumb.types[typeIndex],
  type = component._jsPlumb.instance.getType(typeId, component.getTypeDescriptor())

			if (type != null) {
  if (type.cssClass && component.canvas)
  {component._jsPlumb.instance.removeClass(component.canvas, type.cssClass);}
}
}

		jsPlumbUtil.extend(jsPlumbUIComponent, jsPlumbUtil.EventGenerator, {

  getParameter: function (name) {
  return this._jsPlumb.parameters[name] 
			},

  setParameter: function (name, value) {
  this._jsPlumb.parameters[name] = value 
			},

  getParameters: function () {
  return this._jsPlumb.parameters 
			},

  setParameters: function (p) {
  this._jsPlumb.parameters = p 
			},

  addClass: function (clazz) {
			    jsPlumbAdapter.addClass(this.canvas, clazz)
			},

  removeClass: function (clazz) {
			    jsPlumbAdapter.removeClass(this.canvas, clazz)
			},

  updateClasses: function (classesToAdd, classesToRemove) {
              jsPlumbAdapter.updateClasses(this.canvas, classesToAdd, classesToRemove)
            },

  setType: function (typeId, params, doNotRepaint) {
  this.clearTypes()			
				this._jsPlumb.types = _splitType(typeId) || []
				_applyTypes(this, params, doNotRepaint)									
			},

  getType: function () {
  return this._jsPlumb.types
			},

  reapplyTypes: function (params, doNotRepaint) {
  _applyTypes(this, params, doNotRepaint)
			},

  hasType: function (typeId) {
  return jsPlumbUtil.indexOf(this._jsPlumb.types, typeId) != -1
			},

  addType: function (typeId, params, doNotRepaint) {
  var t = _splitType(typeId), _cont = false
				if (t != null) {
  for (var i = 0, j = t.length; i < j; i++) {
  if (!this.hasType(t[i])) {
  this._jsPlumb.types.push(t[i])
							_cont = true						
						}
}
  if (_cont) _applyTypes(this, params, doNotRepaint)
				}
},

  removeType: function (typeId, doNotRepaint) {
  var t = _splitType(typeId), _cont = false, _one = function (tt) {
    var idx = _ju.indexOf(this._jsPlumb.types, tt)
						if (idx != -1) {
							// remove css class if necessary
  _removeTypeCssHelper(this, idx)
							this._jsPlumb.types.splice(idx, 1)
							return true
						}
    return false
					}.bind(this)
				
				if (t != null) {
  for (var i = 0, j = t.length; i < j; i++) {
  _cont = _one(t[i]) || _cont
					}
  if (_cont) _applyTypes(this, null, doNotRepaint)
				}
},
  clearTypes: function (doNotRepaint) {
  var i = this._jsPlumb.types.length
				for (var j = 0; j < i; j++) {
  _removeTypeCssHelper(this, 0)
					this._jsPlumb.types.splice(0, 1)
				}
  _applyTypes(this, {}, doNotRepaint)
			},

  toggleType: function (typeId, params, doNotRepaint) {
  var t = _splitType(typeId)
				if (t != null) {
  for (var i = 0, j = t.length; i < j; i++) {
  var idx = jsPlumbUtil.indexOf(this._jsPlumb.types, t[i])
						if (idx != -1) {
  _removeTypeCssHelper(this, idx)
							this._jsPlumb.types.splice(idx, 1)
						}						else
							{this._jsPlumb.types.push(t[i]);}
}

  _applyTypes(this, params, doNotRepaint)
				}
},
  applyType: function (t, doNotRepaint) {
  this.setPaintStyle(t.paintStyle, doNotRepaint)				
				this.setHoverPaintStyle(t.hoverPaintStyle, doNotRepaint)
				if (t.parameters) {
  for (var i in t.parameters)
  {this.setParameter(i, t.parameters[i]);}
}
},
  setPaintStyle: function (style, doNotRepaint) {
//		    	this._jsPlumb.paintStyle = jsPlumb.extend({}, style);
// TODO figure out if we want components to clone paintStyle so as not to share it.
  this._jsPlumb.paintStyle = style
		    	this._jsPlumb.paintStyleInUse = this._jsPlumb.paintStyle
		    	_updateHoverStyle(this)
		    	if (!doNotRepaint) this.repaint()
		    },
		    getPaintStyle: function () {
		    	return this._jsPlumb.paintStyle
		    },
		    setHoverPaintStyle: function (style, doNotRepaint) {
		    	// this._jsPlumb.hoverPaintStyle = jsPlumb.extend({}, style);
// TODO figure out if we want components to clone paintStyle so as not to share it.
		    	this._jsPlumb.hoverPaintStyle = style
		    	_updateHoverStyle(this)
		    	if (!doNotRepaint) this.repaint()
		    },
		    getHoverPaintStyle: function () {
		    	return this._jsPlumb.hoverPaintStyle
		    },
  destroy: function () {
  this.cleanupListeners() // this is on EventGenerator
				this.clone = null
				this._jsPlumb = null
			},

  isHover: function () { return this._jsPlumb.hover },

  setHover: function (hover, ignoreAttachedElements, timestamp) {
				// while dragging, we ignore these events.  this keeps the UI from flashing and
		    	// swishing and whatevering.
  if (this._jsPlumb && !this._jsPlumb.instance.currentlyDragging && !this._jsPlumb.instance.isHoverSuspended()) {
			    	this._jsPlumb.hover = hover
                        
                    if (this.canvas != null) {
                      if (this._jsPlumb.instance.hoverClass != null) {
                        	var method = hover ? 'addClass' : 'removeClass';
                          this._jsPlumb.instance[method](this.canvas, this._jsPlumb.instance.hoverClass)
                        }
                      if (this._jsPlumb.hoverClass != null) {
                          this._jsPlumb.instance[method](this.canvas, this._jsPlumb.hoverClass)
                        }
                    }
		   		 	if (this._jsPlumb.hoverPaintStyle != null) {
      this._jsPlumb.paintStyleInUse = hover ? this._jsPlumb.hoverPaintStyle : this._jsPlumb.paintStyle
						if (!this._jsPlumb.instance.isSuspendDrawing()) {
  timestamp = timestamp || _timestamp()
							this.repaint({timestamp: timestamp, recalc: false})
						}
    }
					// get the list of other affected elements, if supported by this component.
					// for a connection, its the endpoints.  for an endpoint, its the connections! surprise.
  if (this.getAttachedElements && !ignoreAttachedElements)
  {_updateAttachedElements(this, hover, _timestamp(), this);}
}
		    }
})

// ------------------------------ END jsPlumbUIComponent --------------------------------------------

// ------------------------------ BEGIN OverlayCapablejsPlumbUIComponent --------------------------------------------

		var _internalLabelOverlayId = '__label',
			// helper to get the index of some overlay
  _getOverlayIndex = function (component, id) {
  var idx = -1
				for (var i = 0, j = component._jsPlumb.overlays.length; i < j; i++) {
  if (id === component._jsPlumb.overlays[i].id) {
  idx = i
						break;
}
}
  return idx
			},
			// this is a shortcut helper method to let people add a label as
			// overlay.
  _makeLabelOverlay = function (component, params) {
  var _params = {
    cssClass: params.cssClass,
    labelStyle: component.labelStyle,
    id: _internalLabelOverlayId,
    component: component,
    _jsPlumb: component._jsPlumb.instance  // TODO not necessary, since the instance can be accessed through the component.
  },
  mergedParams = jsPlumb.extend(_params, params)

				return new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()].Label(mergedParams)
			},
  _processOverlay = function (component, o) {
  var _newOverlay = null
				if (_ju.isArray(o)) {	// this is for the shorthand ["Arrow", { width:50 }] syntax
					// there's also a three arg version:
					// ["Arrow", { width:50 }, {location:0.7}]
					// which merges the 3rd arg into the 2nd.
  var type = o[0],
						// make a copy of the object so as not to mess up anyone else's reference...
  p = jsPlumb.extend({component: component, _jsPlumb: component._jsPlumb.instance}, o[1])
					if (o.length == 3) jsPlumb.extend(p, o[2])
					_newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][type](p)
				} else if (o.constructor == String) {
  _newOverlay = new jsPlumb.Overlays[component._jsPlumb.instance.getRenderMode()][o]({component: component, _jsPlumb: component._jsPlumb.instance})
				} else {
  _newOverlay = o
				}

  component._jsPlumb.overlays.push(_newOverlay)
			},
  _calculateOverlaysToAdd = function (component, params) {
  var defaultKeys = component.defaultOverlayKeys || [], o = params.overlays,
  checkKey = function (k) {
  return component._jsPlumb.instance.Defaults[k] || jsPlumb.Defaults[k] || []
					};

  if (!o) o = []

				for (var i = 0, j = defaultKeys.length; i < j; i++)
  {o.unshift.apply(o, checkKey(defaultKeys[i]));}

  return o
			},
  OverlayCapableJsPlumbUIComponent = window.OverlayCapableJsPlumbUIComponent = function (params) {
  jsPlumbUIComponent.apply(this, arguments)
				this._jsPlumb.overlays = []			

				var _overlays = _calculateOverlaysToAdd(this, params)
				if (_overlays) {
  for (var i = 0, j = _overlays.length; i < j; i++) {
  _processOverlay(this, _overlays[i])
					}
}

  if (params.label) {
  var loc = params.labelLocation || this.defaultLabelLocation || 0.5,
  labelStyle = params.labelStyle || this._jsPlumb.instance.Defaults.LabelStyle

					this._jsPlumb.overlays.push(_makeLabelOverlay(this, {
  label: params.label,
  location: loc,
  labelStyle: labelStyle
}))
				}

  this.setListenerComponent = function (c) {
  if (this._jsPlumb) {
  for (var i = 0; i < this._jsPlumb.overlays.length; i++)
  {this._jsPlumb.overlays[i].setListenerComponent(c);}
}
}
			};

  jsPlumbUtil.extend(OverlayCapableJsPlumbUIComponent, jsPlumbUIComponent, {
  applyType: function (t, doNotRepaint) {
  this.removeAllOverlays(doNotRepaint)
				if (t.overlays) {
  for (var i = 0, j = t.overlays.length; i < j; i++)
  {this.addOverlay(t.overlays[i], true);}
}
},
  setHover: function (hover, ignoreAttachedElements) {
  if (this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
	                for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
                  this._jsPlumb.overlays[i][hover ? 'addClass' : 'removeClass'](this._jsPlumb.instance.hoverClass)
					}
}
},
  addOverlay: function (overlay, doNotRepaint) {
              _processOverlay(this, overlay) 
				if (!doNotRepaint) this.repaint()
			},
  getOverlay: function (id) {
  var idx = _getOverlayIndex(this, id)
				return idx >= 0 ? this._jsPlumb.overlays[idx] : null
			},
  getOverlays: function () {
  return this._jsPlumb.overlays
			},
  hideOverlay: function (id) {
  var o = this.getOverlay(id)
				if (o) o.hide()
			},
  hideOverlays: function () {
  for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
  {this._jsPlumb.overlays[i].hide();}
},
  showOverlay: function (id) {
  var o = this.getOverlay(id)
				if (o) o.show()
			},
  showOverlays: function () {
  for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++)
  {this._jsPlumb.overlays[i].show();}
},
  removeAllOverlays: function (doNotRepaint) {
  for (var i = 0, j = this._jsPlumb.overlays.length; i < j; i++) {
  if (this._jsPlumb.overlays[i].cleanup) this._jsPlumb.overlays[i].cleanup()
				}

  this._jsPlumb.overlays.splice(0, this._jsPlumb.overlays.length)
				this._jsPlumb.overlayPositions = null
				if (!doNotRepaint)
  {this.repaint();}
},
  removeOverlay: function (overlayId) {
  var idx = _getOverlayIndex(this, overlayId)
				if (idx != -1) {
  var o = this._jsPlumb.overlays[idx]
					if (o.cleanup) o.cleanup()
					this._jsPlumb.overlays.splice(idx, 1)
					if (this._jsPlumb.overlayPositions)
  {delete this._jsPlumb.overlayPositions[overlayId];}
}
},
  removeOverlays: function () {
  for (var i = 0, j = arguments.length; i < j; i++)
  {this.removeOverlay(arguments[i]);}
},
  moveParent: function (newParent) {
  if (this.bgCanvas) {
				    this.bgCanvas.parentNode.removeChild(this.bgCanvas)
				    newParent.appendChild(this.bgCanvas)
				}

  this.canvas.parentNode.removeChild(this.canvas)
				newParent.appendChild(this.canvas)

				for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
				    if (this._jsPlumb.overlays[i].isAppendedAtTopLevel) {
				        this._jsPlumb.overlays[i].canvas.parentNode.removeChild(this._jsPlumb.overlays[i].canvas)
				        newParent.appendChild(this._jsPlumb.overlays[i].canvas)  
				    }
}
},
  getLabel: function () {
  var lo = this.getOverlay(_internalLabelOverlayId)
				return lo != null ? lo.getLabel() : null
			},
  getLabelOverlay: function () {
  return this.getOverlay(_internalLabelOverlayId)
			},
  setLabel: function (l) {
  var lo = this.getOverlay(_internalLabelOverlayId)
				if (!lo) {
  var params = l.constructor == String || l.constructor == Function ? { label: l } : l
					lo = _makeLabelOverlay(this, params)	
					this._jsPlumb.overlays.push(lo)
				}				else {
  if (l.constructor == String || l.constructor == Function) lo.setLabel(l)
					else {
  if (l.label) lo.setLabel(l.label)
						if (l.location) lo.setLocation(l.location)
					}
}

  if (!this._jsPlumb.instance.isSuspendDrawing())
  {this.repaint();}
},
  cleanup: function () {
  for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
  this._jsPlumb.overlays[i].cleanup()
					this._jsPlumb.overlays[i].destroy()
				}
  this._jsPlumb.overlays.length = 0
				this._jsPlumb.overlayPositions = null
			},
  setVisible: function (v) {
  this[v ? 'showOverlays' : 'hideOverlays']()
			},
  setAbsoluteOverlayPosition: function (overlay, xy) {
  this._jsPlumb.overlayPositions = this._jsPlumb.overlayPositions || {}
				this._jsPlumb.overlayPositions[overlay.id] = xy
			},
  getAbsoluteOverlayPosition: function (overlay) {
  return this._jsPlumb.overlayPositions ? this._jsPlumb.overlayPositions[overlay.id] : null
			}
})		

// ------------------------------ END OverlayCapablejsPlumbUIComponent --------------------------------------------
		
		var _jsPlumbInstanceIndex = 0,
  getInstanceIndex = function () {
  var i = _jsPlumbInstanceIndex + 1
				_jsPlumbInstanceIndex++
				return i
			};

  var jsPlumbInstance = window.jsPlumbInstance = function (_defaults) {
  this.Defaults = {
  Anchor: 'Bottom',
  Anchors: [ null, null ],
	            ConnectionsDetachable: true,
	            ConnectionOverlays: [ ],
	            Connector: 'Bezier',
  Container: null,
  DoNotThrowErrors: false,
  DragOptions: { },
  DropOptions: { },
  Endpoint: 'Dot',
  EndpointOverlays: [ ],
  Endpoints: [ null, null ],
  EndpointStyle: { fillStyle: '#456' },
  EndpointStyles: [ null, null ],
  EndpointHoverStyle: null,
  EndpointHoverStyles: [ null, null ],
  HoverPaintStyle: null,
  LabelStyle: { color: 'black' },
  LogEnabled: false,
  Overlays: [ ],
  MaxConnections: 1,
  PaintStyle: { lineWidth: 4, strokeStyle: '#456' },
  ReattachConnections: false,
  RenderMode: 'svg',
  Scope: 'jsPlumb_DefaultScope'
}
			if (_defaults) jsPlumb.extend(this.Defaults, _defaults)
		
			this.logEnabled = this.Defaults.LogEnabled
			this._connectionTypes = {}
			this._endpointTypes = {}

			jsPlumbUtil.EventGenerator.apply(this)

			var _currentInstance = this,
  _instanceIndex = getInstanceIndex(),
  _bb = _currentInstance.bind,
  _initialDefaults = {},
	            _zoom = 1,
	            _info = function (el) {
	            	var _el = _currentInstance.getDOMElement(el)	
	            	return { el: _el, id: (jsPlumbUtil.isString(el) && _el == null) ? el : _getId(_el) }
	            };

	        this.getInstanceIndex = function () { return _instanceIndex };

        	this.setZoom = function (z, repaintEverything) {
        		if (!jsPlumbUtil.oldIE) {
	            	_zoom = z
					_currentInstance.fire('zoom', _zoom)
	            	if (repaintEverything) _currentInstance.repaintEverything()
	            }
	            return !jsPlumbUtil.oldIE

        	};
        	this.getZoom = function () { return _zoom };

  for (var i in this.Defaults)
  {_initialDefaults[i] = this.Defaults[i];}

  var _container
			this.setContainer = function (c) {
                // TODO if a _container already exists, unbind delegations from it

  c = this.getDOMElement(c)
				this.select().each(function (conn) {
  conn.moveParent(c)
				})
				this.selectEndpoints().each(function (ep) {
  ep.moveParent(c)
				})
				_container = c

                var _oneDelegateHandler = function (id, e) {
                  var t = e.srcElement || e.target,
                      jp = (t && t.parentNode ? t.parentNode._jsPlumb : null) || (t ? t._jsPlumb : null) || (t && t.parentNode && t.parentNode.parentNode ? t.parentNode.parentNode._jsPlumb : null)
                    if (jp) {
                      jp.fire(id, jp, e)
                        // jsplumb also fires every event coming from components
                        _currentInstance.fire(id, jp, e)
                    }
                }

                // delegate one event on the container to jsplumb elements. it might be possible to
                // abstract this out: each of endpoint, connection and overlay could register themselves with
                // jsplumb as "component types" or whatever, and provide a suitable selector. this would be
                // done by the renderer (although admittedly from 2.0 onwards we're not supporting vml anymore)
                var _oneDelegate = function (id) {
                    // connections.
                  _currentInstance.on(_container, id, '._jsPlumb_connector, ._jsPlumb_connector > *', function (e) { _oneDelegateHandler(id, e) })
                    // endpoints. note they can have an enclosing div, or not.
                    _currentInstance.on(_container, id, '._jsPlumb_endpoint, ._jsPlumb_endpoint > *, ._jsPlumb_endpoint svg *', function (e) { _oneDelegateHandler(id, e) })
                    // overlays
                    _currentInstance.on(_container, id, '._jsPlumb_overlay, ._jsPlumb_overlay *', function (e) { _oneDelegateHandler(id, e) })
                };

  for (var i = 0; i < events.length; i++)
                  {_oneDelegate(events[i]);}
}
			this.getContainer = function () {
  return _container
			};

  this.bind = function (event, fn) {
  if ('ready' === event && initialized) fn()
				else _bb.apply(_currentInstance, [event, fn])
			};

  _currentInstance.importDefaults = function (d) {
  for (var i in d) {
  _currentInstance.Defaults[i] = d[i]
				}
  if (d.Container)
  {_currentInstance.setContainer(d.Container);}

  return _currentInstance
			};

  _currentInstance.restoreDefaults = function () {
  _currentInstance.Defaults = jsPlumb.extend({}, _initialDefaults)
				return _currentInstance
			};

            // _currentInstance.floatingConnections = {};ctions = {};

		    var log = null,
		        initialized = false,
		        // TODO remove from window scope
		        connections = [],
		        // map of element id -> endpoint lists. an element can have an arbitrary
		        // number of endpoints on it, and not all of them have to be connected
		        // to anything.
		        endpointsByElement = {},
		        endpointsByUUID = {},
                // SP new
      managedElements = {},
		        offsets = {},
		        offsetTimestamps = {},

		        draggableStates = {},
		        connectionBeingDragged = false,
		        sizes = [],
		        _suspendDrawing = false,
		        _suspendedAt = null,
		        DEFAULT_SCOPE = this.Defaults.Scope,
		        renderMode = null,  // will be set in init()
		        _curIdStamp = 1,
		        _idstamp = function () { return '' + _curIdStamp++ },

				//
				// appends an element to some other element, which is calculated as follows:
				//
				// 1. if Container exists, use that element.
				// 2. if the 'parent' parameter exists, use that.
				// 3. otherwise just use the root element (for DOM usage, the document body).
				//
				//
      _appendElement = function (el, parent) {
  if (_container)
  {_container.appendChild(el);}
  else if (!parent)
  {this.appendToRoot(el);}
  else
						{this.getDOMElement(parent).appendChild(el);}
}.bind(this),

			//
			// Draws an endpoint and its connections. this is the main entry point into drawing connections as well
			// as endpoints, since jsPlumb is endpoint-centric under the hood.
			//
			// @param element element to draw (of type library specific element object)
			// @param ui UI object from current library's event system. optional.
			// @param timestamp timestamp for this paint cycle. used to speed things up a little by cutting down the amount of offset calculations we do.
			// @param clearEdits defaults to false; indicates that mouse edits for connectors should be cleared
			/// 
      _draw = function (element, ui, timestamp, clearEdits) {
				// TODO is it correct to filter by headless at this top level? how would a headless adapter ever repaint?
	            if (!jsPlumbAdapter.headless && !_suspendDrawing) {
				    var id = _getId(element),
				    	repaintEls = _currentInstance.dragManager.getElementsForDraggable(id)			    

				    if (timestamp == null) timestamp = _timestamp()

				    // update the offset of everything _before_ we try to draw anything.
				    var o = _updateOffset({ elId: id, offset: ui, recalc: false, timestamp: timestamp })

			        if (repaintEls) {
			    	    for (var i in repaintEls) {
			    	    	// TODO this seems to cause a lag, but we provide the offset, so in theory it
			    	    	// should not.  is the timestamp failing?
				    		_updateOffset({
				    			elId: repaintEls[i].id,
				    			offset: {
      left: o.o.left + repaintEls[i].offset.left,
					    			top: o.o.top + repaintEls[i].offset.top
					    		},
				    			recalc: false,
				    			timestamp: timestamp
				    		})
				    	}
				    }

				    _currentInstance.anchorManager.redraw(id, ui, timestamp, null, clearEdits)
				    
				    if (repaintEls) {
					    for (var j in repaintEls) {
      _currentInstance.anchorManager.redraw(repaintEls[j].id, ui, timestamp, repaintEls[j].offset, clearEdits, true)			    	
					    }
    }
	            }
},

			//
			// executes the given function against the given element if the first
			// argument is an object, or the list of elements, if the first argument
			// is a list. the function passed in takes (element, elementId) as
			// arguments.
			//
      _elementProxy = function (element, fn) {
  var retVal = null, el, id, del
				if (_ju.isArray(element)) {
  retVal = []
					for (var i = 0, j = element.length; i < j; i++) {
  el = _currentInstance.getElementObject(element[i])
						del = _currentInstance.getDOMElement(el)
						id = _currentInstance.getAttribute(del, 'id')
						retVal.push(fn.apply(_currentInstance, [del, id])) // append return values to what we will return
					}
} else {
  el = _currentInstance.getDOMElement(element)
					id = _currentInstance.getId(el)
					retVal = fn.apply(_currentInstance, [el, id])
				}
  return retVal
			},

			//
			// gets an Endpoint by uuid.
			//
      _getEndpoint = function (uuid) { return endpointsByUUID[uuid] },

		/**
		 * inits a draggable if it's not already initialised.
		 * TODO: somehow abstract this to the adapter, because the concept of "draggable" has no
		 * place on the server.
		 */
      _initDraggableIfNecessary = function (element, isDraggable, dragOptions, id) {
			// TODO move to DragManager?
  if (!jsPlumbAdapter.headless) {
  var _draggable = isDraggable == null ? false : isDraggable
				if (_draggable) {
  if (jsPlumb.isDragSupported(element, _currentInstance) && !jsPlumb.isAlreadyDraggable(element, _currentInstance)) {
  var options = dragOptions || _currentInstance.Defaults.DragOptions
						options = jsPlumb.extend({}, options) // make a copy.
						var dragEvent = jsPlumb.dragEvents.drag,
  stopEvent = jsPlumb.dragEvents.stop,
  startEvent = jsPlumb.dragEvents.start,
  _del = _currentInstance.getDOMElement(element),
  _ancestor = _currentInstance.dragManager.getDragAncestor(_del),
  _noOffset = {left: 0, top: 0},
  _ancestorOffset = _noOffset,
  _started = false

                        _manage(id, element)

						options[startEvent] = _ju.wrap(options[startEvent], function () {
  _ancestorOffset = _ancestor != null ? jsPlumbAdapter.getOffset(_ancestor, _currentInstance) : _noOffset								
							_currentInstance.setHoverSuspended(true)							
							_currentInstance.select({source: element}).addClass(_currentInstance.elementDraggingClass + ' ' + _currentInstance.sourceElementDraggingClass, true)
							_currentInstance.select({target: element}).addClass(_currentInstance.elementDraggingClass + ' ' + _currentInstance.targetElementDraggingClass, true)
							_currentInstance.setConnectionBeingDragged(true)
							if (options.canDrag) return dragOptions.canDrag()
						}, false)
	
						options[dragEvent] = _ju.wrap(options[dragEvent], function () {
							// TODO: here we could actually use getDragObject, and then compute it ourselves,
							// since every adapter does the same thing. but i'm not sure why YUI's getDragObject
							// differs from getUIPosition so much
  var ui = _currentInstance.getUIPosition(arguments, _currentInstance.getZoom())
							// adjust by ancestor offset if there is one: this is for the case that a draggable
							// is contained inside some other element that is not the Container.
							ui.left += _ancestorOffset.left
							ui.top += _ancestorOffset.top	
							_draw(element, ui, null, true)
							if (_started) _currentInstance.addClass(element, 'jsPlumb_dragged')							
							_started = true
						})
						options[stopEvent] = _ju.wrap(options[stopEvent], function () {
  var ui = _currentInstance.getUIPosition(arguments, _currentInstance.getZoom(), true)
							_draw(element, ui)
							_started = false
							_currentInstance.removeClass(element, 'jsPlumb_dragged')
							_currentInstance.setHoverSuspended(false)							
							_currentInstance.select({source: element}).removeClass(_currentInstance.elementDraggingClass + ' ' + _currentInstance.sourceElementDraggingClass, true)
							_currentInstance.select({target: element}).removeClass(_currentInstance.elementDraggingClass + ' ' + _currentInstance.targetElementDraggingClass, true)
							_currentInstance.setConnectionBeingDragged(false)
							_currentInstance.dragManager.dragEnded(element)
						})
						var elId = _getId(element) // need ID
						draggableStates[elId] = true  
						var draggable = draggableStates[elId]
						options.disabled = draggable == null ? false : !draggable
						_currentInstance.initDraggable(element, options)
						_currentInstance.dragManager.register(element)
					}
}
}
},

      _scopeMatch = function (e1, e2) {
          var s1 = e1.scope.split(/\s/), s2 = e2.scope.split(/\s/)
            for (var i = 0; i < s1.length; i++)
              {for (var j = 0; j < s2.length; j++)
                    if (s2[j] == s1[i]) return true;}

          return false
        },

		/*
		* prepares a final params object that can be passed to _newConnection, taking into account defaults, events, etc.
		*/
      _prepareConnectionParams = function (params, referenceParams) {
  var _p = jsPlumb.extend({ }, params)
			if (referenceParams) jsPlumb.extend(_p, referenceParams)
			
			// hotwire endpoints passed as source or target to sourceEndpoint/targetEndpoint, respectively.
			if (_p.source) {
  if (_p.source.endpoint)
  {_p.sourceEndpoint = _p.source;}
  else
					{_p.source = _currentInstance.getDOMElement(_p.source);}
}
  if (_p.target) {
  if (_p.target.endpoint)
  {_p.targetEndpoint = _p.target;}
  else
					{_p.target = _currentInstance.getDOMElement(_p.target);}
}

			// test for endpoint uuids to connect
  if (params.uuids) {
  _p.sourceEndpoint = _getEndpoint(params.uuids[0])
				_p.targetEndpoint = _getEndpoint(params.uuids[1])
			}

			// now ensure that if we do have Endpoints already, they're not full.
			// source:
  if (_p.sourceEndpoint && _p.sourceEndpoint.isFull()) {
  _ju.log(_currentInstance, 'could not add connection; source endpoint is full')
				return;
}

			// target:
  if (_p.targetEndpoint && _p.targetEndpoint.isFull()) {
  _ju.log(_currentInstance, 'could not add connection; target endpoint is full')
				return;
}

			// if source endpoint mandates connection type and nothing specified in our params, use it.
  if (!_p.type && _p.sourceEndpoint)
  {_p.type = _p.sourceEndpoint.connectionType;}

			// copy in any connectorOverlays that were specified on the source endpoint.
			// it doesnt copy target endpoint overlays.  i'm not sure if we want it to or not.
  if (_p.sourceEndpoint && _p.sourceEndpoint.connectorOverlays) {
  _p.overlays = _p.overlays || []
				for (var i = 0, j = _p.sourceEndpoint.connectorOverlays.length; i < j; i++) {
  _p.overlays.push(_p.sourceEndpoint.connectorOverlays[i])
				}
}

            // pointer events
  if (!_p['pointer-events'] && _p.sourceEndpoint && _p.sourceEndpoint.connectorPointerEvents)
              {_p["pointer-events"] = _p.sourceEndpoint.connectorPointerEvents;}

  var _mergeOverrides = function (def, values) {
            	var m = jsPlumb.extend({}, def)
            	for (var i in values) {
            		if (values[i]) m[i] = values[i]
            	}
            	return m
            };

  var _addEndpoint = function (el, def, idx) {
            	return _currentInstance.addEndpoint(el, _mergeOverrides(def, {
            		anchor: _p.anchors ? _p.anchors[idx] : _p.anchor,
            		endpoint: _p.endpoints ? _p.endpoints[idx] : _p.endpoint,
            		paintStyle: _p.endpointStyles ? _p.endpointStyles[idx] : _p.endpointStyle,
            		hoverPaintStyle: _p.endpointHoverStyles ? _p.endpointHoverStyles[idx] : _p.endpointHoverStyle
            	}))
            };

			// check for makeSource/makeTarget specs.

  var _oneElementDef = function (type, idx, defs) {
              if (_p[type] && !_p[type].endpoint && !_p[type + 'Endpoint'] && !_p.newConnection) {
                  var tid = _getId(_p[type]), tep = defs[tid]

                    if (tep) {
                        // if not enabled, return.
                      if (!tep.enabled) return false

                        var newEndpoint = tep.endpoint != null && tep.endpoint._jsPlumb ? tep.endpoint : _addEndpoint(_p[type], tep.def, idx)
                        if (tep.uniqueEndpoint) tep.endpoint = newEndpoint
                        if (newEndpoint.isFull()) return false
                        _p[type + 'Endpoint'] = newEndpoint
                        newEndpoint._doNotDeleteOnDetach = false // reset.
                        newEndpoint._deleteOnDetach = true
                    }
                }
            }

            if (_oneElementDef('source', 0, this.sourceEndpointDefinitions) === false) return
            if (_oneElementDef('target', 1, this.targetEndpointDefinitions) === false) return

            // last, ensure scopes match
            if (_p.sourceEndpoint && _p.targetEndpoint)
              {if (!_scopeMatch(_p.sourceEndpoint, _p.targetEndpoint)) _p = null;}

  return _p
		}.bind(_currentInstance),

      _newConnection = function (params) {
  var connectionFunc = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType()
			
			params._jsPlumb = _currentInstance
            params.newConnection = _newConnection
            params.newEndpoint = _newEndpoint
            params.endpointsByUUID = endpointsByUUID             
            params.endpointsByElement = endpointsByElement  
            params.finaliseConnection = _finaliseConnection
			var con = new connectionFunc(params)
			con.id = 'con_' + _idstamp()

            // if the connection is draggable, then maybe we need to tell the target endpoint to init the
            // dragging code. it won't run again if it already configured to be draggable.
            if (con.isDetachable()) {
            	con.endpoints[0].initDraggable()
            	con.endpoints[1].initDraggable()
            }

  return con
		},

		//
		// adds the connection to the backing model, fires an event if necessary and then redraws
		//
      _finaliseConnection = _currentInstance.finaliseConnection = function (jpc, params, originalEvent, doInformAnchorManager) {
  params = params || {}
			// add to list of connections (by scope).
            if (!jpc.suspendedEndpoint)
			    {connections.push(jpc);}

			// turn off isTemporarySource on the source endpoint (only viable on first draw)
  jpc.endpoints[0].isTemporarySource = false
			
            // always inform the anchor manager
            // except that if jpc has a suspended endpoint it's not true to say the
            // connection is new; it has just (possibly) moved. the question is whether
            // to make that call here or in the anchor manager.  i think perhaps here.
            if (jpc.suspendedEndpoint == null || doInformAnchorManager)
            	{_currentInstance.anchorManager.newConnection(jpc);}

			// force a paint
  _draw(jpc.source)
			
			// fire an event
			if (!params.doNotFireConnectionEvent && params.fireEvent !== false) {
  var eventArgs = {
  connection: jpc,
  source: jpc.source,
target: jpc.target,
  sourceId: jpc.sourceId,
targetId: jpc.targetId,
  sourceEndpoint: jpc.endpoints[0],
targetEndpoint: jpc.endpoints[1]
}
			
				_currentInstance.fire('connection', eventArgs, originalEvent)
			}
},

		/*
			factory method to prepare a new endpoint.  this should always be used instead of creating Endpoints
			manually, since this method attaches event listeners and an id.
		*/
      _newEndpoint = function (params, id) {
  var endpointFunc = _currentInstance.Defaults.EndpointType || jsPlumb.Endpoint
            var _p = jsPlumb.extend({}, params)
            _p._jsPlumb = _currentInstance
            _p.newConnection = _newConnection
            _p.newEndpoint = _newEndpoint
            _p.endpointsByUUID = endpointsByUUID
            _p.endpointsByElement = endpointsByElement
            _p.fireDetachEvent = fireDetachEvent
            _p.elementId = id || _getId(_p.source)
            var ep = new endpointFunc(_p)
            ep.id = 'ep_' + _idstamp()
            _manage(_p.elementId, _p.source)
            if (!jsPlumbAdapter.headless)
              {_currentInstance.dragManager.endpointAdded(_p.source, id);}

  return ep
		},

		/*
		 * performs the given function operation on all the connections found
		 * for the given element id; this means we find all the endpoints for
		 * the given element, and then for each endpoint find the connectors
		 * connected to it. then we pass each connection in to the given
		 * function.
		 */
      _operation = function (elId, func, endpointFunc) {
  var endpoints = endpointsByElement[elId]
			if (endpoints && endpoints.length) {
  for (var i = 0, ii = endpoints.length; i < ii; i++) {
  for (var j = 0, jj = endpoints[i].connections.length; j < jj; j++) {
  var retVal = func(endpoints[i].connections[j])
						// if the function passed in returns true, we exit.
						// most functions return false.
						if (retVal) return
					}
  if (endpointFunc) endpointFunc(endpoints[i])
				}
}
},

      _setDraggable = function (element, draggable) {
  return _elementProxy(element, function (el, id) {
  draggableStates[id] = draggable
				if (this.isDragSupported(el)) {
  this.setElementDraggable(el, draggable)
				}
})
		},
		/*
		 * private method to do the business of hiding/showing.
		 *
		 * @param el
		 *            either Id of the element in question or a library specific
		 *            object for the element.
		 * @param state
		 *            String specifying a value for the css 'display' property
		 *            ('block' or 'none').
		 */
      _setVisible = function (el, state, alsoChangeEndpoints) {
  state = state === 'block';
  var endpointFunc = null
			if (alsoChangeEndpoints) {
  if (state) {endpointFunc = function(ep) {
					ep.setVisible(true, true, true);
				};}
  else {endpointFunc = function(ep) {
					ep.setVisible(false, true, true);
				};}
}
  var info = _info(el)
			_operation(info.id, function (jpc) {
  if (state && alsoChangeEndpoints) {
					// this test is necessary because this functionality is new, and i wanted to maintain backwards compatibility.
					// this block will only set a connection to be visible if the other endpoint in the connection is also visible.
  var oidx = jpc.sourceId === info.id ? 1 : 0
					if (jpc.endpoints[oidx].isVisible()) jpc.setVisible(true)
				}				else  // the default behaviour for show, and what always happens for hide, is to just set the visibility without getting clever.
					{jpc.setVisible(state);}
}, endpointFunc)
		},
		/*
		 * toggles the draggable state of the given element(s).
		 * el is either an id, or an element object, or a list of ids/element objects.
		 */
      _toggleDraggable = function (el) {
return _elementProxy(el, function (el, elId) {
  var state = draggableStates[elId] == null ? false : draggableStates[elId]
				state = !state
				draggableStates[elId] = state
				this.setDraggable(el, state)
				return state
            }.bind(this))
		},
		/**
		 * private method to do the business of toggling hiding/showing.
		 */
      _toggleVisible = function (elId, changeEndpoints) {
  var endpointFunc = null
			if (changeEndpoints) {
  endpointFunc = function (ep) {
  var state = ep.isVisible()
					ep.setVisible(!state)
				};
}
  _operation(elId, function (jpc) {
  var state = jpc.isVisible()
				jpc.setVisible(!state)				
			}, endpointFunc)
			// todo this should call _elementProxy, and pass in the
			// _operation(elId, f) call as a function. cos _toggleDraggable does
			// that.
		},

		// TODO comparison performance
      _getCachedData = function (elId) {
  var o = offsets[elId]
			if (!o)
  {return _updateOffset({elId:elId});}
  else
                {return {o:o, s:sizes[elId]};}
},

		/**
		 * gets an id for the given element, creating and setting one if
		 * necessary.  the id is of the form
		 *
		 *	jsPlumb_<instance index>_<index in instance>
		 *
		 * where "index in instance" is a monotonically increasing integer that starts at 0,
		 * for each instance.  this method is used not only to assign ids to elements that do not
		 * have them but also to connections and endpoints.
		 */
      _getId = function (element, uuid, doNotCreateIfNotFound) {
  if (jsPlumbUtil.isString(element)) return element			
			if (element == null) return null			
			var id = _currentInstance.getAttribute(element, 'id')
			if (!id || id === 'undefined') {
				// check if fixed uuid parameter is given
  if (arguments.length == 2 && arguments[1] !== undefined)
  {id = uuid;}
  else if (arguments.length == 1 || (arguments.length == 3 && !arguments[2]))
  {id = "jsPlumb_" + _instanceIndex + "_" + _idstamp();}

  if (!doNotCreateIfNotFound) _currentInstance.setAttribute(element, 'id', id)
			}
  return id
		};

  this.setConnectionBeingDragged = function (v) {
  connectionBeingDragged = v
		};
  this.isConnectionBeingDragged = function () {
  return connectionBeingDragged
		};

  this.connectorClass = '_jsPlumb_connector';
  this.hoverClass = '_jsPlumb_hover';
  this.endpointClass = '_jsPlumb_endpoint';
  this.endpointConnectedClass = '_jsPlumb_endpoint_connected';
  this.endpointFullClass = '_jsPlumb_endpoint_full';
  this.endpointDropAllowedClass = '_jsPlumb_endpoint_drop_allowed';
  this.endpointDropForbiddenClass = '_jsPlumb_endpoint_drop_forbidden';
  this.overlayClass = '_jsPlumb_overlay';
  this.draggingClass = '_jsPlumb_dragging';
  this.elementDraggingClass = '_jsPlumb_element_dragging';
  this.sourceElementDraggingClass = '_jsPlumb_source_element_dragging';
  this.targetElementDraggingClass = '_jsPlumb_target_element_dragging';
  this.endpointAnchorClassPrefix = '_jsPlumb_endpoint_anchor';
  this.hoverSourceClass = '_jsPlumb_source_hover';
  this.hoverTargetClass = '_jsPlumb_target_hover';
  this.dragSelectClass = '_jsPlumb_drag_select';

  this.Anchors = {}		
		this.Connectors = { 'svg': {}, 'vml': {} }				
		this.Endpoints = { 'svg': {}, 'vml': {} }
		this.Overlays = { 'svg': {}, 'vml': {}}		
		this.ConnectorRenderers = {}				
		this.SVG = 'svg';
  this.VML = 'vml';

// --------------------------- jsPlumbInstance public API ---------------------------------------------------------

  this.addEndpoint = function (el, params, referenceParams) {
          referenceParams = referenceParams || {}
            var p = jsPlumb.extend({}, referenceParams)
            jsPlumb.extend(p, params)
            p.endpoint = p.endpoint || _currentInstance.Defaults.Endpoint
            p.paintStyle = p.paintStyle || _currentInstance.Defaults.EndpointStyle

            var results = [],
              inputs = (_ju.isArray(el) || (el.length != null && !_ju.isString(el))) ? el : [ el ]

            for (var i = 0, j = inputs.length; i < j; i++) {
              p.source = _currentInstance.getDOMElement(inputs[i])
                _ensureContainer(p.source)

                var id = _getId(p.source), e = _newEndpoint(p, id)

                // SP new. here we have introduced a class-wide element manager, which is responsible
                // for getting object dimensions and width/height, and for updating these values only
                // when necessary (after a drag, or on a forced refresh call).
                var myOffset = _manage(id, p.source).info.o
                _ju.addToList(endpointsByElement, id, e)

                if (!_suspendDrawing) {
                  e.paint({
                      anchorLoc: e.anchor.compute({ xy: [ myOffset.left, myOffset.top ], wh: sizes[id], element: e, timestamp: _suspendedAt }),
                      timestamp: _suspendedAt
                    })
                }

              results.push(e)
                e._doNotDeleteOnDetach = true // mark this as being added via addEndpoint.
            }

          return results.length == 1 ? results[0] : results
        };

  this.addEndpoints = function (el, endpoints, referenceParams) {
  var results = []
			for (var i = 0, j = endpoints.length; i < j; i++) {
  var e = _currentInstance.addEndpoint(el, endpoints[i], referenceParams)
				if (_ju.isArray(e))
  {Array.prototype.push.apply(results, e);}
  else results.push(e)
			}
  return results
		};

  this.animate = function (el, properties, options) {
  options = options || {}
			var ele = _currentInstance.getElementObject(el),
  del = _currentInstance.getDOMElement(el),
  id = _getId(del),
  stepFunction = jsPlumb.animEvents.step,
  completeFunction = jsPlumb.animEvents.complete

			options[stepFunction] = _ju.wrap(options[stepFunction], function () {
  _currentInstance.revalidate(id)
			})

			// onComplete repaints, just to make sure everything looks good at the end of the animation.
			options[completeFunction] = _ju.wrap(options[completeFunction], function () {
  _currentInstance.revalidate(id)
			})

			_currentInstance.doAnimate(ele, properties, options)
		};

		/**
		* checks for a listener for the given condition, executing it if found, passing in the given value.
		* condition listeners would have been attached using "bind" (which is, you could argue, now overloaded, since
		* firing click events etc is a bit different to what this does).  i thought about adding a "bindCondition"
		* or something, but decided against it, for the sake of simplicity. jsPlumb will never fire one of these
		* condition events anyway.
		*/
  this.checkCondition = function (conditionName, value) {
  var l = _currentInstance.getListener(conditionName),
  r = true
				
			if (l && l.length > 0) {
  try {
  for (var i = 0, j = l.length; i < j; i++) {
  r = r && l[i](value) 
					}
}				catch (e) {
  _ju.log(_currentInstance, 'cannot check condition [' + conditionName + ']' + e) 
				}
}
  return r
		};

  this.connect = function (params, referenceParams) {
			// prepare a final set of parameters to create connection with
  var _p = _prepareConnectionParams(params, referenceParams), jpc
			// TODO probably a nicer return value if the connection was not made.  _prepareConnectionParams
			// will return null (and log something) if either endpoint was full.  what would be nicer is to 
			// create a dedicated 'error' object.
			if (_p) {
  if (_p.source == null && _p.sourceEndpoint == null) {
                  jsPlumbUtil.log('Cannot establish connection - source does not exist')
                    return;
                }
  if (_p.target == null && _p.targetEndpoint == null) {
                  jsPlumbUtil.log('Cannot establish connection - target does not exist')
                    return;
                }
  _ensureContainer(_p.source)
				// create the connection.  it is not yet registered 
				jpc = _newConnection(_p)
				// now add it the model, fire an event, and redraw
				_finaliseConnection(jpc, _p)										
			}
  return jpc
		};

  var stTypes = [
			{ el: 'source', elId: 'sourceId', epDefs: 'sourceEndpointDefinitions' },
			{ el: 'target', elId: 'targetId', epDefs: 'targetEndpointDefinitions' }
]
		
		var _set = function (c, el, idx, doNotRepaint) {
  var ep, _st = stTypes[idx], cId = c[_st.elId], cEl = c[_st.el], sid, sep,
  oldEndpoint = c.endpoints[idx]
			
			var evtParams = {
  index: idx,
  originalSourceId: idx === 0 ? cId : c.sourceId,
  newSourceId: c.sourceId,
  originalTargetId: idx == 1 ? cId : c.targetId,
  newTargetId: c.targetId,
  connection: c
}

			if (el.constructor == jsPlumb.Endpoint) { // TODO here match the current endpoint class; users can change it {
  ep = el
				ep.addConnection(c)
			}			else {
  sid = _getId(el)
				sep = this[_st.epDefs][sid]

				if (sid === c[_st.elId])
  {ep = null;}  // dont change source/target if the element is already the one given.
  else if (sep) {
  if (!sep.enabled) return
					ep = sep.endpoint != null && sep.endpoint._jsPlumb ? sep.endpoint : this.addEndpoint(el, sep.def)
					if (sep.uniqueEndpoint) sep.endpoint = ep
					ep._doNotDeleteOnDetach = false
					ep._deleteOnDetach = true
					ep.addConnection(c)
				}				else {
  ep = c.makeEndpoint(idx === 0, el, sid)
					ep._doNotDeleteOnDetach = false
					ep._deleteOnDetach = true
				}
}

  if (ep != null) {
  oldEndpoint.detachFromConnection(c)
				c.endpoints[idx] = ep
				c[_st.el] = ep.element
				c[_st.elId] = ep.elementId			
				evtParams[idx === 0 ? 'newSourceId' : 'newTargetId'] = ep.elementId

				fireMoveEvent(evtParams)
				
				if (!doNotRepaint)
  {c.repaint();}
}

  return evtParams
			
		}.bind(this)

		this.setSource = function (connection, el, doNotRepaint) {
  var p = _set(connection, el, 0, doNotRepaint) 
			this.anchorManager.sourceChanged(p.originalSourceId, p.newSourceId, connection)
		};
  this.setTarget = function (connection, el, doNotRepaint) {
  var p = _set(connection, el, 1, doNotRepaint) 
			this.anchorManager.updateOtherEndpoint(p.originalSourceId, p.originalTargetId, p.newTargetId, connection)
		};

  this.deleteEndpoint = function (object, dontUpdateHover) {
  var endpoint = (typeof object === 'string') ? endpointsByUUID[object] : object
			if (endpoint) {
  _currentInstance.deleteObject({ endpoint: endpoint, dontUpdateHover: dontUpdateHover })
			}
  return _currentInstance
		};

  this.deleteEveryEndpoint = function () {
  var _is = _currentInstance.setSuspendDrawing(true)
			for (var id in endpointsByElement) {
  var endpoints = endpointsByElement[id]
				if (endpoints && endpoints.length) {
  for (var i = 0, j = endpoints.length; i < j; i++) {
  _currentInstance.deleteEndpoint(endpoints[i], true)
					}
}
}
  endpointsByElement = {}
            // SP new
            managedElements = {}
			endpointsByUUID = {}
			_currentInstance.anchorManager.reset()
			_currentInstance.dragManager.reset()							
			if (!_is) _currentInstance.setSuspendDrawing(false)
			return _currentInstance
		};

  var fireDetachEvent = function (jpc, doFireEvent, originalEvent) {
            // may have been given a connection, or in special cases, an object
  var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
              argIsConnection = jpc.constructor == connType,
              params = argIsConnection ? {
                  connection: jpc,
				    source: jpc.source,
target: jpc.target,
				    sourceId: jpc.sourceId,
targetId: jpc.targetId,
				    sourceEndpoint: jpc.endpoints[0],
targetEndpoint: jpc.endpoints[1]
                } : jpc

			if (doFireEvent)
  {_currentInstance.fire("connectionDetached", params, originalEvent);}

  _currentInstance.anchorManager.connectionDetached(params)
		};

  var fireMoveEvent = _currentInstance.fireMoveEvent = function (params, evt) {
  _currentInstance.fire('connectionMoved', params, evt)
		};

  this.unregisterEndpoint = function (endpoint) {
			// if (endpoint._jsPlumb == null) return;
  if (endpoint._jsPlumb.uuid) endpointsByUUID[endpoint._jsPlumb.uuid] = null				
			_currentInstance.anchorManager.deleteEndpoint(endpoint)			
			// TODO at least replace this with a removeWithFunction call.			
			for (var e in endpointsByElement) {
  var endpoints = endpointsByElement[e]
				if (endpoints) {
  var newEndpoints = []
					for (var i = 0, j = endpoints.length; i < j; i++)
  {if (endpoints[i] != endpoint) newEndpoints.push(endpoints[i]);}

  endpointsByElement[e] = newEndpoints
				}
  if (endpointsByElement[e].length < 1) {
  delete endpointsByElement[e]
				}
}
}
				
		this.detach = function () {
  if (arguments.length === 0) return
            var connType = _currentInstance.Defaults.ConnectionType || _currentInstance.getDefaultConnectionType(),
              firstArgIsConnection = arguments[0].constructor == connType,
              params = arguments.length == 2 ? firstArgIsConnection ? (arguments[1] || {}) : arguments[0] : arguments[0],
              fireEvent = (params.fireEvent !== false),
              forceDetach = params.forceDetach,
              conn = firstArgIsConnection ? arguments[0] : params.connection
                                                    
				if (conn) {
  if (forceDetach || jsPlumbUtil.functionChain(true, false, [
                            [ conn.endpoints[0], 'isDetachAllowed', [ conn ] ],
                            [ conn.endpoints[1], 'isDetachAllowed', [ conn ] ],
                            [ conn, 'isDetachAllowed', [ conn ] ],
                            [ _currentInstance, 'checkCondition', [ 'beforeDetach', conn ] ] ])) {
                      conn.endpoints[0].detach(conn, false, true, fireEvent) 
                    }
}                else {
  var _p = jsPlumb.extend({}, params) // a backwards compatibility hack: source should be thought of as 'params' in this case.
					// test for endpoint uuids to detach
					if (_p.uuids) {
  _getEndpoint(_p.uuids[0]).detachFrom(_getEndpoint(_p.uuids[1]), fireEvent)
					} else if (_p.sourceEndpoint && _p.targetEndpoint) {
  _p.sourceEndpoint.detachFrom(_p.targetEndpoint)
					} else {
  var sourceId = _getId(_currentInstance.getDOMElement(_p.source)),
						    targetId = _getId(_currentInstance.getDOMElement(_p.target))
						_operation(sourceId, function (jpc) {
						    if ((jpc.sourceId == sourceId && jpc.targetId == targetId) || (jpc.targetId == sourceId && jpc.sourceId == targetId)) {
							    if (_currentInstance.checkCondition('beforeDetach', jpc)) {
      jpc.endpoints[0].detach(jpc, false, true, fireEvent)
								}
    }
})
					}
}
}

		this.detachAllConnections = function (el, params) {
  params = params || {}
            el = _currentInstance.getDOMElement(el)
			var id = _getId(el),
  endpoints = endpointsByElement[id]
			if (endpoints && endpoints.length) {
  for (var i = 0, j = endpoints.length; i < j; i++) {
  endpoints[i].detachAll(params.fireEvent !== false)
				}
}
  return _currentInstance
		};

  this.detachEveryConnection = function (params) {
  params = params || {}
            _currentInstance.doWhileSuspended(function () {
              for (var id in endpointsByElement) {
  var endpoints = endpointsByElement[id]
					if (endpoints && endpoints.length) {
  for (var i = 0, j = endpoints.length; i < j; i++) {
  endpoints[i].detachAll(params.fireEvent !== false)
						}
}
}
              connections.length = 0
			})
			return _currentInstance
		};

		/// not public.  but of course its exposed. how to change this.
  this.deleteObject = function (params) {
  var result = {
    endpoints: {},
    connections: {},
    endpointCount: 0,
    connectionCount: 0
  },
  fireEvent = params.fireEvent !== false,
  deleteAttachedObjects = params.deleteAttachedObjects !== false

			var unravelConnection = function (connection) {
  if (connection != null && result.connections[connection.id] == null) {
  if (!params.dontUpdateHover && connection._jsPlumb != null) connection.setHover(false)
					result.connections[connection.id] = connection
					result.connectionCount++
					if (deleteAttachedObjects) {
  for (var j = 0; j < connection.endpoints.length; j++) {
  if (connection.endpoints[j]._deleteOnDetach)
  {unravelEndpoint(connection.endpoints[j]);}
}
}
}
}
			var unravelEndpoint = function (endpoint) {
  if (endpoint != null && result.endpoints[endpoint.id] == null) {
  if (!params.dontUpdateHover && endpoint._jsPlumb != null) endpoint.setHover(false)
					result.endpoints[endpoint.id] = endpoint
					result.endpointCount++

					if (deleteAttachedObjects) {
  for (var i = 0; i < endpoint.connections.length; i++) {
  var c = endpoint.connections[i]
							unravelConnection(c)
						}
}
}
}

			if (params.connection)
  {unravelConnection(params.connection);}
  else unravelEndpoint(params.endpoint)

			// loop through connections
			for (var i in result.connections) {
  var c = result.connections[i]
				if (c._jsPlumb) {
  jsPlumbUtil.removeWithFunction(connections, function (_c) {
  return c.id == _c.id
					})
					fireDetachEvent(c, fireEvent, params.originalEvent)
					
					c.endpoints[0].detachFromConnection(c)
					c.endpoints[1].detachFromConnection(c)
					// sp was ere
					c.cleanup()
					c.destroy()
				}
}

			// loop through endpoints
  for (var j in result.endpoints) {
  var e = result.endpoints[j]	
				if (e._jsPlumb) {
  _currentInstance.unregisterEndpoint(e)
					// FIRE some endpoint deleted event?
					e.cleanup()
					e.destroy()
				}
}

  return result
		};

  this.draggable = function (el, options) {
  var i, j, info
			// allows for array or jquery selector
			if (typeof el === 'object' && el.length) {
  for (i = 0, j = el.length; i < j; i++) {
  info = _info(el[i])
					if (info.el) _initDraggableIfNecessary(info.el, true, options, info.id)
				}
}			else {
				// ele = _currentInstance.getDOMElement(el);
  info = _info(el)
				if (info.el) _initDraggableIfNecessary(info.el, true, options, info.id)
			}
  return _currentInstance
		};

		// helpers for select/selectEndpoints
  var _setOperation = function (list, func, args, selector) {
    for (var i = 0, j = list.length; i < j; i++) {
  list[i][func].apply(list[i], args)
				}
    return selector(list)
			},
  _getOperation = function (list, func, args) {
  var out = []
				for (var i = 0, j = list.length; i < j; i++) {
  out.push([ list[i][func].apply(list[i], args), list[i] ])
				}
  return out
			},
  setter = function (list, func, selector) {
  return function () {
  return _setOperation(list, func, arguments, selector)
				};
},
  getter = function (list, func) {
  return function () {
  return _getOperation(list, func, arguments)
				};
},
  prepareList = function (input, doNotGetIds) {
  var r = []
				if (input) {
  if (typeof input === 'string') {
  if (input === '*') return input
						r.push(input)
					}					else {
  if (doNotGetIds) r = input
						else {
  if (input.length) {
  for (var i = 0, j = input.length; i < j; i++)
  {r.push(_info(input[i]).id);}
}							else
								{r.push(_info(input).id);}
}
}
}
  return r
			},
  filterList = function (list, value, missingIsFalse) {
  if (list === '*') return true
				return list.length > 0 ? jsPlumbUtil.indexOf(list, value) != -1 : !missingIsFalse
			};

		// get some connections, specifying source/target/scope
  this.getConnections = function (options, flat) {
  if (!options) {
  options = {}
			} else if (options.constructor == String) {
  options = { 'scope': options }
			}
  var scope = options.scope || _currentInstance.getDefaultScope(),
  scopes = prepareList(scope, true),
  sources = prepareList(options.source),
  targets = prepareList(options.target),
  results = (!flat && scopes.length > 1) ? {} : [],
  _addOne = function (scope, obj) {
  if (!flat && scopes.length > 1) {
  var ss = results[scope]
						if (ss == null) {
  ss = results[scope] = []
						}
  ss.push(obj)
					} else results.push(obj)
				};

  for (var j = 0, jj = connections.length; j < jj; j++) {
  var c = connections[j]
				if (filterList(scopes, c.scope) && filterList(sources, c.sourceId) && filterList(targets, c.targetId))
  {_addOne(c.scope, c);}
}

  return results
		};

  var _curryEach = function (list, executor) {
return function (f) {
  for (var i = 0, ii = list.length; i < ii; i++) {
  f(list[i])
					}
  return executor(list)
				};
  },
  _curryGet = function (list) {
  return function (idx) {
  return list[idx]
				};
}
			
		var _makeCommonSelectHandler = function (list, executor) {
  var out = {
                length: list.length,
				    each: _curryEach(list, executor),
				    get: _curryGet(list)
              },
              setters = ['setHover', 'removeAllOverlays', 'setLabel', 'addClass', 'addOverlay', 'removeOverlay',
                  'removeOverlays', 'showOverlay', 'hideOverlay', 'showOverlays', 'hideOverlays', 'setPaintStyle',
                  'setHoverPaintStyle', 'setSuspendEvents', 'setParameter', 'setParameters', 'setVisible',
                  'repaint', 'addType', 'toggleType', 'removeType', 'removeClass', 'setType', 'bind', 'unbind' ],

              getters = ['getLabel', 'getOverlay', 'isHover', 'getParameter', 'getParameters', 'getPaintStyle',
                  'getHoverPaintStyle', 'isVisible', 'hasType', 'getType', 'isSuspendEvents' ],
              i, ii
            
            for (i = 0, ii = setters.length; i < ii; i++)
              {out[setters[i]] = setter(list, setters[i], executor);}

  for (i = 0, ii = getters.length; i < ii; i++)
              {out[getters[i]] = getter(list, getters[i]);}

  return out
		};

  var	_makeConnectionSelectHandler = function (list) {
  var common = _makeCommonSelectHandler(list, _makeConnectionSelectHandler)
			return jsPlumb.extend(common, {
				// setters
  setDetachable: setter(list, 'setDetachable', _makeConnectionSelectHandler),
  setReattach: setter(list, 'setReattach', _makeConnectionSelectHandler),
  setConnector: setter(list, 'setConnector', _makeConnectionSelectHandler),
  detach: function () {
  for (var i = 0, ii = list.length; i < ii; i++)
  {_currentInstance.detach(list[i]);}
},
				// getters
  isDetachable: getter(list, 'isDetachable'),
  isReattach: getter(list, 'isReattach')
})
		};

  var	_makeEndpointSelectHandler = function (list) {
  var common = _makeCommonSelectHandler(list, _makeEndpointSelectHandler)
			return jsPlumb.extend(common, {
  setEnabled: setter(list, 'setEnabled', _makeEndpointSelectHandler),
  setAnchor: setter(list, 'setAnchor', _makeEndpointSelectHandler),
  isEnabled: getter(list, 'isEnabled'),
  detachAll: function () {
  for (var i = 0, ii = list.length; i < ii; i++)
  {list[i].detachAll();}
},
  'remove': function () {
  for (var i = 0, ii = list.length; i < ii; i++)
  {_currentInstance.deleteObject({endpoint:list[i]});}
}
})
		};


  this.select = function (params) {
  params = params || {}
			params.scope = params.scope || '*';
  return _makeConnectionSelectHandler(params.connections || _currentInstance.getConnections(params, true))							
		};

  this.selectEndpoints = function (params) {
  params = params || {}
			params.scope = params.scope || '*';
  var noElementFilters = !params.element && !params.source && !params.target,
  elements = noElementFilters ? '*' : prepareList(params.element),
  sources = noElementFilters ? '*' : prepareList(params.source),
  targets = noElementFilters ? '*' : prepareList(params.target),
  scopes = prepareList(params.scope, true)
			
			var ep = []
			
			for (var el in endpointsByElement) {
  var either = filterList(elements, el, true),
  source = filterList(sources, el, true),
  sourceMatchExact = sources != '*',
  target = filterList(targets, el, true),
  targetMatchExact = targets != '*';

				// if they requested 'either' then just match scope. otherwise if they requested 'source' (not as a wildcard) then we have to match only endpoints that have isSource set to to true, and the same thing with isTarget.
  if (either || source || target) {
  inner:
					for (var i = 0, ii = endpointsByElement[el].length; i < ii; i++) {
  var _ep = endpointsByElement[el][i]
						if (filterList(scopes, _ep.scope, true)) {
  var noMatchSource = (sourceMatchExact && sources.length > 0 && !_ep.isSource),
  noMatchTarget = (targetMatchExact && targets.length > 0 && !_ep.isTarget)
						
							if (noMatchSource || noMatchTarget)
								  {continue inner;}

  ep.push(_ep)		
						}
}
}
}

  return _makeEndpointSelectHandler(ep)
		};

		// get all connections managed by the instance of jsplumb.
  this.getAllConnections = function () { return connections };
  this.getDefaultScope = function () { return DEFAULT_SCOPE };
		// get an endpoint by uuid.
  this.getEndpoint = _getEndpoint				
		// get endpoints for some element.
		this.getEndpoints = function (el) { return endpointsByElement[_info(el).id] };
		// gets the default endpoint type. used when subclassing. see wiki.
  this.getDefaultEndpointType = function () { return jsPlumb.Endpoint };
		// gets the default connection type. used when subclassing.  see wiki.
  this.getDefaultConnectionType = function () { return jsPlumb.Connection };
		/*
		 * Gets an element's id, creating one if necessary. really only exposed
		 * for the lib-specific functionality to access; would be better to pass
		 * the current instance into the lib-specific code (even though this is
		 * a static call. i just don't want to expose it to the public API).
		 */
  this.getId = _getId
		this.getOffset = function (id) {
  return _updateOffset({elId: id}).o
		};

  this.appendElement = _appendElement
		
		var _hoverSuspended = false
		this.isHoverSuspended = function () { return _hoverSuspended };
  this.setHoverSuspended = function (s) { _hoverSuspended = s };

  var _isAvailable = function (m) {
return function () {
  return jsPlumbAdapter.isRenderModeAvailable(m)
			};
}

		this.isSVGAvailable = _isAvailable('svg')
		this.isVMLAvailable = _isAvailable('vml')

		// set an element's connections to be hidden
		this.hide = function (el, changeEndpoints) {
  _setVisible(el, 'none', changeEndpoints)
			return _currentInstance
		};

		// exposed for other objects to use to get a unique id.
  this.idstamp = _idstamp

		this.connectorsInitialized = false
		var connectorTypes = [], rendererTypes = ['svg', 'vml']
		this.registerConnectorType = function (connector, name) {
  connectorTypes.push([connector, name])
		};

		// ensure that, if the current container exists, it is a DOM element and not a selector.
		// if it does not exist and `candidate` is supplied, the offset parent of that element will be set as the Container.
		// this is used to do a better default behaviour for the case that the user has not set a container:
		// addEndpoint, makeSource, makeTarget and connect all call this method with the offsetParent of the
		// element in question (for connect it is the source element). So if no container is set, it is inferred
		// to be the offsetParent of the first element the user tries to connect.
  var _ensureContainer = function (candidate) {
  if (!_container && candidate) {
  var can = _currentInstance.getDOMElement(candidate)				
                		if (can.offsetParent) _currentInstance.setContainer(can.offsetParent)
			}
}

		var _getContainerFromDefaults = function () {
  if (_currentInstance.Defaults.Container)
                	  {_currentInstance.setContainer(_currentInstance.Defaults.Container);}
}

        // check if a given element is managed or not. if not, add to our map. if drawing is not suspended then
        // we'll also stash its dimensions; otherwise we'll do this in a lazy way through updateOffset.
            // TODO make sure we add a test that this tracks a setId call.
        var _manage = _currentInstance.manage = function (id, element) {
          if (!managedElements[id]) {
              managedElements[id] = {
                  el: element,
                  endpoints: [],
                  connections: []
                }

                managedElements[id].info = _updateOffset({ elId: id, timestamp: _suspendedAt })

             /*   if (!_suspendDrawing) {
                    managedElements[id].info = _updateOffset({ elId: id, timestamp: _suspendedAt });
                }*/
            }

          return managedElements[id]
        };

  var _unmanage = function (id) {
          delete managedElements[id]
        };

        /**
         * updates the offset and size for a given element, and stores the
         * values. if 'offset' is not null we use that (it would have been
         * passed in from a drag call) because it's faster; but if it is null,
         * or if 'recalc' is true in order to force a recalculation, we get the current values.
         */
  var _updateOffset = this.updateOffset = function (params) {
          var timestamp = params.timestamp, recalc = params.recalc, offset = params.offset, elId = params.elId, s
            if (_suspendDrawing && !timestamp) timestamp = _suspendedAt
            if (!recalc) {
              if (timestamp && timestamp === offsetTimestamps[elId]) {
                  return {o: params.offset || offsets[elId], s: sizes[elId]}
                }
            }
          if (recalc || (!offset && offsets[elId] == null)) { // if forced repaint or no offset available, we recalculate.
                // get the current size and offset, and store them
              s = managedElements[elId] ? managedElements[elId].el : null
                if (s != null) {
                  sizes[elId] = _currentInstance.getSize(s)
                    offsets[elId] = _getOffset(s, _currentInstance)
                    offsetTimestamps[elId] = timestamp
                }
            } else {
              offsets[elId] = offset || offsets[elId]
                if (sizes[elId] == null) {
                    // s = document.getElementById(elId);
                  s = managedElements[elId].el
                    if (s != null) sizes[elId] = _currentInstance.getSize(s)
                }
              offsetTimestamps[elId] = timestamp
            }

          if (offsets[elId] && !offsets[elId].right) {
              offsets[elId].right = offsets[elId].left + sizes[elId][0]
                offsets[elId].bottom = offsets[elId].top + sizes[elId][1]
                offsets[elId].width = sizes[elId][0]
                offsets[elId].height = sizes[elId][1]
                offsets[elId].centerx = offsets[elId].left + (offsets[elId].width / 2)
                offsets[elId].centery = offsets[elId].top + (offsets[elId].height / 2)
            }

          return {o: offsets[elId], s: sizes[elId]}
        };

		/**
		 * callback from the current library to tell us to prepare ourselves (attach
		 * mouse listeners etc; can't do that until the library has provided a bind method)
		 */
  this.init = function () {
  var _oneType = function (renderer, name, fn) {
  jsPlumb.Connectors[renderer][name] = function () {
  fn.apply(this, arguments)
					jsPlumb.ConnectorRenderers[renderer].apply(this, arguments)		
				};
  jsPlumbUtil.extend(jsPlumb.Connectors[renderer][name], [ fn, jsPlumb.ConnectorRenderers[renderer]])
			};

  if (!jsPlumb.connectorsInitialized) {
  for (var i = 0; i < connectorTypes.length; i++) {
  for (var j = 0; j < rendererTypes.length; j++) {
  _oneType(rendererTypes[j], connectorTypes[i][1], connectorTypes[i][0])												
					}
}
  jsPlumb.connectorsInitialized = true
			}

  if (!initialized) {
  _getContainerFromDefaults()	
                _currentInstance.anchorManager = new jsPlumb.AnchorManager({jsPlumbInstance: _currentInstance})                
				_currentInstance.setRenderMode(_currentInstance.Defaults.RenderMode)  // calling the method forces the capability logic to be run.														
				initialized = true
				_currentInstance.fire('ready', _currentInstance)
			}
};

  this.log = log
		this.jsPlumbUIComponent = jsPlumbUIComponent		

		/*
		 * Creates an anchor with the given params.
		 * 
		 * 
		 * Returns: The newly created Anchor.
		 * Throws: an error if a named anchor was not found.
		 */
		this.makeAnchor = function () {
  var pp, _a = function (t, p) {
    if (jsPlumb.Anchors[t]) return new jsPlumb.Anchors[t](p)
				if (!_currentInstance.Defaults.DoNotThrowErrors)
  {throw { msg:"jsPlumb: unknown anchor type '" + t + "'" };}
  }
			if (arguments.length === 0) return null
			var specimen = arguments[0], elementId = arguments[1], jsPlumbInstance = arguments[2], newAnchor = null			
			// if it appears to be an anchor already...
			if (specimen.compute && specimen.getOrientation) return specimen  //TODO hazy here about whether it should be added or is already added somehow.
			// is it the name of an anchor type?
			else if (typeof specimen === 'string') {
  newAnchor = _a(arguments[0], {elementId: elementId, jsPlumbInstance: _currentInstance})
			}
			// is it an array? it will be one of:
			// 		an array of [spec, params] - this defines a single anchor, which may be dynamic, but has parameters.
			//		an array of arrays - this defines some dynamic anchors
			//		an array of numbers - this defines a single anchor.
  else if (_ju.isArray(specimen)) {
  if (_ju.isArray(specimen[0]) || _ju.isString(specimen[0])) {
					// if [spec, params] format
  if (specimen.length == 2 && _ju.isObject(specimen[1])) {
						// if first arg is a string, its a named anchor with params
  if (_ju.isString(specimen[0])) {
  pp = jsPlumb.extend({elementId: elementId, jsPlumbInstance: _currentInstance}, specimen[1])
							newAnchor = _a(specimen[0], pp)
						}
						// otherwise first arg is array, second is params. we treat as a dynamic anchor, which is fine
						// even if the first arg has only one entry. you could argue all anchors should be implicitly dynamic in fact.
  else {
  pp = jsPlumb.extend({elementId: elementId, jsPlumbInstance: _currentInstance, anchors: specimen[0]}, specimen[1])
							newAnchor = new jsPlumb.DynamicAnchor(pp)
						}
}					else
						{newAnchor = new jsPlumb.DynamicAnchor({anchors:specimen, selector:null, elementId:elementId, jsPlumbInstance:_currentInstance});}
}				else {
  var anchorParams = {
  x: specimen[0],
y: specimen[1],
  orientation: (specimen.length >= 4) ? [ specimen[2], specimen[3] ] : [0, 0],
  offsets: (specimen.length >= 6) ? [ specimen[4], specimen[5] ] : [ 0, 0 ],
  elementId: elementId,
  jsPlumbInstance: _currentInstance,
  cssClass: specimen.length == 7 ? specimen[6] : null
}						
					newAnchor = new jsPlumb.Anchor(anchorParams)
					newAnchor.clone = function () { return new jsPlumb.Anchor(anchorParams) };
}
}

  if (!newAnchor.id) newAnchor.id = 'anchor_' + _idstamp()
			return newAnchor
		};

		/**
		 * makes a list of anchors from the given list of types or coords, eg
		 * ["TopCenter", "RightMiddle", "BottomCenter", [0, 1, -1, -1] ]
		 */
  this.makeAnchors = function (types, elementId, jsPlumbInstance) {
  var r = []
			for (var i = 0, ii = types.length; i < ii; i++) {
  if (typeof types[i] === 'string')
  {r.push(jsPlumb.Anchors[types[i]]({elementId:elementId, jsPlumbInstance:jsPlumbInstance}));}
  else if (_ju.isArray(types[i]))
  {r.push(_currentInstance.makeAnchor(types[i], elementId, jsPlumbInstance));}
}
  return r
		};

		/**
		 * Makes a dynamic anchor from the given list of anchors (which may be in shorthand notation as strings or dimension arrays, or Anchor
		 * objects themselves) and the given, optional, anchorSelector function (jsPlumb uses a default if this is not provided; most people will
		 * not need to provide this - i think).
		 */
  this.makeDynamicAnchor = function (anchors, anchorSelector) {
  return new jsPlumb.DynamicAnchor({anchors: anchors, selector: anchorSelector, elementId: null, jsPlumbInstance: _currentInstance})
		};

// --------------------- makeSource/makeTarget ----------------------------------------------

  this.targetEndpointDefinitions = {}
		var _setEndpointPaintStylesAndAnchor = function (ep, epIndex, _instance) {
  ep.paintStyle = ep.paintStyle ||
				 				_instance.Defaults.EndpointStyles[epIndex] ||
	                            _instance.Defaults.EndpointStyle
								
				ep.hoverPaintStyle = ep.hoverPaintStyle ||
	                           _instance.Defaults.EndpointHoverStyles[epIndex] ||
	                           _instance.Defaults.EndpointHoverStyle                            

				ep.anchor = ep.anchor ||
	                      	_instance.Defaults.Anchors[epIndex] ||
	                      	_instance.Defaults.Anchor
					
				ep.endpoint = ep.endpoint ||
							  _instance.Defaults.Endpoints[epIndex] ||
							  _instance.Defaults.Endpoint
			};

			// TODO put all the source stuff inside one parent, keyed by id.
  this.sourceEndpointDefinitions = {}
			
			var selectorFilter = function (evt, _el, selector, _instance, negate) {
  var t = evt.target || evt.srcElement, ok = false,
                  sel = _instance.getSelector(_el, selector)
                for (var j = 0; j < sel.length; j++) {
                  if (sel[j] == t) {
                      ok = true
                        break;
                    }
                }
  return negate ? !ok : ok
	        };

        // this.

		// see API docs
  this.makeTarget = function (el, params, referenceParams) {
			// put jsplumb ref into params without altering the params passed in
  var p = jsPlumb.extend({_jsPlumb: this}, referenceParams)
			jsPlumb.extend(p, params)

			// calculate appropriate paint styles and anchor from the params given
			_setEndpointPaintStylesAndAnchor(p, 1, this)

			var targetScope = p.scope || _currentInstance.Defaults.Scope,
  deleteEndpointsOnDetach = !(p.deleteEndpointsOnDetach === false),
  maxConnections = p.maxConnections || -1,
  onMaxConnections = p.onMaxConnections,

  _doOne = function (el) {
					// get the element's id and store the endpoint definition for it.  jsPlumb.connect calls will look for one of these,
					// and use the endpoint definition if found.
					// decode the info for this element (id and element)
  var elInfo = _info(el),
  elid = elInfo.id,
  proxyComponent = new jsPlumbUIComponent(p),
  dropOptions = jsPlumb.extend({}, p.dropOptions || {})

					_ensureContainer(elid)

					// store the definitions keyed against the element id.
					// TODO why not just store inside the element itself?
                    var _def = {
                      def: p,
                      uniqueEndpoint: p.uniqueEndpoint,
                      maxConnections: maxConnections,
                      enabled: true
                    }
                    elInfo.el._jsPlumbTarget = _def

					this.targetEndpointDefinitions[elid] = _def


                    var _drop = p._jsPlumb.EndpointDropHandler({
                        // endpoint:_ep,
                      jsPlumb: _currentInstance,
                      enabled: function () {
                          return elInfo.el._jsPlumbTarget.enabled
                        },
                      isFull: function (originalEvent) {
                          var targetCount = _currentInstance.select({target: elid}).length
                            var def = elInfo.el._jsPlumbTarget
                            var full = def.maxConnections > 0 && targetCount >= def.maxConnections
                            if (full && onMaxConnections) {
                                // TODO here we still have the id of the floating element, not the
                                // actual target.
                              onMaxConnections({
                                  element: elInfo.el,
                                  connection: jpc
                                }, originalEvent)
                            }
                          return full
                        },
                      element: elInfo.el,
                      elementId: elid,
                      isSource: false,
                      isTarget: true,
                      addClass: function (clazz) {
                            // _ep.addClass(clazz)
                          _currentInstance.addClass(elInfo.el, clazz)
                        },
                      removeClass: function (clazz) {
                            // _ep.removeClass(clazz)
                          _currentInstance.removeClass(elInfo.el, clazz)
                        },
                      onDrop: function (jpc) {
                          var source = jpc.endpoints[0]
                            source.anchor.locked = false
                        },
                      isDropAllowed: function () {
                          return proxyComponent.isDropAllowed.apply(proxyComponent, arguments)
                        },
                      getEndpoint: function (jpc) {
                            // make a new Endpoint for the target, or get it from the cache if uniqueEndpoint
                            // is set.
                          var _el = _currentInstance.getElementObject(elInfo.el),
                              def = elInfo.el._jsPlumbTarget,
                              newEndpoint = def.endpoint

                            // if no cached endpoint, or there was one but it has been cleaned up
                            // (ie. detached), then create a new one.
                            if (newEndpoint == null || newEndpoint._jsPlumb == null)
                              {newEndpoint = _currentInstance.addEndpoint(_el, p);}

                          if (p.uniqueEndpoint) def.endpoint = newEndpoint  // may of course just store what it just pulled out. that's ok.
                            // TODO test options to makeTarget to see if we should do this?
                            newEndpoint._doNotDeleteOnDetach = false // reset.
                            newEndpoint._deleteOnDetach = true

                            // if connection is detachable, init the new endpoint to be draggable, to support that happening.
                            if (jpc.isDetachable())
                              {newEndpoint.initDraggable();}

                            // if the anchor has a 'positionFinder' set, then delegate to that function to find
                            // out where to locate the anchor.
                          if (newEndpoint.anchor.positionFinder != null) {
                              var dropPosition = _currentInstance.getUIPosition(arguments, this.getZoom()),
                                  elPosition = _getOffset(_el, this),
                                  elSize = _currentInstance.getSize(_el),
                                  ap = newEndpoint.anchor.positionFinder(dropPosition, elPosition, elSize, newEndpoint.anchor.constructorParams)
                                newEndpoint.anchor.x = ap[0]
                                newEndpoint.anchor.y = ap[1]
                                // now figure an orientation for it..kind of hard to know what to do actually. probably the best thing i can do is to
                                // support specifying an orientation in the anchor's spec. if one is not supplied then i will make the orientation
                                // be what will cause the most natural link to the source: it will be pointing at the source, but it needs to be
                                // specified in one axis only, and so how to make that choice? i think i will use whichever axis is the one in which
                                // the target is furthest away from the source.
                            }

                          return newEndpoint
                        }
                    })
					
					// wrap drop events as needed and initialise droppable
					var dropEvent = jsPlumb.dragEvents.drop
					dropOptions.scope = dropOptions.scope || targetScope
					dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], _drop)
					// vanilla jsplumb only
					if (p.allowLoopback === false) {
  dropOptions.canDrop = function (_drag) {
  var de = _drag.getDragElement()._jsPlumbRelatedElement
							return de != elInfo.el
						};
}
  this.initDroppable(this.getElementObject(elInfo.el), dropOptions, 'internal')
				}.bind(this)

			// make an array if only given one element
			var inputs = el.length && el.constructor != String ? el : [ el ]
						
			// register each one in the list.
			for (var i = 0, ii = inputs.length; i < ii; i++) {
  _doOne(inputs[i])
			}

  return this
		};

		// see api docs
  this.unmakeTarget = function (el, doNotClearArrays) {
  var info = _info(el)

			jsPlumb.destroyDroppable(info.el)
			// TODO this is not an exhaustive unmake of a target, since it does not remove the droppable stuff from
			// the element.  the effect will be to prevent it from behaving as a target, but it's not completely purged.
			if (!doNotClearArrays) {
  delete this.targetEndpointDefinitions[info.id]
			}

  return this
		};

	    // see api docs
  this.makeSource = function (el, params, referenceParams) {
  var p = jsPlumb.extend({}, referenceParams)
			jsPlumb.extend(p, params)
			_setEndpointPaintStylesAndAnchor(p, 0, this)
			var maxConnections = p.maxConnections || 1,
  onMaxConnections = p.onMaxConnections,
  _doOne = function (elInfo) {
					// get the element's id and store the endpoint definition for it.  jsPlumb.connect calls will look for one of these,
					// and use the endpoint definition if found.
  var elid = elInfo.id,
  _el = this.getElementObject(elInfo.el),
  _del = this.getDOMElement(_el),
  parentElement = function () {
  return p.parent == null ? null : p.parent === 'parent' ? elInfo.el.parentNode : _currentInstance.getDOMElement(p.parent)
						},
  idToRegisterAgainst = p.parent != null ? this.getId(parentElement()) : elid

					_ensureContainer(idToRegisterAgainst)
					
					this.sourceEndpointDefinitions[idToRegisterAgainst] = {
  def: p,
  uniqueEndpoint: p.uniqueEndpoint,
  maxConnections: maxConnections,
  enabled: true
}
					var stopEvent = jsPlumb.dragEvents.stop,
  dragEvent = jsPlumb.dragEvents.drag,
  dragOptions = jsPlumb.extend({ }, p.dragOptions || {}),
  existingDrag = dragOptions.drag,
  existingStop = dragOptions.stop,
  ep = null,
  endpointAddedButNoDragYet = false

					// set scope if its not set in dragOptions but was passed in in params
					dragOptions.scope = dragOptions.scope || p.scope

					dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], function () {
  if (existingDrag) existingDrag.apply(this, arguments)
						endpointAddedButNoDragYet = false
					})
					
					dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], function () {

  if (existingStop) existingStop.apply(this, arguments)
	                    this.currentlyDragging = false
						if (ep._jsPlumb != null) { // if not cleaned up...
							// reset the anchor to the anchor that was initially provided. the one we were using to drag
							// the connection was just a placeholder that was located at the place the user pressed the
							// mouse button to initiate the drag.
  var anchorDef = p.anchor || this.Defaults.Anchor,
  oldAnchor = ep.anchor,
  oldConnection = ep.connections[0],
  newAnchor = this.makeAnchor(anchorDef, elid, this),
  _el = ep.element

							// if the anchor has a 'positionFinder' set, then delegate to that function to find
							// out where to locate the anchor. issue 117.
							if (newAnchor.positionFinder != null) {
  var elPosition = _getOffset(_el, this),
  elSize = this.getSize(_el),
  dropPosition = { left: elPosition.left + (oldAnchor.x * elSize[0]), top: elPosition.top + (oldAnchor.y * elSize[1]) },
  ap = newAnchor.positionFinder(dropPosition, elPosition, elSize, newAnchor.constructorParams)

								newAnchor.x = ap[0]
								newAnchor.y = ap[1]
							}

  ep.setAnchor(newAnchor, true)
							
							if (p.parent) {
  var parent = parentElement()
								if (parent) {
  var potentialParent = p.container || _container
									ep.setElement(parent, potentialParent)
								}
}

  ep.repaint()
							this.repaint(ep.elementId)
							this.repaint(oldConnection.targetId)
						}
}.bind(this))
					
					// when the user presses the mouse, add an Endpoint, if we are enabled.
					var mouseDownListener = function (e) {
  var evt = this.getOriginalEvent(e)
                        // on right mouse button, abort.
                        if (e.which === 3 || e.button === 2) return

						var def = this.sourceEndpointDefinitions[idToRegisterAgainst]
						elid = this.getId(this.getDOMElement(_el)) // elid might have changed since this method was called to configure the element.
						
						// if disabled, return.
						if (!def.enabled) return
	                    
	                    // if a filter was given, run it, and return if it says no.
						if (p.filter) {
  var r = jsPlumbUtil.isString(p.filter) ? selectorFilter(evt, _el, p.filter, this, p.filterExclude) : p.filter(evt, _el)
							if (r === false) return
						}

						// if maxConnections reached
  var sourceCount = this.select({source: idToRegisterAgainst}).length
						if (def.maxConnections >= 0 && (def.uniqueEndpoint && sourceCount >= def.maxConnections)) {
  if (onMaxConnections) {
  onMaxConnections({
  element: _el,
  maxConnections: maxConnections
}, e)
							}
  return false
						}

						// find the position on the element at which the mouse was pressed; this is where the endpoint
						// will be located.
  var elxy = jsPlumbAdapter.getPositionOnElement(evt, _del, _zoom), pelxy = elxy

						// we need to override the anchor in here, and force 'isSource', but we don't want to mess with
						// the params passed in, because after a connection is established we're going to reset the endpoint
						// to have the anchor we were given.
						var tempEndpointParams = {}
						jsPlumb.extend(tempEndpointParams, p)
						tempEndpointParams.isTemporarySource = true
						tempEndpointParams.anchor = [ elxy[0], elxy[1], 0, 0]
						tempEndpointParams.dragOptions = dragOptions

						ep = this.addEndpoint(elid, tempEndpointParams)
						endpointAddedButNoDragYet = true
						ep.endpointWillMoveTo = p.parent ? parentElement() : null

                        // if unique endpoint and it's already been created, push it onto the endpoint we create. at the end
                        // of a successful connection we'll switch to that endpoint.
                        //if (def.uniqueEndpoint && def.endpoint) ep.finalEndpoint = def.endpoint;
                        if (def.uniqueEndpoint) {
                          if (!def.endpoint)
                              {def.endpoint = ep;}
                          else
                                {ep.finalEndpoint = def.endpoint;}
                        }

						// TODO test options to makeSource to see if we should do this?
  ep._doNotDeleteOnDetach = false // reset.
						ep._deleteOnDetach = true

	                    var _delTempEndpoint = function () {
							// this mouseup event is fired only if no dragging occurred, by jquery and yui, but for mootools
							// it is fired even if dragging has occurred, in which case we would blow away a perfectly
							// legitimate endpoint, were it not for this check.  the flag is set after adding an
							// endpoint and cleared in a drag listener we set in the dragOptions above.
                      _currentInstance.off(ep.canvas, 'mouseup', _delTempEndpoint)
                            _currentInstance.off(_el, 'mouseup', _delTempEndpoint)
							if (endpointAddedButNoDragYet) {
								 endpointAddedButNoDragYet = false
								_currentInstance.deleteEndpoint(ep)
	                        }
                    }

						_currentInstance.on(ep.canvas, 'mouseup', _delTempEndpoint)
	                    _currentInstance.on(_el, 'mouseup', _delTempEndpoint)
						
						// and then trigger its mousedown event, which will kick off a drag, which will start dragging
						// a new connection from this endpoint.
						_currentInstance.trigger(ep.canvas, 'mousedown', e)

						jsPlumbUtil.consume(e)
						
					}.bind(this)
	               
	                this.on(_el, 'mousedown', mouseDownListener)
	                this.sourceEndpointDefinitions[idToRegisterAgainst].trigger = mouseDownListener

	                // lastly, if a filter was provided, set it as a dragFilter on the element,
	                // to prevent the element drag function from kicking in when we want to
	                // drag a new connection
	                if (p.filter && jsPlumbUtil.isString(p.filter)) {
	                	_currentInstance.setDragFilter(_el, p.filter)
	                }
}.bind(this)
			
			var inputs = el.length && el.constructor != String ? el : [ el ]
			for (var i = 0, ii = inputs.length; i < ii; i++) {
  _doOne(_info(inputs[i]))
			}

  return this
		};

		// see api docs
  this.unmakeSource = function (el, doNotClearArrays) {
  var info = _info(el),
  mouseDownListener = this.sourceEndpointDefinitions[info.id].trigger
			
			if (mouseDownListener)
  {_currentInstance.off(info.el, "mousedown", mouseDownListener);}

  if (!doNotClearArrays) {
  delete this.sourceEndpointDefinitions[info.id]
			}

  return this
		};

		// see api docs
  this.unmakeEverySource = function () {
  for (var i in this.sourceEndpointDefinitions)
  {_currentInstance.unmakeSource(i, true);}

  this.sourceEndpointDefinitions = {}
			return this
		};

  var _getScope = function (el, types) {
          types = jsPlumbUtil.isArray(types) ? types : [ types ]
            var id = _getId(el)
            for (var i = 0; i < types.length; i++) {
              var def = this[types[i]][id]
                if (def) return def.def.scope || this.Defaults.Scope
            }
        }.bind(this)

        var _setScope = function (el, scope, types) {
          types = jsPlumbUtil.isArray(types) ? types : [ types ]
            var id = _getId(el)
            for (var i = 0; i < types.length; i++) {
              var def = this[types[i]][id]
                if (def) {
                  def.def.scope = scope
                    if (this.scopeChange != null) this.scopeChange(el, id, endpointsByElement[id], scope, types[i])
                }
            }
        }.bind(this)

        this.getScope = function (el, scope) { return _getScope(el, [ 'sourceEndpointDefinitions', 'targetEndpointDefinitions' ]) };
  this.getSourceScope = function (el) { return _getScope(el, 'sourceEndpointDefinitions') };
  this.getTargetScope = function (el) { return _getScope(el, 'targetEndpointDefinitions') };
  this.setScope = function (el, scope) { _setScope(el, scope, [ 'sourceEndpointDefinitions', 'targetEndpointDefinitions' ]) };
  this.setSourceScope = function (el, scope) { _setScope(el, scope, 'sourceEndpointDefinitions') };
  this.setTargetScope = function (el, scope) { _setScope(el, scope, 'targetEndpointDefinitions') };

		// see api docs
  this.unmakeEveryTarget = function () {
  for (var i in this.targetEndpointDefinitions)
  {_currentInstance.unmakeTarget(i, true);}

  this.targetEndpointDefinitions = {}
			return this
		};

		// does the work of setting a source enabled or disabled.
  var _setEnabled = function (type, el, state, toggle) {
  var a = type == 'source' ? this.sourceEndpointDefinitions : this.targetEndpointDefinitions

			if (_ju.isString(el)) a[el].enabled = toggle ? !a[el].enabled : state
			else if (el.length) {
  for (var i = 0, ii = el.length; i < ii; i++) {
  var info = _info(el[i])
					if (a[info.id])
  {a[info.id].enabled = toggle ? !a[info.id].enabled : state;}
}
}
			// otherwise a DOM element
  else {
  var id = _info(el).id
				a[id].enabled = toggle ? !a[id].enabled : state
			}
  return this
		}.bind(this)
		
		var _first = function (el, fn) {
  if (_ju.isString(el) || !el.length)
  {return fn.apply(this, [ el ]);}
  else if (el.length)
  {return fn.apply(this, [ el[0] ]);}
}.bind(this)

		this.toggleSourceEnabled = function (el) {
  _setEnabled('source', el, null, true)
			return this.isSourceEnabled(el)
		};

  this.setSourceEnabled = function (el, state) { return _setEnabled('source', el, state) };
  this.isSource = function (el) {
return _first(el, function (_el) {
  return this.sourceEndpointDefinitions[_info(_el).id] != null 
            }.bind(this))
		};
  this.isSourceEnabled = function (el) {
  return _first(el, function (_el) {
  var sep = this.sourceEndpointDefinitions[_info(_el).id]
				return sep && sep.enabled === true
            }.bind(this))
		};

  this.toggleTargetEnabled = function (el) {
  _setEnabled('target', el, null, true)
			return this.isTargetEnabled(el)
		};

  this.isTarget = function (el) {
return _first(el, function (_el) {
  return this.targetEndpointDefinitions[_info(_el).id] != null 
            }.bind(this))
		};
  this.isTargetEnabled = function (el) {
  return _first(el, function (_el) {
  var tep = this.targetEndpointDefinitions[_info(_el).id]
				return tep && tep.enabled === true
            }.bind(this))
		};
  this.setTargetEnabled = function (el, state) { return _setEnabled('target', el, state) };

// --------------------- end makeSource/makeTarget ----------------------------------------------

  this.ready = function (fn) {
  _currentInstance.bind('ready', fn)
		};

		// repaint some element's endpoints and connections
  this.repaint = function (el, ui, timestamp) {
			// support both lists...
  if (typeof el === 'object' && el.length)
  {for ( var i = 0, ii = el.length; i < ii; i++) {
					_draw(el[i], ui, timestamp);
				}}
  else // ...and single strings.
				{_draw(el, ui, timestamp);}

  return _currentInstance
		};

  this.revalidate = function (el) {
          var elId = _currentInstance.getId(el)
            _currentInstance.updateOffset({ elId: elId, recalc: true })
            return _currentInstance.repaint(el)
        };

		// repaint every endpoint and connection.
  this.repaintEverything = function (clearEdits) {
			// TODO this timestamp causes continuous anchors to not repaint properly.
			// fix this. do not just take out the timestamp. it runs a lot faster with
			// the timestamp included.
			// var timestamp = null;
  var timestamp = _timestamp(), elId

            for (elId in endpointsByElement) {
              _currentInstance.updateOffset({ elId: elId, recalc: true, timestamp: timestamp })
            }

  for (elId in endpointsByElement) {
  _draw(elId, null, timestamp, clearEdits)
			}
  return this
		};

  this.removeAllEndpoints = function (el, recurse) {
  var _one = function (_el) {
              var info = _info(_el),
                  ebe = endpointsByElement[info.id],
                  i, ii

                if (ebe) {
                  for (i = 0, ii = ebe.length; i < ii; i++)
                      {_currentInstance.deleteEndpoint(ebe[i]);}
                }
              delete endpointsByElement[info.id]
                
                if (recurse) {
                  if (info.el && info.el.nodeType != 3 && info.el.nodeType != 8) {
                      for (i = 0, ii = info.el.childNodes.length; i < ii; i++) {
                          _one(info.el.childNodes[i])
                        }
                    }
                }
            }
            _one(el)
			return this
		};

        /**
        * Remove the given element, including cleaning up all endpoints registered for it.
        * This is exposed in the public API but also used internally by jsPlumb when removing the
        * element associated with a connection drag.
        */
  this.remove = function (el, doNotRepaint) {
        	var info = _info(el)        	
            _currentInstance.doWhileSuspended(function () {
            	_currentInstance.removeAllEndpoints(info.id, true)
            	_currentInstance.dragManager.elementRemoved(info.id)
            	delete _currentInstance.floatingConnections[info.id]
            	_currentInstance.anchorManager.clearFor(info.id)						
            	_currentInstance.anchorManager.removeFloatingConnection(info.id)
            }, doNotRepaint === false)
            _unmanage(info.id)
            if (info.el) {
              _currentInstance.removeElement(info.el)
                info.el._jsPlumb = null
            }
          return _currentInstance
        };

  this.reset = function () {
  _currentInstance.setSuspendEvents(true)
			_currentInstance.deleteEveryEndpoint()
            _currentInstance.unbind()
			this.targetEndpointDefinitions = {}
			this.sourceEndpointDefinitions = {}
			connections.length = 0
            _currentInstance.setSuspendEvents(false)
		};

  var _clearObject = function (obj) {
          if (obj.canvas && obj.canvas.parentNode)
              {obj.canvas.parentNode.removeChild(obj.canvas);}
          obj.cleanup()
            obj.destroy()
        };

  var _clearOverlayObject = function (obj) {
          _clearObject(obj)
        };

  this.clear = function () {
          _currentInstance.select().each(_clearOverlayObject)
            _currentInstance.selectEndpoints().each(_clearOverlayObject)

            endpointsByElement = {}
            endpointsByUUID = {}
        };

  this.setDefaultScope = function (scope) {
  DEFAULT_SCOPE = scope
			return _currentInstance
		};

		// sets whether or not some element should be currently draggable.
  this.setDraggable = _setDraggable

		// sets the id of some element, changing whatever we need to to keep track.
		this.setId = function (el, newId, doNotSetAttribute) {
			//
  var id

			if (jsPlumbUtil.isString(el)) {
  id = el
			}			else {
  el = this.getDOMElement(el)
				id = this.getId(el)
			}

  var sConns = this.getConnections({source: id, scope: '*'}, true),
  tConns = this.getConnections({target: id, scope: '*'}, true)

			newId = '' + newId

			if (!doNotSetAttribute) {
  el = this.getDOMElement(id)
				this.setAttribute(el, 'id', newId)
			}			else
				{el = this.getDOMElement(newId);}

  endpointsByElement[newId] = endpointsByElement[id] || []
			for (var i = 0, ii = endpointsByElement[newId].length; i < ii; i++) {
  endpointsByElement[newId][i].setElementId(newId)
				endpointsByElement[newId][i].setReferenceElement(el)
			}
  delete endpointsByElement[id]

			this.anchorManager.changeId(id, newId)
			if (this.dragManager) this.dragManager.changeId(id, newId)
            managedElements[newId] = managedElements[id]
            delete managedElements[id]

			var _conns = function (list, epIdx, type) {
  for (var i = 0, ii = list.length; i < ii; i++) {
  list[i].endpoints[epIdx].setElementId(newId)
					list[i].endpoints[epIdx].setReferenceElement(el)
					list[i][type + 'Id'] = newId
					list[i][type] = el
				}
}
			_conns(sConns, 0, 'source')
			_conns(tConns, 1, 'target')

			this.repaint(newId)
		};

  this.setDebugLog = function (debugLog) {
  log = debugLog
		};

  this.setSuspendDrawing = function (val, repaintAfterwards) {
  var curVal = _suspendDrawing
		    _suspendDrawing = val
				if (val) _suspendedAt = new Date().getTime(); else _suspendedAt = null
		    if (repaintAfterwards) this.repaintEverything()
		    return curVal
		};

        // returns whether or not drawing is currently suspended.
  this.isSuspendDrawing = function () {
  return _suspendDrawing
		};

        // return timestamp for when drawing was suspended.
  this.getSuspendedAt = function () { return _suspendedAt };

  this.doWhileSuspended = function (fn, doNotRepaintAfterwards) {
        	var _wasSuspended = this.isSuspendDrawing()
        	if (!_wasSuspended)
          {this.setSuspendDrawing(true);}
          try {
  fn()
			}			catch (e) {
  _ju.log('Function run while suspended failed', e)
			}
          if (!_wasSuspended)
  {this.setSuspendDrawing(false, !doNotRepaintAfterwards);}
        }

		this.getOffset = function (elId) { return offsets[elId] };
  this.getCachedData = _getCachedData
		this.timestamp = _timestamp
		this.setRenderMode = function (mode) {
  if (mode !== jsPlumb.SVG && mode !== jsPlumb.VML) throw new TypeError('Render mode [' + mode + '] not supported')
			renderMode = jsPlumbAdapter.setRenderMode(mode)
			return renderMode
		};
  this.getRenderMode = function () { return renderMode };
  this.show = function (el, changeEndpoints) {
  _setVisible(el, 'block', changeEndpoints)
			return _currentInstance
		};

		// TODO: update this method to return the current state.
  this.toggleVisible = _toggleVisible
		this.toggleDraggable = _toggleDraggable
		this.addListener = this.bind

		if (!jsPlumbAdapter.headless) {
  _currentInstance.dragManager = jsPlumbAdapter.getDragManager(_currentInstance)
			_currentInstance.recalculateOffsets = _currentInstance.dragManager.updateOffsets
		}
}

    jsPlumbUtil.extend(jsPlumbInstance, jsPlumbUtil.EventGenerator, {
    	setAttribute: function (el, a, v) {
    		this.setAttribute(el, a, v)
    	},
    	getAttribute: function (el, a) {
    		return this.getAttribute(jsPlumb.getDOMElement(el), a)
    	},
    	registerConnectionType: function (id, type) {
    		this._connectionTypes[id] = jsPlumb.extend({}, type)
    	},
    	registerConnectionTypes: function (types) {
    		for (var i in types)
    			{this._connectionTypes[i] = jsPlumb.extend({}, types[i]);}
    	},
    	registerEndpointType: function (id, type) {
    		this._endpointTypes[id] = jsPlumb.extend({}, type)
    	},
    	registerEndpointTypes: function (types) {
    		for (var i in types)
    			{this._endpointTypes[i] = jsPlumb.extend({}, types[i]);}
    	},
    	getType: function (id, typeDescriptor) {
    		return typeDescriptor === 'connection' ? this._connectionTypes[id] : this._endpointTypes[id]
    	},
    	setIdChanged: function (oldId, newId) {
    		this.setId(oldId, newId, true)
    	},
    	// set parent: change the parent for some node and update all the registrations we need to.
    	setParent: function (el, newParent) {
    		var _el = this.getElementObject(el),
    			_dom = this.getDOMElement(_el),
    			_id = this.getId(_dom),
    			_pel = this.getElementObject(newParent),
    			_pdom = this.getDOMElement(_pel),
    			_pid = this.getId(_pdom)

    		_dom.parentNode.removeChild(_dom)
    		_pdom.appendChild(_dom)
    		this.dragManager.setParent(_el, _id, _pel, _pid)
    	},
		/**
		 * gets the size for the element, in an array : [ width, height ].
		 */
      getSize: function (el) {
  return [ el.offsetWidth, el.offsetHeight ]
		},
      getWidth: function (el) {
  return el.offsetWidth
		},
      getHeight: function (el) {
  return el.offsetHeight
		},
      extend: function (o1, o2, names) {
  var i
			if (names) {
  for (i = 0; i < names.length; i++)
  {o1[names[i]] = o2[names[i]];}
}			else
				{for (i in o2) o1[i] = o2[i];}
  return o1
		},
      floatingConnections: {},
      getFloatingAnchorIndex: function (jpc) {
          return jpc.endpoints[0].isFloating() ? 0 : 1
        }
    }, jsPlumbAdapter)

// --------------------- static instance + AMD registration -------------------------------------------	
	
// create static instance and assign to window if window exists.	
	var jsPlumb = new jsPlumbInstance()
	// register on window if defined (lets us run on server)
	if (typeof window !== 'undefined') window.jsPlumb = jsPlumb	
	// add 'getInstance' method to static instance
	jsPlumb.getInstance = function (_defaults) {
  var j = new jsPlumbInstance(_defaults)
		j.init()
		return j
	};
// maybe register static instance as an AMD module, and getInstance method too.
  if (typeof define === 'function') {
  define('jsplumb', [], function () { return jsPlumb })
		define('jsplumbinstance', [], function () { return jsPlumb.getInstance() })
	}
 // CommonJS
  if (typeof exports !== 'undefined') {
  exports.jsPlumb = jsPlumb
  	}


// --------------------- end static instance + AMD registration -------------------------------------------
})()

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the code for Endpoints.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  'use strict';

    // create the drag handler for a connection
  var _makeConnectionDragHandler = function (placeholder, _jsPlumb) {
      var stopped = false
        return {
          drag: function () {
              if (stopped) {
                  stopped = false
                    return true
                }
              var _ui = jsPlumb.getUIPosition(arguments, _jsPlumb.getZoom())
        
                if (placeholder.element) {
                  jsPlumbAdapter.setPosition(placeholder.element, _ui)                    
                    _jsPlumb.repaint(placeholder.element, _ui)
                }
            },
          stopDrag: function () {
              stopped = true
            }
        }
    };

    // creates a placeholder div for dragging purposes, adds it to the DOM, and pre-computes its offset.
  var _makeDraggablePlaceholder = function (placeholder, _jsPlumb) {
      var n = document.createElement('div')
        n.style.position = 'absolute';
      var parent = _jsPlumb.getContainer() || document.body
        parent.appendChild(n)
        var id = _jsPlumb.getId(n)
        //_jsPlumb.updateOffset( { elId : id });
        _jsPlumb.manage(id, n)
        // create and assign an id, and initialize the offset.
        placeholder.id = id
        placeholder.element = n
    };

    // create a floating endpoint (for drag connections)
  var _makeFloatingEndpoint = function (paintStyle, referenceAnchor, endpoint, referenceCanvas, sourceElement, _jsPlumb, _newEndpoint, scope) {
      var floatingAnchor = new jsPlumb.FloatingAnchor({ reference: referenceAnchor, referenceCanvas: referenceCanvas, jsPlumbInstance: _jsPlumb })
        //setting the scope here should not be the way to fix that mootools issue.  it should be fixed by not
        // adding the floating endpoint as a droppable.  that makes more sense anyway!
        return _newEndpoint({ paintStyle: paintStyle, endpoint: endpoint, anchor: floatingAnchor, source: sourceElement, scope: scope })
    };

  var typeParameters = [ 'connectorStyle', 'connectorHoverStyle', 'connectorOverlays',
      'connector', 'connectionType', 'connectorClass', 'connectorHoverClass' ]

    // a helper function that tries to find a connection to the given element, and returns it if so. if elementWithPrecedence is null,
    // or no connection to it is found, we return the first connection in our list.
    var findConnectionToUseForDynamicAnchor = function (ep, elementWithPrecedence) {
      var idx = 0
        if (elementWithPrecedence != null) {
          for (var i = 0; i < ep.connections.length; i++) {
              if (ep.connections[i].sourceId == elementWithPrecedence || ep.connections[i].targetId == elementWithPrecedence) {
                  idx = i
                    break;
                }
            }
        }

      return ep.connections[idx]
    };

  var findConnectionIndex = function (conn, ep) {
      return jsPlumbUtil.findWithFunction(ep.connections, function (c) { return c.id == conn.id })
    };

  jsPlumb.Endpoint = function (params) {
      var _jsPlumb = params._jsPlumb,
          _gel = jsPlumb.getElementObject,
          _ju = jsPlumbUtil,
          _newConnection = params.newConnection,
          _newEndpoint = params.newEndpoint,
          _finaliseConnection = params.finaliseConnection,
          _fireMoveEvent = params.fireMoveEvent
        
        this.idPrefix = '_jsplumb_e_';
      this.defaultLabelLocation = [ 0.5, 0.5 ]
        this.defaultOverlayKeys = ['Overlays', 'EndpointOverlays']
        OverlayCapableJsPlumbUIComponent.apply(this, arguments)        
        
// TYPE		
                
        this.getDefaultType = function () {
          return {
              parameters: {},
              scope: null,
              maxConnections: this._jsPlumb.instance.Defaults.MaxConnections,
              paintStyle: this._jsPlumb.instance.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle,
              endpoint: this._jsPlumb.instance.Defaults.Endpoint || jsPlumb.Defaults.Endpoint,
              hoverPaintStyle: this._jsPlumb.instance.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle,
              overlays: this._jsPlumb.instance.Defaults.EndpointOverlays || jsPlumb.Defaults.EndpointOverlays,
              connectorStyle: params.connectorStyle,
              connectorHoverStyle: params.connectorHoverStyle,
              connectorClass: params.connectorClass,
              connectorHoverClass: params.connectorHoverClass,
              connectorOverlays: params.connectorOverlays,
              connector: params.connector,
              connectorTooltip: params.connectorTooltip
            }
        };

// END TYPE

      this._jsPlumb.enabled = !(params.enabled === false)
        this._jsPlumb.visible = true        
        this.element = jsPlumb.getDOMElement(params.source)  
        this._jsPlumb.uuid = params.uuid
        this._jsPlumb.floatingEndpoint = null  
        var inPlaceCopy = null
        if (this._jsPlumb.uuid) params.endpointsByUUID[this._jsPlumb.uuid] = this
        this.elementId = params.elementId
        
        this._jsPlumb.connectionCost = params.connectionCost
        this._jsPlumb.connectionsDirected = params.connectionsDirected        
        this._jsPlumb.currentAnchorClass = '';
      this._jsPlumb.events = {}
            
        var _updateAnchorClass = function () {
            // stash old, get new
          var oldAnchorClass = this._jsPlumb.currentAnchorClass
            this._jsPlumb.currentAnchorClass = this.anchor.getCssClass()
            // add and remove at the same time to reduce the number of reflows.
            jsPlumbAdapter.updateClasses(this.element, _jsPlumb.endpointAnchorClassPrefix + '_' + this._jsPlumb.currentAnchorClass, _jsPlumb.endpointAnchorClassPrefix + '_' + oldAnchorClass)
            this.updateClasses(_jsPlumb.endpointAnchorClassPrefix + '_' + this._jsPlumb.currentAnchorClass, _jsPlumb.endpointAnchorClassPrefix + '_' + oldAnchorClass)
        }.bind(this)
        
        this.setAnchor = function (anchorParams, doNotRepaint) {
          this._jsPlumb.instance.continuousAnchorFactory.clear(this.elementId)
            this.anchor = this._jsPlumb.instance.makeAnchor(anchorParams, this.elementId, _jsPlumb)
            _updateAnchorClass()
            this.anchor.bind('anchorChanged', function (currentAnchor) {
              this.fire('anchorChanged', {endpoint: this, anchor: currentAnchor})
                _updateAnchorClass()
            }.bind(this))
            if (!doNotRepaint)
              {this._jsPlumb.instance.repaint(this.elementId);}
          return this
        };

      var anchorParamsToUse = params.anchor ? params.anchor : params.anchors ? params.anchors : (_jsPlumb.Defaults.Anchor || 'Top')
        this.setAnchor(anchorParamsToUse, true)

        var internalHover = function (state) {
          if (this.connections.length > 0) {
            for (var i = 0; i < this.connections.length; i++)
                {this.connections[i].setHover(state, false);}
          }          else
            {this.setHover(state);}
        }.bind(this)

        this.bind('mouseover', function () { internalHover(true) })
        this.bind('mouseout', function () { internalHover(false) })
            
        // ANCHOR MANAGER
        if (!params._transient) // in place copies, for example, are transient.  they will never need to be retrieved during a paint cycle, because they dont move, and then they are deleted.
          {this._jsPlumb.instance.anchorManager.add(this, this.elementId);}

      this.setEndpoint = function (ep) {
          if (this.endpoint != null) {
              this.endpoint.cleanup()
                this.endpoint.destroy()
            }

          var _e = function (t, p) {
              var rm = _jsPlumb.getRenderMode()
                if (jsPlumb.Endpoints[rm][t]) return new jsPlumb.Endpoints[rm][t](p)
                if (!_jsPlumb.Defaults.DoNotThrowErrors)
                  {throw { msg:"jsPlumb: unknown endpoint type '" + t + "'" };}
            }            

            var endpointArgs = {
              _jsPlumb: this._jsPlumb.instance,
              cssClass: params.cssClass,
              container: params.container,
              tooltip: params.tooltip,
              connectorTooltip: params.connectorTooltip,
              endpoint: this
            }

            if (_ju.isString(ep))
              {this.endpoint = _e(ep, endpointArgs);}
          else if (_ju.isArray(ep)) {
              endpointArgs = _ju.merge(ep[1], endpointArgs)
                this.endpoint = _e(ep[0], endpointArgs)
            }            else {
              this.endpoint = ep.clone()
            }

            // assign a clone function using a copy of endpointArgs. this is used when a drag starts: the endpoint that was dragged is cloned,
            // and the clone is left in its place while the original one goes off on a magical journey.
            // the copy is to get around a closure problem, in which endpointArgs ends up getting shared by
            // the whole world.
            // var argsForClone = jsPlumb.extend({}, endpointArgs);
          this.endpoint.clone = function () {
                // TODO this, and the code above, can be refactored to be more dry.
              if (_ju.isString(ep))
                  {return _e(ep, endpointArgs);}
              else if (_ju.isArray(ep)) {
                  endpointArgs = _ju.merge(ep[1], endpointArgs)
                    return _e(ep[0], endpointArgs)
                }
            };

          this.type = this.endpoint.type
        };

      this.setEndpoint(params.endpoint || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint || 'Dot')

        this.setPaintStyle(params.endpointStyle || params.paintStyle || params.style || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle, true)
        this.setHoverPaintStyle(params.endpointHoverStyle || params.hoverPaintStyle || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle, true)
        this._jsPlumb.paintStyleInUse = this.getPaintStyle()

        jsPlumb.extend(this, params, typeParameters)

        this.isSource = params.isSource || false
        this.isTemporarySource = params.isTemporarySource || false
        this.isTarget = params.isTarget || false        
        this._jsPlumb.maxConnections = params.maxConnections || _jsPlumb.Defaults.MaxConnections // maximum number of connections this endpoint can be the source of.                
        this.canvas = this.endpoint.canvas
        this.canvas._jsPlumb = this

        // add anchor class (need to do this on construction because we set anchor first)
        this.addClass(_jsPlumb.endpointAnchorClassPrefix + '_' + this._jsPlumb.currentAnchorClass)	
        jsPlumbAdapter.addClass(this.element, _jsPlumb.endpointAnchorClassPrefix + '_' + this._jsPlumb.currentAnchorClass)

        this.connections = params.connections || []
        this.connectorPointerEvents = params['connector-pointer-events']
        
        this.scope = params.scope || _jsPlumb.getDefaultScope()        
        this.timestamp = null
        this.reattachConnections = params.reattach || _jsPlumb.Defaults.ReattachConnections
        this.connectionsDetachable = _jsPlumb.Defaults.ConnectionsDetachable
        if (params.connectionsDetachable === false || params.detachable === false)
          {this.connectionsDetachable = false;}
      this.dragAllowedWhenFull = params.dragAllowedWhenFull !== false
        
        if (params.onMaxConnections)
          {this.bind("maxConnections", params.onMaxConnections);}

        //
        // add a connection. not part of public API.
        //
      this.addConnection = function (connection) {
          this.connections.push(connection)                  
            this[(this.connections.length > 0 ? 'add' : 'remove') + 'Class'](_jsPlumb.endpointConnectedClass)       
            this[(this.isFull() ? 'add' : 'remove') + 'Class'](_jsPlumb.endpointFullClass) 
        };

      this.detachFromConnection = function (connection, idx, doNotCleanup) {
          idx = idx == null ? findConnectionIndex(connection, this) : idx
            if (idx >= 0) {
              this.connections.splice(idx, 1)
                this[(this.connections.length > 0 ? 'add' : 'remove') + 'Class'](_jsPlumb.endpointConnectedClass)       
                this[(this.isFull() ? 'add' : 'remove') + 'Class'](_jsPlumb.endpointFullClass)
            }

          if (!doNotCleanup && this._deleteOnDetach && this.connections.length === 0) {
              _jsPlumb.deleteObject({
                  endpoint: this,
                  fireEvent: false,
                  deleteAttachedObjects: false
                })
            }
        }

        this.detach = function (connection, ignoreTarget, forceDetach, fireEvent, originalEvent, endpointBeingDeleted, connectionIndex) {
          var idx = connectionIndex == null ? findConnectionIndex(connection, this) : connectionIndex,
              actuallyDetached = false
                fireEvent = (fireEvent !== false)

            if (idx >= 0) {

              if (forceDetach || connection._forceDetach || (connection.isDetachable() && connection.isDetachAllowed(connection) && this.isDetachAllowed(connection) && _jsPlumb.checkCondition('beforeDetach', connection))) {
                  _jsPlumb.deleteObject({
                      connection: connection,
                      fireEvent: (!ignoreTarget && fireEvent),
                      originalEvent: originalEvent,
                      deleteAttachedObjects: false
                    })
                    actuallyDetached = true                       
                }
            }
          return actuallyDetached
        };

      this.detachAll = function (fireEvent, originalEvent) {
          while (this.connections.length > 0) {
                // TODO this could pass the index in to the detach method to save some time (index will always be zero in this while loop)
              this.detach(this.connections[0], false, true, fireEvent !== false, originalEvent, this, 0)
            }
          return this
        };
      this.detachFrom = function (targetEndpoint, fireEvent, originalEvent) {
          var c = []
            for (var i = 0; i < this.connections.length; i++) {
              if (this.connections[i].endpoints[1] == targetEndpoint || this.connections[i].endpoints[0] == targetEndpoint) {
                  c.push(this.connections[i])
                }
            }
          for (var j = 0; j < c.length; j++) {
              this.detach(c[j], false, true, fireEvent, originalEvent)				
            }
          return this
        };

      this.getElement = function () {
          return this.element
        };

      this.setElement = function (el) {
          var parentId = this._jsPlumb.instance.getId(el),
              curId = this.elementId
            // remove the endpoint from the list for the current endpoint's element
            _ju.removeWithFunction(params.endpointsByElement[this.elementId], function (e) {
              return e.id == this.id
            }.bind(this))
            this.element = jsPlumb.getDOMElement(el)
            this.elementId = _jsPlumb.getId(this.element)                         
            _jsPlumb.anchorManager.rehomeEndpoint(this, curId, this.element)
            _jsPlumb.dragManager.endpointAdded(this.element)            
            _ju.addToList(params.endpointsByElement, parentId, this)            
            return this
        };

        /**
         * private but must be exposed.
         */
      this.makeInPlaceCopy = function () {
          var loc = this.anchor.getCurrentLocation({element: this}),
              o = this.anchor.getOrientation(this),
              acc = this.anchor.getCssClass(),
              inPlaceAnchor = {
                  bind: function () { },
                  compute: function () { return [ loc[0], loc[1] ] },
                  getCurrentLocation: function () { return [ loc[0], loc[1] ] },
                  getOrientation: function () { return o },
                  getCssClass: function () { return acc }
                }

            return _newEndpoint({
              dropOptions: params.dropOptions,
              anchor: inPlaceAnchor,
              source: this.element,
              paintStyle: this.getPaintStyle(),
              endpoint: params.hideOnDrag ? 'Blank' : this.endpoint,
              _transient: true,
              scope: this.scope
            })
        };

        /**
         * returns a connection from the pool; used when dragging starts.  just gets the head of the array if it can.
         */
      this.connectorSelector = function () {
          var candidate = this.connections[0]
            if (this.isTarget && candidate) return candidate
            else {
              return (this.connections.length < this._jsPlumb.maxConnections) || this._jsPlumb.maxConnections == -1 ? null : candidate
            }
        }        
        
        this.setStyle = this.setPaintStyle        
        
        this.paint = function (params) {
          params = params || {}
            var timestamp = params.timestamp, recalc = !(params.recalc === false)								
            if (!timestamp || this.timestamp !== timestamp) {

              var info = _jsPlumb.updateOffset({ elId: this.elementId, timestamp: timestamp })

                var xy = params.offset ? params.offset.o : info.o
                if (xy != null) {
                  var ap = params.anchorPoint, connectorPaintStyle = params.connectorPaintStyle
                    if (ap == null) {
                      var wh = params.dimensions || info.s,
                          anchorParams = { xy: [ xy.left, xy.top ], wh: wh, element: this, timestamp: timestamp }
                        if (recalc && this.anchor.isDynamic && this.connections.length > 0) {
                          var c = findConnectionToUseForDynamicAnchor(this, params.elementWithPrecedence),
                              oIdx = c.endpoints[0] == this ? 1 : 0,
                              oId = oIdx === 0 ? c.sourceId : c.targetId,
                              oInfo = _jsPlumb.getCachedData(oId),
                              oOffset = oInfo.o, oWH = oInfo.s
                            anchorParams.txy = [ oOffset.left, oOffset.top ]
                            anchorParams.twh = oWH
                            anchorParams.tElement = c.endpoints[oIdx]
                        }
                      ap = this.anchor.compute(anchorParams)
                    }

                  this.endpoint.compute(ap, this.anchor.getOrientation(this), this._jsPlumb.paintStyleInUse, connectorPaintStyle || this.paintStyleInUse)
                    this.endpoint.paint(this._jsPlumb.paintStyleInUse, this.anchor)					
                    this.timestamp = timestamp

                    // paint overlays
                    for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
                      var o = this._jsPlumb.overlays[i]
                        if (o.isVisible()) {
                          this._jsPlumb.overlayPlacements[i] = o.draw(this.endpoint, this._jsPlumb.paintStyleInUse)
                            o.paint(this._jsPlumb.overlayPlacements[i])    
                        }
                    }
                }
            }
        }

        this.repaint = this.paint 

        var draggingInitialised = false
        this.initDraggable = function () {
            // is this a connection source? we make it draggable and have the
            // drag listener maintain a connection with a floating endpoint.
          if (!draggingInitialised && jsPlumb.isDragSupported(this.element)) {
              var placeholderInfo = { id: null, element: null },
                  jpc = null,
                  existingJpc = false,
                  existingJpcParams = null,
                  _dragHandler = _makeConnectionDragHandler(placeholderInfo, _jsPlumb),
                  dragOptions = params.dragOptions || {},
                  defaultOpts = {},
                  startEvent = jsPlumb.dragEvents.start,
                  stopEvent = jsPlumb.dragEvents.stop,
                  dragEvent = jsPlumb.dragEvents.drag

                var start = function () {
                // drag might have started on an endpoint that is not actually a source, but which has
                // one or more connections.
                  jpc = this.connectorSelector()
                    var _continue = true
                    // if not enabled, return
                    if (!this.isEnabled()) _continue = false
                    // if no connection and we're not a source - or temporarily a source, as is the case with makeSource - return.
                    if (jpc == null && !this.isSource && !this.isTemporarySource) _continue = false
                    // otherwise if we're full and not allowed to drag, also return false.
                    if (this.isSource && this.isFull() && !this.dragAllowedWhenFull) _continue = false
                    // if the connection was setup as not detachable or one of its endpoints
                    // was setup as connectionsDetachable = false, or Defaults.ConnectionsDetachable
                    // is set to false...
                    if (jpc != null && !jpc.isDetachable()) _continue = false

                    if (_continue === false) {
                        // this is for mootools and yui. returning false from this causes jquery to stop drag.
                        // the events are wrapped in both mootools and yui anyway, but i don't think returning
                        // false from the start callback would stop a drag.
                      if (_jsPlumb.stopDrag) _jsPlumb.stopDrag(this.canvas)
                        _dragHandler.stopDrag()
                        return false
                    }

                    // clear hover for all connections for this endpoint before continuing.
                  for (var i = 0; i < this.connections.length; i++)
                      {this.connections[i].setHover(false);}

                  this.addClass('endpointDrag')
                    _jsPlumb.setConnectionBeingDragged(true)

                    // if we're not full but there was a connection, make it null. we'll create a new one.
                    if (jpc && !this.isFull() && this.isSource) jpc = null

                    _jsPlumb.updateOffset({ elId: this.elementId })
                    inPlaceCopy = this.makeInPlaceCopy()
                    inPlaceCopy.referenceEndpoint = this
                    inPlaceCopy.paint()                                                                
                    
                    _makeDraggablePlaceholder(placeholderInfo, _jsPlumb)
                    
                    // set the offset of this div to be where 'inPlaceCopy' is, to start with.
                    // TODO merge this code with the code in both Anchor and FloatingAnchor, because it
                    // does the same stuff.
                    var ipcoel = _gel(inPlaceCopy.canvas),
                      ipco = jsPlumbAdapter.getOffset(ipcoel, this._jsPlumb.instance),
                      canvasElement = _gel(this.canvas)                               
                        
                    jsPlumbAdapter.setPosition(placeholderInfo.element, ipco)
                    
                    // when using makeSource and a parent, we first draw the source anchor on the source element, then
                    // move it to the parent.  note that this happens after drawing the placeholder for the
                    // first time.
                    if (this.parentAnchor) this.anchor = _jsPlumb.makeAnchor(this.parentAnchor, this.elementId, _jsPlumb)
                    
                    // store the id of the dragging div and the source element. the drop function will pick these up.                   
                    _jsPlumb.setAttribute(this.canvas, 'dragId', placeholderInfo.id)
                    _jsPlumb.setAttribute(this.canvas, 'elId', this.elementId)

                    this._jsPlumb.floatingEndpoint = _makeFloatingEndpoint(this.getPaintStyle(), this.anchor, this.endpoint, this.canvas, placeholderInfo.element, _jsPlumb, _newEndpoint, this.scope)
                    // TODO we should not know about DOM here. make the library adapter do this (or the 
                        // dom adapter)
                    this.canvas.style.visibility = 'hidden';

                  if (jpc == null) {
                      this.anchor.locked = true
                        this.setHover(false, false)                        
                        // create a connection. one end is this endpoint, the other is a floating endpoint.                    
                        jpc = _newConnection({
                          sourceEndpoint: this,
                          targetEndpoint: this._jsPlumb.floatingEndpoint,
                          source: this.endpointWillMoveTo || this.element,  // for makeSource with parent option.  ensure source element is represented correctly.
                          target: placeholderInfo.element,
                          anchors: [ this.anchor, this._jsPlumb.floatingEndpoint.anchor ],
                          paintStyle: params.connectorStyle, // this can be null. Connection will use the default.
                          hoverPaintStyle: params.connectorHoverStyle,
                          connector: params.connector, // this can also be null. Connection will use the default.
                          overlays: params.connectorOverlays,
                          type: this.connectionType,
                          cssClass: this.connectorClass,
                          hoverClass: this.connectorHoverClass
                        })
                        //jpc.pending = true; // mark this connection as not having been established.
                        jpc.addClass(_jsPlumb.draggingClass)
                        this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass)
                        // fire an event that informs that a connection is being dragged
                        _jsPlumb.fire('connectionDrag', jpc)

                    } else {
                      existingJpc = true
                        jpc.setHover(false)
                        // new anchor idx
                        var anchorIdx = jpc.endpoints[0].id == this.id ? 0 : 1
                        this.detachFromConnection(jpc, null, true)                         // detach from the connection while dragging is occurring. but dont cleanup automatically.
                                                
                        // store the original scope (issue 57)
                        var dragScope = _jsPlumb.getDragScope(canvasElement)
                        _jsPlumb.setAttribute(this.canvas, 'originalScope', dragScope)
                        // now we want to get this endpoint's DROP scope, and set it for now: we can only be dropped on drop zones
                        // that have our drop scope (issue 57).
                        var dropScope = _jsPlumb.getDropScope(canvasElement)
                        _jsPlumb.setDragScope(canvasElement, dropScope)
                        //*/

                        // fire an event that informs that a connection is being dragged. we do this before
                        // replacing the original target with the floating element info.
                        _jsPlumb.fire('connectionDrag', jpc)
                
                        // now we replace ourselves with the temporary div we created above:
                        if (anchorIdx === 0) {
                          existingJpcParams = [ jpc.source, jpc.sourceId, canvasElement, dragScope ]
                            jpc.source = placeholderInfo.element
                            jpc.sourceId = placeholderInfo.id
                        } else {
                          existingJpcParams = [ jpc.target, jpc.targetId, canvasElement, dragScope ]
                            jpc.target = placeholderInfo.element
                            jpc.targetId = placeholderInfo.id
                        }

                        // lock the other endpoint; if it is dynamic it will not move while the drag is occurring.
                      jpc.endpoints[anchorIdx === 0 ? 1 : 0].anchor.locked = true
                        // store the original endpoint and assign the new floating endpoint for the drag.
                        jpc.suspendedEndpoint = jpc.endpoints[anchorIdx]
                        
                        // PROVIDE THE SUSPENDED ELEMENT, BE IT A SOURCE OR TARGET (ISSUE 39)
                        jpc.suspendedElement = jpc.endpoints[anchorIdx].getElement()
                        jpc.suspendedElementId = jpc.endpoints[anchorIdx].elementId
                        jpc.suspendedElementType = anchorIdx === 0 ? 'source' : 'target';

                      jpc.suspendedEndpoint.setHover(false)
                        this._jsPlumb.floatingEndpoint.referenceEndpoint = jpc.suspendedEndpoint
                        jpc.endpoints[anchorIdx] = this._jsPlumb.floatingEndpoint

                        jpc.addClass(_jsPlumb.draggingClass)
                        this._jsPlumb.floatingEndpoint.addClass(_jsPlumb.draggingClass)                    
                    }

                    // register it and register connection on it.
                  _jsPlumb.floatingConnections[placeholderInfo.id] = jpc
                    _jsPlumb.anchorManager.addFloatingConnection(placeholderInfo.id, jpc)               
                    // only register for the target endpoint; we will not be dragging the source at any time
                    // before this connection is either discarded or made into a permanent connection.
                    _ju.addToList(params.endpointsByElement, placeholderInfo.id, this._jsPlumb.floatingEndpoint)
                    // tell jsplumb about it
                    _jsPlumb.currentlyDragging = true
                }.bind(this)

                var stop = function () {
                  _jsPlumb.setConnectionBeingDragged(false)
                    // if no endpoints, jpc already cleaned up.
                    if (jpc && jpc.endpoints != null) {
                        // get the actual drop event (decode from library args to stop function)
                      var originalEvent = _jsPlumb.getDropEvent(arguments)
                        // unlock the other endpoint (if it is dynamic, it would have been locked at drag start)
                        var idx = _jsPlumb.getFloatingAnchorIndex(jpc)
                        jpc.endpoints[idx === 0 ? 1 : 0].anchor.locked = false
                        // TODO: Dont want to know about css classes inside jsplumb, ideally.
                        jpc.removeClass(_jsPlumb.draggingClass)

                        // if we have the floating endpoint then the connection has not been dropped
                        // on another endpoint.  If it is a new connection we throw it away. If it is an
                        // existing connection we check to see if we should reattach it, throwing it away
                        // if not.
                        if (this._jsPlumb && (jpc.deleteConnectionNow || jpc.endpoints[idx] == this._jsPlumb.floatingEndpoint)) {
                            // 6a. if the connection was an existing one...
                          if (existingJpc && jpc.suspendedEndpoint) {
                                // fix for issue35, thanks Sylvain Gizard: when firing the detach event make sure the
                                // floating endpoint has been replaced.
                              if (idx === 0) {
                                  jpc.source = existingJpcParams[0]
                                    jpc.sourceId = existingJpcParams[1]
                                } else {
                                  jpc.target = existingJpcParams[0]
                                    jpc.targetId = existingJpcParams[1]
                                }

                              var fe = this._jsPlumb.floatingEndpoint // store for later removal.
                                // restore the original scope (issue 57)
                                _jsPlumb.setDragScope(existingJpcParams[2], existingJpcParams[3])
                                jpc.endpoints[idx] = jpc.suspendedEndpoint
                                // IF the connection should be reattached, or the other endpoint refuses detach, then
                                // reset the connection to its original state
                                if (jpc.isReattach() || jpc._forceReattach || jpc._forceDetach || !jpc.endpoints[idx === 0 ? 1 : 0].detach(jpc, false, false, true, originalEvent)) {
                                  jpc.setHover(false)
                                    jpc._forceDetach = null
                                    jpc._forceReattach = null
                                    this._jsPlumb.floatingEndpoint.detachFromConnection(jpc)
                                    jpc.suspendedEndpoint.addConnection(jpc)
                                    _jsPlumb.repaint(existingJpcParams[1])
                                }                                else
                                    {_jsPlumb.deleteObject({endpoint:fe});}
                            }
                        }

                        // remove the element associated with the floating endpoint
                        // (and its associated floating endpoint and visual artefacts)
                      _jsPlumb.remove(placeholderInfo.element, false)
                        // remove the inplace copy
                        _jsPlumb.deleteObject({endpoint: inPlaceCopy})

                        // makeTargets sets this flag, to tell us we have been replaced and should delete ourself.
                        if (this.deleteAfterDragStop) {
                          _jsPlumb.deleteObject({endpoint: this})
                        }                        else {
                          if (this._jsPlumb) {
                              this._jsPlumb.floatingEndpoint = null
                                // repaint this endpoint.
                                // make our canvas visible (TODO: hand off to library; we should not know about DOM)
                                this.canvas.style.visibility = 'visible';
                                // unlock our anchor
                              this.anchor.locked = false
                                this.paint({recalc: false})
                            }
                        }

                        // although the connection is no longer valid, there are use cases where this is useful.
                      _jsPlumb.fire('connectionDragStop', jpc, originalEvent)

                        // tell jsplumb that dragging is finished.
                        _jsPlumb.currentlyDragging = false

                        jpc = null
                    }
                }.bind(this)

                dragOptions = jsPlumb.extend(defaultOpts, dragOptions)
                dragOptions.scope = this.scope || dragOptions.scope
                dragOptions[startEvent] = _ju.wrap(dragOptions[startEvent], start, false)
                // extracted drag handler function so can be used by makeSource
                dragOptions[dragEvent] = _ju.wrap(dragOptions[dragEvent], _dragHandler.drag)
                dragOptions[stopEvent] = _ju.wrap(dragOptions[stopEvent], stop)

                dragOptions.canDrag = function () {
                  return this.isSource || this.isTemporarySource || (this.isTarget && this.connections.length > 0)
                }.bind(this)

                _jsPlumb.initDraggable(this.canvas, dragOptions, 'internal')

                this.canvas._jsPlumbRelatedElement = this.element

                draggingInitialised = true
            }
        }

        // if marked as source or target at create time, init the dragging.
        if (this.isSource || this.isTarget || this.isTemporarySource)
          {this.initDraggable();}

        // pulled this out into a function so we can reuse it for the inPlaceCopy canvas; you can now drop detached connections
        // back onto the endpoint you detached it from.
      var _initDropTarget = function (canvas, forceInit, isTransient, endpoint) {
          if ((this.isTarget || forceInit) && jsPlumb.isDropSupported(this.element)) {
              var dropOptions = params.dropOptions || _jsPlumb.Defaults.DropOptions || jsPlumb.Defaults.DropOptions
                dropOptions = jsPlumb.extend({}, dropOptions)
                dropOptions.scope = dropOptions.scope || this.scope
                var dropEvent = jsPlumb.dragEvents.drop,
                  overEvent = jsPlumb.dragEvents.over,
                  outEvent = jsPlumb.dragEvents.out,
                  _ep = this,
                  drop = _jsPlumb.EndpointDropHandler({
                      getEndpoint: function () { return _ep },
                      jsPlumb: _jsPlumb,
                      enabled: function () {
                          return endpoint != null ? endpoint.isEnabled() : true
                        },
                      isFull: function () {
                          return endpoint.isFull()
                        },
                      element: this.element,
                      elementId: this.elementId,
                      isSource: this.isSource,
                      isTarget: this.isTarget,
                      addClass: function (clazz) {
                          _ep.addClass(clazz)
                        },
                      removeClass: function (clazz) {
                          _ep.removeClass(clazz)
                        },
                      isDropAllowed: function () {
                          return _ep.isDropAllowed.apply(_ep, arguments)
                        }
                    })
                
                dropOptions[dropEvent] = _ju.wrap(dropOptions[dropEvent], drop)
                dropOptions[overEvent] = _ju.wrap(dropOptions[overEvent], function () {
                  var draggable = jsPlumb.getDragObject(arguments),
                      id = _jsPlumb.getAttribute(jsPlumb.getDOMElement(draggable), 'dragId'),
                      _jpc = _jsPlumb.floatingConnections[id]
                        
                    if (_jpc != null) {
                      var idx = _jsPlumb.getFloatingAnchorIndex(_jpc)
                        // here we should fire the 'over' event if we are a target and this is a new connection,
                        // or we are the same as the floating endpoint.								
                        var _cont = (this.isTarget && idx !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id)
                        if (_cont) {
                          var bb = _jsPlumb.checkCondition('checkDropAllowed', {
                              sourceEndpoint: _jpc.endpoints[idx],
                              targetEndpoint: this,
                              connection: _jpc
                            }) 
                            this[(bb ? 'add' : 'remove') + 'Class'](_jsPlumb.endpointDropAllowedClass)
                            this[(bb ? 'remove' : 'add') + 'Class'](_jsPlumb.endpointDropForbiddenClass)
                            _jpc.endpoints[idx].anchor.over(this.anchor, this)
                        }
                    }
                }.bind(this))	

                dropOptions[outEvent] = _ju.wrap(dropOptions[outEvent], function () {
                  var draggable = jsPlumb.getDragObject(arguments),
                      id = draggable == null ? null : _jsPlumb.getAttribute(jsPlumb.getDOMElement(draggable), 'dragId'),
                      _jpc = id ? _jsPlumb.floatingConnections[id] : null
                        
                    if (_jpc != null) {
                      var idx = _jsPlumb.getFloatingAnchorIndex(_jpc)
                        var _cont = (this.isTarget && idx !== 0) || (_jpc.suspendedEndpoint && this.referenceEndpoint && this.referenceEndpoint.id == _jpc.suspendedEndpoint.id)
                        if (_cont) {
                          this.removeClass(_jsPlumb.endpointDropAllowedClass)
                            this.removeClass(_jsPlumb.endpointDropForbiddenClass)
                            _jpc.endpoints[idx].anchor.out()
                        }
                    }
                }.bind(this))

                _jsPlumb.initDroppable(canvas, dropOptions, 'internal', isTransient)
            }
        }.bind(this)
        
        // initialise the endpoint's canvas as a drop target.  this will be ignored if the endpoint is not a target or drag is not supported.
        if (!this.anchor.isFloating)
          {_initDropTarget(_gel(this.canvas), true, !(params._transient || this.anchor.isFloating), this);}

        // finally, set type if it was provided
      if (params.type)
           {this.addType(params.type, params.data, _jsPlumb.isSuspendDrawing());}

      return this        					
    };

  jsPlumbUtil.extend(jsPlumb.Endpoint, OverlayCapableJsPlumbUIComponent, {
      getTypeDescriptor: function () { return 'endpoint'; },
      isVisible: function () { return this._jsPlumb.visible },
      setVisible: function (v, doNotChangeConnections, doNotNotifyOtherEndpoint) {
          this._jsPlumb.visible = v
            if (this.canvas) this.canvas.style.display = v ? 'block' : 'none';
          this[v ? 'showOverlays' : 'hideOverlays']()
            if (!doNotChangeConnections) {
              for (var i = 0; i < this.connections.length; i++) {
                  this.connections[i].setVisible(v)
                    if (!doNotNotifyOtherEndpoint) {
                      var oIdx = this === this.connections[i].endpoints[0] ? 1 : 0
                        // only change the other endpoint if this is its only connection.
                        if (this.connections[i].endpoints[oIdx].connections.length == 1) this.connections[i].endpoints[oIdx].setVisible(v, true, true)
                    }
                }
            }
        },
      getAttachedElements: function () {
          return this.connections
        },
      applyType: function (t) {
          this.setPaintStyle(t.endpointStyle || t.paintStyle)
            this.setHoverPaintStyle(t.endpointHoverStyle || t.hoverPaintStyle)
            if (t.maxConnections != null) this._jsPlumb.maxConnections = t.maxConnections
            if (t.scope) this.scope = t.scope
            jsPlumb.extend(this, t, typeParameters)
            if (t.anchor) {
              this.anchor = this._jsPlumb.instance.makeAnchor(t.anchor)
            }
          if (t.cssClass != null && this.canvas) this._jsPlumb.instance.addClass(this.canvas, t.cssClass)
        },
      isEnabled: function () { return this._jsPlumb.enabled },
      setEnabled: function (e) { this._jsPlumb.enabled = e },
      cleanup: function () {
          jsPlumbAdapter.removeClass(this.element, this._jsPlumb.instance.endpointAnchorClassPrefix + '_' + this._jsPlumb.currentAnchorClass)            
            this.anchor = null
            this.endpoint.cleanup()
            this.endpoint.destroy()
            this.endpoint = null
            // drag/drop
            var i = jsPlumb.getElementObject(this.canvas)              
            this._jsPlumb.instance.destroyDraggable(i, 'internal')
            this._jsPlumb.instance.destroyDroppable(i, 'internal')
        },
      setHover: function (h) {
          if (this.endpoint && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged())
              {this.endpoint.setHover(h);}
        },
      isFull: function () {
          return !(this.isFloating() || this._jsPlumb.maxConnections < 1 || this.connections.length < this._jsPlumb.maxConnections)              
        },
        /**
         * private but needs to be exposed.
         */
      isFloating: function () {
          return this.anchor != null && this.anchor.isFloating
        },
      isConnectedTo: function (endpoint) {
          var found = false
            if (endpoint) {
              for (var i = 0; i < this.connections.length; i++) {
                  if (this.connections[i].endpoints[1] == endpoint || this.connections[i].endpoints[0] == endpoint) {
                      found = true
                        break;
                    }
                }
            }
          return found
        },
      getConnectionCost: function () { return this._jsPlumb.connectionCost },
      setConnectionCost: function (c) {
          this._jsPlumb.connectionCost = c 
        },
      areConnectionsDirected: function () { return this._jsPlumb.connectionsDirected },
      setConnectionsDirected: function (b) { this._jsPlumb.connectionsDirected = b },
      setElementId: function (_elId) {
          this.elementId = _elId
            this.anchor.elementId = _elId
        },
      setReferenceElement: function (_el) {
          this.element = jsPlumb.getDOMElement(_el)
        },
      setDragAllowedWhenFull: function (allowed) {
          this.dragAllowedWhenFull = allowed
        },
      equals: function (endpoint) {
          return this.anchor.equals(endpoint.anchor)
        },
      getUuid: function () {
          return this._jsPlumb.uuid
        },
      computeAnchor: function (params) {
          return this.anchor.compute(params)
        }
    })

    jsPlumbInstance.prototype.EndpointDropHandler = function (dhParams) {
      return function (e) {
          var _jsPlumb = dhParams.jsPlumb

            // remove the classes that are added dynamically. drop is neither forbidden nor allowed now that
            // the drop is finishing.
            // makeTarget:probably keep these. 'this' would refer to the DOM element though
            dhParams.removeClass(_jsPlumb.endpointDropAllowedClass)
            dhParams.removeClass(_jsPlumb.endpointDropForbiddenClass)

            var originalEvent = _jsPlumb.getDropEvent(arguments),
              draggable = _jsPlumb.getDOMElement(_jsPlumb.getDragObject(arguments)),
              id = _jsPlumb.getAttribute(draggable, 'dragId'),
              elId = _jsPlumb.getAttribute(draggable, 'elId'),
              scope = _jsPlumb.getAttribute(draggable, 'originalScope'),
              jpc = _jsPlumb.floatingConnections[id]

            if (jpc == null) return
            var _ep = dhParams.getEndpoint(jpc)

            if (dhParams.onDrop) dhParams.onDrop(jpc)

            // if this is a drop back where the connection came from, mark it force rettach and
            // return; the stop handler will reattach. without firing an event.
            var redrop = jpc.suspendedEndpoint && (jpc.suspendedEndpoint.id == _ep.id ||
                _ep.referenceEndpoint && jpc.suspendedEndpoint.id == _ep.referenceEndpoint.id) 
            if (redrop) {
              jpc._forceReattach = true
                jpc.setHover(false)
                return;
            }

          var idx = _jsPlumb.getFloatingAnchorIndex(jpc)

            // restore the original scope if necessary (issue 57)
            if (scope) _jsPlumb.setDragScope(draggable, scope)

            // if the target of the drop is full, fire an event (we abort below)
            // makeTarget: keep.
            if (dhParams.isFull(e)) {
              _ep.fire('maxConnections', {
                  endpoint: this,
                  connection: jpc,
                  maxConnections: _ep._jsPlumb.maxConnections
                }, originalEvent)
            }

          if (!dhParams.isFull() && !(idx === 0 && !dhParams.isSource) && !(idx == 1 && !dhParams.isTarget) && dhParams.enabled()) {
              var _doContinue = true
                // if this is an existing connection and detach is not allowed we won't continue. The connection's
                // endpoints have been reinstated; everything is back to how it was.
                if (jpc.suspendedEndpoint && jpc.suspendedEndpoint.id != _ep.id) {
                  if (!jpc.isDetachAllowed(jpc) || !jpc.endpoints[idx].isDetachAllowed(jpc) || !jpc.suspendedEndpoint.isDetachAllowed(jpc) || !_jsPlumb.checkCondition('beforeDetach', jpc))
                      {_doContinue = false;}
                }

                // these have to be set before testing for beforeDrop.
              if (idx === 0) {
                  jpc.source = dhParams.element
                    jpc.sourceId = dhParams.elementId
                } else {
                  jpc.target = dhParams.element
                    jpc.targetId = dhParams.elementId
                }

// ------------ wrap the execution path in a function so we can support asynchronous beforeDrop

              var continueFunction = function () {
                    // remove this jpc from the current endpoint, which is a floating endpoint that we will
                    // subsequently discard.
                  jpc.endpoints[idx].detachFromConnection(jpc)

                    // if there's a suspended endpoint, detach it from the connection.
                    if (jpc.suspendedEndpoint) jpc.suspendedEndpoint.detachFromConnection(jpc)
                    // TODO why?

                    jpc.endpoints[idx] = _ep
                    _ep.addConnection(jpc)

                    // copy our parameters in to the connection:
                    var params = _ep.getParameters()
                    for (var aParam in params)
                      {jpc.setParameter(aParam, params[aParam]);}

                  if (!jpc.suspendedEndpoint) {
                        // if not an existing connection and
                      if (params.draggable)
                          {_jsPlumb.initDraggable(this.element, dragOptions, "internal", _jsPlumb);}
                    }                    else {
                      var suspendedElementId = jpc.suspendedEndpoint.elementId
                        _jsPlumb.fireMoveEvent({
                          index: idx,
                          originalSourceId: idx === 0 ? suspendedElementId : jpc.sourceId,
                          newSourceId: idx === 0 ? _ep.elementId : jpc.sourceId,
                          originalTargetId: idx == 1 ? suspendedElementId : jpc.targetId,
                          newTargetId: idx == 1 ? _ep.elementId : jpc.targetId,
                          originalSourceEndpoint: idx === 0 ? jpc.suspendedEndpoint : jpc.endpoints[0],
                          newSourceEndpoint: idx === 0 ? _ep : jpc.endpoints[0],
                          originalTargetEndpoint: idx == 1 ? jpc.suspendedEndpoint : jpc.endpoints[1],
                          newTargetEndpoint: idx == 1 ? _ep : jpc.endpoints[1],
                          connection: jpc
                        }, originalEvent)
                    }

                  if (idx == 1)
                      {_jsPlumb.anchorManager.updateOtherEndpoint(jpc.sourceId, jpc.suspendedElementId, jpc.targetId, jpc);}
                  else
                        {_jsPlumb.anchorManager.sourceChanged(jpc.suspendedEndpoint.elementId, jpc.sourceId, jpc);}

                    // when makeSource has uniqueEndpoint:true, we want to create connections with new endpoints
                    // that are subsequently deleted. So makeSource sets `finalEndpoint`, which is the Endpoint to
                    // which the connection should be attached. The `detachFromConnection` call below results in the
                    // temporary endpoint being cleaned up.
                  if (jpc.endpoints[0].finalEndpoint) {
                      var _toDelete = jpc.endpoints[0]
                        _toDelete.detachFromConnection(jpc)
                        jpc.endpoints[0] = jpc.endpoints[0].finalEndpoint
                        jpc.endpoints[0].addConnection(jpc)
                    }

                    // finalise will inform the anchor manager and also add to
                    // connectionsByScope if necessary.
                    // TODO if this is not set to true, then dragging a connection's target to a new
                    // target causes the connection to be forgotten. however if it IS set to true, then
                    // the opposite happens: dragging by source causes the connection to get forgotten
                    // about and then if you delete it jsplumb breaks.
                  _jsPlumb.finaliseConnection(jpc, null, originalEvent/*, true */)
                    jpc.setHover(false)

                }.bind(this)

                var dontContinueFunction = function () {
                    // otherwise just put it back on the endpoint it was on before the drag.
                  if (jpc.suspendedEndpoint) {
                      jpc.endpoints[idx] = jpc.suspendedEndpoint
                        jpc.setHover(false)
                        jpc._forceDetach = true
                        if (idx === 0) {
                          jpc.source = jpc.suspendedEndpoint.element
                            jpc.sourceId = jpc.suspendedEndpoint.elementId
                        } else {
                          jpc.target = jpc.suspendedEndpoint.element
                            jpc.targetId = jpc.suspendedEndpoint.elementId
                        }
                      jpc.suspendedEndpoint.addConnection(jpc)

                        _jsPlumb.repaint(jpc.sourceId)
                        jpc._forceDetach = false
                    }
                }

// --------------------------------------
                // now check beforeDrop.  this will be available only on Endpoints that are setup to
                // have a beforeDrop condition (although, secretly, under the hood all Endpoints and
                // the Connection have them, because they are on jsPlumbUIComponent.  shhh!), because
                // it only makes sense to have it on a target endpoint.
                _doContinue = _doContinue && dhParams.isDropAllowed(jpc.sourceId, jpc.targetId, jpc.scope, jpc, _ep)// && jpc.pending;

                if (_doContinue) {
                  continueFunction()
                }                else {
                  dontContinueFunction()
                }
            }
          _jsPlumb.currentlyDragging = false
        };
    }
})()

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the code for Connections.
 *
 * Copyright (c) 2010 - 2014 jsPlumb (hello@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://jsplumb.org
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  'use strict';

  var makeConnector = function (_jsPlumb, renderMode, connectorName, connectorArgs, forComponent) {
        if (!_jsPlumb.Defaults.DoNotThrowErrors && jsPlumb.Connectors[renderMode][connectorName] == null)
              {throw { msg:"jsPlumb: unknown connector type '" + connectorName + "'" };}

        return new jsPlumb.Connectors[renderMode][connectorName](connectorArgs, forComponent)
        },
      _makeAnchor = function (anchorParams, elementId, _jsPlumb) {
          return (anchorParams) ? _jsPlumb.makeAnchor(anchorParams, elementId, _jsPlumb) : null
        };

  jsPlumb.Connection = function (params) {
      var _newEndpoint = params.newEndpoint, _ju = jsPlumbUtil

        this.connector = null
        this.idPrefix = '_jsplumb_c_';
      this.defaultLabelLocation = 0.5
        this.defaultOverlayKeys = ['Overlays', 'ConnectionOverlays']
        // if a new connection is the result of moving some existing connection, params.previousConnection
        // will have that Connection in it. listeners for the jsPlumbConnection event can look for that
        // member and take action if they need to.
        this.previousConnection = params.previousConnection
        this.source = jsPlumb.getDOMElement(params.source)
        this.target = jsPlumb.getDOMElement(params.target)
        // sourceEndpoint and targetEndpoint override source/target, if they are present. but 
        // source is not overridden if the Endpoint has declared it is not the final target of a connection;
        // instead we use the source that the Endpoint declares will be the final source element.
        if (params.sourceEndpoint) this.source = params.sourceEndpoint.endpointWillMoveTo || params.sourceEndpoint.getElement()            
        if (params.targetEndpoint) this.target = params.targetEndpoint.getElement()        

        OverlayCapableJsPlumbUIComponent.apply(this, arguments)

        this.sourceId = this._jsPlumb.instance.getId(this.source)
        this.targetId = this._jsPlumb.instance.getId(this.target)
        this.scope = params.scope // scope may have been passed in to the connect call. if it wasn't, we will pull it from the source endpoint, after having initialised the endpoints.            
        this.endpoints = []
        this.endpointStyles = []
            
        var _jsPlumb = this._jsPlumb.instance

        _jsPlumb.manage(this.sourceId, this.source)
        _jsPlumb.manage(this.targetId, this.target)

        this._jsPlumb.visible = true
        this._jsPlumb.editable = params.editable === true    
        this._jsPlumb.params = {
          cssClass: params.cssClass,
          container: params.container,
          'pointer-events': params['pointer-events'],
          editorParams: params.editorParams
        }   
        this._jsPlumb.lastPaintedAt = null
        this.getDefaultType = function () {
          return {
              parameters: {},
              scope: null,
              detachable: this._jsPlumb.instance.Defaults.ConnectionsDetachable,
              rettach: this._jsPlumb.instance.Defaults.ReattachConnections,
              paintStyle: this._jsPlumb.instance.Defaults.PaintStyle || jsPlumb.Defaults.PaintStyle,
              connector: this._jsPlumb.instance.Defaults.Connector || jsPlumb.Defaults.Connector,
              hoverPaintStyle: this._jsPlumb.instance.Defaults.HoverPaintStyle || jsPlumb.Defaults.HoverPaintStyle,
              overlays: this._jsPlumb.instance.Defaults.ConnectorOverlays || jsPlumb.Defaults.ConnectorOverlays
            }
        };

	// listen to mouseover and mouseout events passed from the container delegate.
      this.bind('mouseover', function () { this.setHover(true)}.bind(this))
        this.bind('mouseout', function () { this.setHover(false)}.bind(this))
        
// INITIALISATION CODE			
                            
        // wrapped the main function to return null if no input given. this lets us cascade defaults properly.
        
        this.makeEndpoint = function (isSource, el, elId, ep) {
          elId = elId || this._jsPlumb.instance.getId(el)
            return this.prepareEndpoint(_jsPlumb, _newEndpoint, this, ep, isSource ? 0 : 1, params, el, elId)
        };

      var eS = this.makeEndpoint(true, this.source, this.sourceId, params.sourceEndpoint),
          eT = this.makeEndpoint(false, this.target, this.targetId, params.targetEndpoint)
        
        if (eS) _ju.addToList(params.endpointsByElement, this.sourceId, eS)
        if (eT) _ju.addToList(params.endpointsByElement, this.targetId, eT)
        // if scope not set, set it to be the scope for the source endpoint.
        if (!this.scope) this.scope = this.endpoints[0].scope
                
        // if explicitly told to (or not to) delete endpoints on detach, override endpoint's preferences
        if (params.deleteEndpointsOnDetach != null) {
          this.endpoints[0]._deleteOnDetach = params.deleteEndpointsOnDetach
            this.endpoints[1]._deleteOnDetach = params.deleteEndpointsOnDetach
        }        else {
            // otherwise, unless the endpoints say otherwise, mark them for deletion.
          if (!this.endpoints[0]._doNotDeleteOnDetach) this.endpoints[0]._deleteOnDetach = true
            if (!this.endpoints[1]._doNotDeleteOnDetach) this.endpoints[1]._deleteOnDetach = true
        }

        // TODO these could surely be refactored into some method that tries them one at a time until something exists
      this.setConnector(this.endpoints[0].connector ||
                          this.endpoints[1].connector ||
                          params.connector ||
                          _jsPlumb.Defaults.Connector ||
                          jsPlumb.Defaults.Connector, true, true)

        if (params.path)
          {this.connector.setPath(params.path);}

      this.setPaintStyle(this.endpoints[0].connectorStyle ||
                           this.endpoints[1].connectorStyle ||
                           params.paintStyle ||
                           _jsPlumb.Defaults.PaintStyle ||
                           jsPlumb.Defaults.PaintStyle, true)
                    
        this.setHoverPaintStyle(this.endpoints[0].connectorHoverStyle ||
                                this.endpoints[1].connectorHoverStyle ||
                                params.hoverPaintStyle ||
                                _jsPlumb.Defaults.HoverPaintStyle ||
                                jsPlumb.Defaults.HoverPaintStyle, true)
        
        this._jsPlumb.paintStyleInUse = this.getPaintStyle()
        
        var _suspendedAt = _jsPlumb.getSuspendedAt()
//*
        if (!_jsPlumb.isSuspendDrawing()) {
            // paint the endpoints
          var myInfo = _jsPlumb.getCachedData(this.sourceId),
              myOffset = myInfo.o, myWH = myInfo.s,
              otherInfo = _jsPlumb.getCachedData(this.targetId),
              otherOffset = otherInfo.o,
              otherWH = otherInfo.s,
              initialTimestamp = _suspendedAt || _jsPlumb.timestamp(),
              anchorLoc = this.endpoints[0].anchor.compute({
                  xy: [ myOffset.left, myOffset.top ],
wh: myWH,
element: this.endpoints[0],
                  elementId: this.endpoints[0].elementId,
                  txy: [ otherOffset.left, otherOffset.top ],
twh: otherWH,
tElement: this.endpoints[1],
                  timestamp: initialTimestamp
                })

            this.endpoints[0].paint({ anchorLoc: anchorLoc, timestamp: initialTimestamp })

            anchorLoc = this.endpoints[1].anchor.compute({
              xy: [ otherOffset.left, otherOffset.top ],
wh: otherWH,
element: this.endpoints[1],
              elementId: this.endpoints[1].elementId,
              txy: [ myOffset.left, myOffset.top ],
twh: myWH,
tElement: this.endpoints[0],
              timestamp: initialTimestamp
            })
            this.endpoints[1].paint({ anchorLoc: anchorLoc, timestamp: initialTimestamp })
        }
        //* /

// END INITIALISATION CODE

// DETACHABLE
      this._jsPlumb.detachable = _jsPlumb.Defaults.ConnectionsDetachable
        if (params.detachable === false) this._jsPlumb.detachable = false
        if (this.endpoints[0].connectionsDetachable === false) this._jsPlumb.detachable = false
        if (this.endpoints[1].connectionsDetachable === false) this._jsPlumb.detachable = false                
// REATTACH
        this._jsPlumb.reattach = params.reattach || this.endpoints[0].reattachConnections || this.endpoints[1].reattachConnections || _jsPlumb.Defaults.ReattachConnections
// COST + DIRECTIONALITY
        // if cost not supplied, try to inherit from source endpoint
        this._jsPlumb.cost = params.cost || this.endpoints[0].getConnectionCost()			        
        this._jsPlumb.directed = params.directed
        // inherit directed flag if set no source endpoint
        if (params.directed == null) this._jsPlumb.directed = this.endpoints[0].areConnectionsDirected()        
// END COST + DIRECTIONALITY
                    
// PARAMETERS						
        // merge all the parameters objects into the connection.  parameters set
        // on the connection take precedence; then source endpoint params, then
        // finally target endpoint params.
        // TODO jsPlumb.extend could be made to take more than two args, and it would
        // apply the second through nth args in order.
        var _p = jsPlumb.extend({}, this.endpoints[1].getParameters())
        jsPlumb.extend(_p, this.endpoints[0].getParameters())
        jsPlumb.extend(_p, this.getParameters())
        this.setParameters(_p)
// END PARAMETERS

// PAINTING
                  
        // the very last thing we do is apply types, if there are any.
        var _types = [params.type, this.endpoints[0].connectionType, this.endpoints[1].connectionType ].join(' ')
        if (/[^\s]/.test(_types))
          {this.addType(_types, params.data, true);}

// END PAINTING
    }

    jsPlumbUtil.extend(jsPlumb.Connection, OverlayCapableJsPlumbUIComponent, {
      applyType: function (t, doNotRepaint) {
          if (t.detachable != null) this.setDetachable(t.detachable)
            if (t.reattach != null) this.setReattach(t.reattach)
            if (t.scope) this.scope = t.scope
            this.setConnector(t.connector, doNotRepaint)
            if (t.cssClass != null && this.canvas) this._jsPlumb.instance.addClass(this.canvas, t.cssClass)
            if (t.anchor) {
              this.endpoints[0].anchor = this._jsPlumb.instance.makeAnchor(t.anchor)
                this.endpoints[1].anchor = this._jsPlumb.instance.makeAnchor(t.anchor)
            }            else if (t.anchors) {
              this.endpoints[0].anchor = this._jsPlumb.instance.makeAnchor(t.anchors[0])
                this.endpoints[1].anchor = this._jsPlumb.instance.makeAnchor(t.anchors[1])
            }
        },
      getTypeDescriptor: function () { return 'connection'; },
      getAttachedElements: function () {
          return this.endpoints
        },
      addClass: function (c, informEndpoints) {
          if (informEndpoints) {
              this.endpoints[0].addClass(c)
                this.endpoints[1].addClass(c) 
                if (this.suspendedEndpoint) this.suspendedEndpoint.addClass(c)                   
            }
          if (this.connector) {
              this.connector.addClass(c)
            }
        },
      removeClass: function (c, informEndpoints) {
          if (informEndpoints) {
              this.endpoints[0].removeClass(c)
                this.endpoints[1].removeClass(c)                    
                if (this.suspendedEndpoint) this.suspendedEndpoint.removeClass(c)
            }
          if (this.connector) {
              this.connector.removeClass(c)
            }
        },
      isVisible: function () { return this._jsPlumb.visible },
      setVisible: function (v) {
          this._jsPlumb.visible = v
            if (this.connector)
              {this.connector.setVisible(v);}
          this.repaint()
        },
      cleanup: function () {
          this.endpoints = null
            this.source = null
            this.target = null                    
            if (this.connector != null) {
              this.connector.cleanup()            
                this.connector.destroy()
            }
          this.connector = null
        },
      isDetachable: function () {
          return this._jsPlumb.detachable === true
        },
      setDetachable: function (detachable) {
          this._jsPlumb.detachable = detachable === true
        },
      isReattach: function () {
          return this._jsPlumb.reattach === true
        },
      setReattach: function (reattach) {
          this._jsPlumb.reattach = reattach === true
        },
      setHover: function (state) {
          if (this.connector && this._jsPlumb && !this._jsPlumb.instance.isConnectionBeingDragged()) {
              this.connector.setHover(state)
                jsPlumbAdapter[state ? 'addClass' : 'removeClass'](this.source, this._jsPlumb.instance.hoverSourceClass)
                jsPlumbAdapter[state ? 'addClass' : 'removeClass'](this.target, this._jsPlumb.instance.hoverTargetClass)
            }
        },
      getCost: function () { return this._jsPlumb.cost },
      setCost: function (c) { this._jsPlumb.cost = c },
      isDirected: function () { return this._jsPlumb.directed === true },
      getConnector: function () { return this.connector },
      setConnector: function (connectorSpec, doNotRepaint, doNotChangeListenerComponent) {
          var _ju = jsPlumbUtil
            if (this.connector != null) {
              this.connector.cleanup()
                this.connector.destroy()
            }

          var connectorArgs = {
                _jsPlumb: this._jsPlumb.instance,
                cssClass: this._jsPlumb.params.cssClass,
                container: this._jsPlumb.params.container,
                'pointer-events': this._jsPlumb.params['pointer-events']
              },
              renderMode = this._jsPlumb.instance.getRenderMode()
            
            if (_ju.isString(connectorSpec))
              {this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec, connectorArgs, this);} // lets you use a string as shorthand.
          else if (_ju.isArray(connectorSpec)) {
              if (connectorSpec.length == 1)
                  {this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], connectorArgs, this);}
              else
                    {this.connector = makeConnector(this._jsPlumb.instance, renderMode, connectorSpec[0], _ju.merge(connectorSpec[1], connectorArgs), this);}
            }

          this.canvas = this.connector.canvas
            this.bgCanvas = this.connector.bgCanvas

            // new: instead of binding listeners per connector, we now just have one delegate on the container.
            // so for that handler we set the connection as the '_jsPlumb' member of the canvas element, and
            // bgCanvas, if it exists, which it does right now in the VML renderer, so it won't from v 2.0.0 onwards.
            if (this.canvas) this.canvas._jsPlumb = this
            if (this.bgCanvas) this.bgCanvas._jsPlumb = this

            if (!doNotChangeListenerComponent) this.setListenerComponent(this.connector)
            if (!doNotRepaint) this.repaint()
        },
      paint: function (params) {
          if (!this._jsPlumb.instance.isSuspendDrawing() && this._jsPlumb.visible) {
              params = params || {}
                var timestamp = params.timestamp,
                    // if the moving object is not the source we must transpose the two references.
                  swap = false,
                  tId = swap ? this.sourceId : this.targetId, sId = swap ? this.targetId : this.sourceId,
                  tIdx = swap ? 0 : 1, sIdx = swap ? 1 : 0

                if (timestamp == null || timestamp != this._jsPlumb.lastPaintedAt) {
                  var sourceInfo = this._jsPlumb.instance.getOffset(sId),
                      targetInfo = this._jsPlumb.instance.getOffset(tId),
                      sE = this.endpoints[sIdx], tE = this.endpoints[tIdx]

                    var sAnchorP = sE.anchor.getCurrentLocation({xy: [sourceInfo.left, sourceInfo.top], wh: [sourceInfo.width, sourceInfo.height], element: sE, timestamp: timestamp}),
                      tAnchorP = tE.anchor.getCurrentLocation({xy: [targetInfo.left, targetInfo.top], wh: [targetInfo.width, targetInfo.height], element: tE, timestamp: timestamp})                                                 
                        
                    this.connector.resetBounds()

                    this.connector.compute({
                      sourcePos: sAnchorP,
                      targetPos: tAnchorP,
                      sourceEndpoint: this.endpoints[sIdx],
                      targetEndpoint: this.endpoints[tIdx],
                      lineWidth: this._jsPlumb.paintStyleInUse.lineWidth,
                      sourceInfo: sourceInfo,
                      targetInfo: targetInfo
                    })

                    var overlayExtents = { minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity }

                    // compute overlays. we do this first so we can get their placements, and adjust the
                    // container if needs be (if an overlay would be clipped)
                    for (var i = 0; i < this._jsPlumb.overlays.length; i++) {
                      var o = this._jsPlumb.overlays[i]
                        if (o.isVisible()) {
                          this._jsPlumb.overlayPlacements[i] = o.draw(this.connector, this._jsPlumb.paintStyleInUse, this.getAbsoluteOverlayPosition(o))
                            overlayExtents.minX = Math.min(overlayExtents.minX, this._jsPlumb.overlayPlacements[i].minX)
                            overlayExtents.maxX = Math.max(overlayExtents.maxX, this._jsPlumb.overlayPlacements[i].maxX)
                            overlayExtents.minY = Math.min(overlayExtents.minY, this._jsPlumb.overlayPlacements[i].minY)
                            overlayExtents.maxY = Math.max(overlayExtents.maxY, this._jsPlumb.overlayPlacements[i].maxY)
                        }
                    }

                  var lineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 1) / 2,
                      outlineWidth = parseFloat(this._jsPlumb.paintStyleInUse.lineWidth || 0),
                      extents = {
                          xmin: Math.min(this.connector.bounds.minX - (lineWidth + outlineWidth), overlayExtents.minX),
                          ymin: Math.min(this.connector.bounds.minY - (lineWidth + outlineWidth), overlayExtents.minY),
                          xmax: Math.max(this.connector.bounds.maxX + (lineWidth + outlineWidth), overlayExtents.maxX),
                          ymax: Math.max(this.connector.bounds.maxY + (lineWidth + outlineWidth), overlayExtents.maxY)
                        }
                    // paint the connector.
                    this.connector.paint(this._jsPlumb.paintStyleInUse, null, extents)
                    // and then the overlays
                    for (var j = 0; j < this._jsPlumb.overlays.length; j++) {
                      var p = this._jsPlumb.overlays[j]
                        if (p.isVisible()) {
                          p.paint(this._jsPlumb.overlayPlacements[j], extents)    
                        }
                    }
                }
              this._jsPlumb.lastPaintedAt = timestamp
            }
        },
      repaint: function (params) {
          params = params || {}            
            this.paint({ elId: this.sourceId, recalc: !(params.recalc === false), timestamp: params.timestamp})
        },
      prepareEndpoint: function (_jsPlumb, _newEndpoint, conn, existing, index, params, element, elementId) {
          var e
            if (existing) {
              conn.endpoints[index] = existing
                existing.addConnection(conn)                   
            } else {
              if (!params.endpoints) params.endpoints = [ null, null ]
                var ep = params.endpoints[index] || params.endpoint || _jsPlumb.Defaults.Endpoints[index] || jsPlumb.Defaults.Endpoints[index] || _jsPlumb.Defaults.Endpoint || jsPlumb.Defaults.Endpoint
                if (!params.endpointStyles) params.endpointStyles = [ null, null ]
                if (!params.endpointHoverStyles) params.endpointHoverStyles = [ null, null ]
                var es = params.endpointStyles[index] || params.endpointStyle || _jsPlumb.Defaults.EndpointStyles[index] || jsPlumb.Defaults.EndpointStyles[index] || _jsPlumb.Defaults.EndpointStyle || jsPlumb.Defaults.EndpointStyle
                // Endpoints derive their fillStyle from the connector's strokeStyle, if no fillStyle was specified.
                if (es.fillStyle == null && params.paintStyle != null)
                  {es.fillStyle = params.paintStyle.strokeStyle;}

                // TODO: decide if the endpoint should derive the connection's outline width and color.  currently it does:
                //* 
              if (es.outlineColor == null && params.paintStyle != null)
                  {es.outlineColor = params.paintStyle.outlineColor;}
              if (es.outlineWidth == null && params.paintStyle != null)
                  {es.outlineWidth = params.paintStyle.outlineWidth;}
                //* /

              var ehs = params.endpointHoverStyles[index] || params.endpointHoverStyle || _jsPlumb.Defaults.EndpointHoverStyles[index] || jsPlumb.Defaults.EndpointHoverStyles[index] || _jsPlumb.Defaults.EndpointHoverStyle || jsPlumb.Defaults.EndpointHoverStyle
                // endpoint hover fill style is derived from connector's hover stroke style.  TODO: do we want to do this by default? for sure?
                if (params.hoverPaintStyle != null) {
                  if (ehs == null) ehs = {}
                    if (ehs.fillStyle == null) {
                      ehs.fillStyle = params.hoverPaintStyle.strokeStyle
                    }
                }
              var a = params.anchors ? params.anchors[index] 
                        : params.anchor ? params.anchor
                        : _makeAnchor(_jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
                        _makeAnchor(jsPlumb.Defaults.Anchors[index], elementId, _jsPlumb) ||
                        _makeAnchor(_jsPlumb.Defaults.Anchor, elementId, _jsPlumb) ||
                        _makeAnchor(jsPlumb.Defaults.Anchor, elementId, _jsPlumb),
                  u = params.uuids ? params.uuids[index] : null
                    
                e = _newEndpoint({
                  paintStyle: es,
hoverPaintStyle: ehs, endpoint: ep,
connections: [ conn ],
                  uuid: u,
anchor: a, source: element,
scope: params.scope,
                  reattach: params.reattach || _jsPlumb.Defaults.ReattachConnections,
                  detachable: params.detachable || _jsPlumb.Defaults.ConnectionsDetachable
                })
                conn.endpoints[index] = e
                
                if (params.drawEndpoints === false) e.setVisible(false, true, true)
                                    
            }
          return e
        }

    }) // END Connection class            
})()

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the code for creating and manipulating anchors.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {

  'use strict';

    //
	// manages anchors for all elements.
	//
  jsPlumb.AnchorManager = function (params) {
  var _amEndpoints = {},
  continuousAnchors = {},
  continuousAnchorLocations = {},
  userDefinedContinuousAnchorLocations = {},
  continuousAnchorOrientations = {},
  Orientation = { HORIZONTAL: 'horizontal', VERTICAL: 'vertical', DIAGONAL: 'diagonal', IDENTITY: 'identity' },
  axes = ['left', 'top', 'right', 'bottom'],
  connectionsByElementId = {},
  self = this,
  anchorLists = {},
  jsPlumbInstance = params.jsPlumbInstance,
  floatingConnections = {},
  calculateOrientation = function (sourceId, targetId, sd, td, sourceAnchor, targetAnchor) {
              if (sourceId === targetId) {return {
                    orientation:Orientation.IDENTITY,
                    a:["top", "top"]
                };}

              var theta = Math.atan2((td.centery - sd.centery), (td.centerx - sd.centerx)),
                  theta2 = Math.atan2((sd.centery - td.centery), (sd.centerx - td.centerx))

// --------------------------------------------------------------------------------------

				// improved face calculation. get midpoints of each face for source and target, then put in an array with all combinations of
				// source/target faces. sort this array by distance between midpoints. the entry at index 0 is our preferred option. we can 
				// go through the array one by one until we find an entry in which each requested face is supported.
				var candidates = [], midpoints = { };
              (function (types, dim) {
  for (var i = 0; i < types.length; i++) {
  midpoints[types[i]] = {
  'left': [ dim[i].left, dim[i].centery ],
  'right': [ dim[i].right, dim[i].centery ],
  'top': [ dim[i].centerx, dim[i].top ],
  'bottom': [ dim[i].centerx, dim[i].bottom]
}
					}
})([ 'source', 'target' ], [ sd, td ])

				for (var sf = 0; sf < axes.length; sf++) {
  for (var tf = 0; tf < axes.length; tf++) {
  if (sf != tf) {
  candidates.push({
  source: axes[sf],
  target: axes[tf],
  dist: Biltong.lineLength(midpoints.source[axes[sf]], midpoints.target[axes[tf]])
})
						}
}
}

              candidates.sort(function (a, b) {
  return a.dist < b.dist ? -1 : a.dist > b.dist ? 1 : 0
				})

				// now go through this list and try to get an entry that satisfies both (there will be one, unless one of the anchors
				// declares no available faces)
				var sourceEdge = candidates[0].source, targetEdge = candidates[0].target
				for (var i = 0; i < candidates.length; i++) {
  if (!sourceAnchor.isContinuous || sourceAnchor.isEdgeSupported(candidates[i].source))
  {sourceEdge = candidates[i].source;}
  else
						{sourceEdge = null;}

  if (!targetAnchor.isContinuous || targetAnchor.isEdgeSupported(candidates[i].target))
  {targetEdge = candidates[i].target;}
  else {
  targetEdge = null
					}

  if (sourceEdge != null && targetEdge != null) break
				}

// --------------------------------------------------------------------------------------

              return {
                	a: [ sourceEdge, targetEdge ],
                  theta: theta,
                  theta2: theta2
                }
            },
                // used by placeAnchors function
  placeAnchorsOnLine = function (desc, elementDimensions, elementPosition,
                            connections, horizontal, otherMultiplier, reverse) {
              var a = [], step = elementDimensions[horizontal ? 0 : 1] / (connections.length + 1)
        
                for (var i = 0; i < connections.length; i++) {
                  var val = (i + 1) * step, other = otherMultiplier * elementDimensions[horizontal ? 1 : 0]
                    if (reverse)
                      {val = elementDimensions[horizontal ? 0 : 1] - val;}

                  var dx = (horizontal ? val : other), x = elementPosition[0] + dx, xp = dx / elementDimensions[0],
                      dy = (horizontal ? other : val), y = elementPosition[1] + dy, yp = dy / elementDimensions[1]
        
                    a.push([ x, y, xp, yp, connections[i][1], connections[i][2] ])
                }

              return a
            },
            // used by edgeSortFunctions
  currySort = function (reverseAngles) {
              return function (a, b) {
                  var r = true
                    if (reverseAngles) {
                      r = a[0][0] < b[0][0]
                    }                    else {
                      r = a[0][0] > b[0][0]
                    }
                  return r === false ? -1 : 1
                };
            },
                // used by edgeSortFunctions
  leftSort = function (a, b) {
                // first get adjusted values
              var p1 = a[0][0] < 0 ? -Math.PI - a[0][0] : Math.PI - a[0][0],
                  p2 = b[0][0] < 0 ? -Math.PI - b[0][0] : Math.PI - b[0][0]
                if (p1 > p2) return 1
                else return a[0][1] > b[0][1] ? 1 : -1
            },
                // used by placeAnchors
  edgeSortFunctions = {
              'top': function (a, b) { return a[0] > b[0] ? 1 : -1 },
              'right': currySort(true),
              'bottom': currySort(true),
              'left': leftSort
            },
                // used by placeAnchors
  _sortHelper = function (_array, _fn) { return _array.sort(_fn) },
                // used by AnchorManager.redraw
  placeAnchors = function (elementId, _anchorLists) {
              var cd = jsPlumbInstance.getCachedData(elementId), sS = cd.s, sO = cd.o,
                  placeSomeAnchors = function (desc, elementDimensions, elementPosition, unsortedConnections, isHorizontal, otherMultiplier, orientation) {
                  if (unsortedConnections.length > 0) {
                      var sc = _sortHelper(unsortedConnections, edgeSortFunctions[desc]), // puts them in order based on the target element's pos on screen
                          reverse = desc === 'right' || desc === 'top',
                          anchors = placeAnchorsOnLine(desc, elementDimensions,
                                                     elementPosition, sc,
                                                     isHorizontal, otherMultiplier, reverse)
        
                        // takes a computed anchor position and adjusts it for parent offset and scroll, then stores it.
                        var _setAnchorLocation = function (endpoint, anchorPos) {
                          continuousAnchorLocations[endpoint.id] = [ anchorPos[0], anchorPos[1], anchorPos[2], anchorPos[3] ]
                            continuousAnchorOrientations[endpoint.id] = orientation
                        };

                      for (var i = 0; i < anchors.length; i++) {
                          var c = anchors[i][4], weAreSource = c.endpoints[0].elementId === elementId, weAreTarget = c.endpoints[1].elementId === elementId
                            if (weAreSource)
                              {_setAnchorLocation(c.endpoints[0], anchors[i]);}
                          else if (weAreTarget)
                              {_setAnchorLocation(c.endpoints[1], anchors[i]);}
                        }
                    }
                }
        
                placeSomeAnchors('bottom', sS, [sO.left, sO.top], _anchorLists.bottom, true, 1, [0, 1])
                placeSomeAnchors('top', sS, [sO.left, sO.top], _anchorLists.top, true, 0, [0, -1])
                placeSomeAnchors('left', sS, [sO.left, sO.top], _anchorLists.left, false, 0, [-1, 0])
                placeSomeAnchors('right', sS, [sO.left, sO.top], _anchorLists.right, false, 1, [1, 0])
            };

  this.reset = function () {
          _amEndpoints = {}
            connectionsByElementId = {}
            anchorLists = {}
        };
  this.addFloatingConnection = function (key, conn) {
          floatingConnections[key] = conn
        };
  this.removeFloatingConnection = function (key) {
          delete floatingConnections[key]
        };
  this.newConnection = function (conn) {
          var sourceId = conn.sourceId, targetId = conn.targetId,
  ep = conn.endpoints,
  doRegisterTarget = true,
  registerConnection = function (otherIndex, otherEndpoint, otherAnchor, elId, c) {
                  if ((sourceId == targetId) && otherAnchor.isContinuous) {
                       // remove the target endpoint's canvas.  we dont need it.
  conn._jsPlumb.instance.removeElement(ep[1].canvas)
                        doRegisterTarget = false
                    }
                  jsPlumbUtil.addToList(connectionsByElementId, elId, [c, otherEndpoint, otherAnchor.constructor == jsPlumb.DynamicAnchor])
			    };

          registerConnection(0, ep[0], ep[0].anchor, targetId, conn)
            if (doRegisterTarget)
            	{registerConnection(1, ep[1], ep[1].anchor, sourceId, conn);}
        }
        var removeEndpointFromAnchorLists = function (endpoint) {
          (function (list, eId) {
              if (list) {  // transient anchors dont get entries in this list.
                  var f = function (e) { return e[4] == eId };
                  jsPlumbUtil.removeWithFunction(list.top, f)
                    jsPlumbUtil.removeWithFunction(list.left, f)
                    jsPlumbUtil.removeWithFunction(list.bottom, f)
                    jsPlumbUtil.removeWithFunction(list.right, f)
                }
            })(anchorLists[endpoint.elementId], endpoint.id)
        };
  this.connectionDetached = function (connInfo) {
  var connection = connInfo.connection || connInfo,
			    sourceId = connInfo.sourceId,
              targetId = connInfo.targetId,
              ep = connection.endpoints,
              removeConnection = function (otherIndex, otherEndpoint, otherAnchor, elId, c) {
  if (otherAnchor != null && otherAnchor.constructor == jsPlumb.FloatingAnchor) {
						// no-op
}					else {
  jsPlumbUtil.removeWithFunction(connectionsByElementId[elId], function (_c) {
  return _c[0].id == c.id
						})
					}
}
				
			removeConnection(1, ep[1], ep[1].anchor, sourceId, connection)
			removeConnection(0, ep[0], ep[0].anchor, targetId, connection)

            // remove from anchorLists            
            removeEndpointFromAnchorLists(connection.endpoints[0])
            removeEndpointFromAnchorLists(connection.endpoints[1])

            self.redraw(connection.sourceId)
            self.redraw(connection.targetId)
		};
  this.add = function (endpoint, elementId) {
  jsPlumbUtil.addToList(_amEndpoints, elementId, endpoint)
		};
  this.changeId = function (oldId, newId) {
  connectionsByElementId[newId] = connectionsByElementId[oldId]
			_amEndpoints[newId] = _amEndpoints[oldId]
			delete connectionsByElementId[oldId]
			delete _amEndpoints[oldId]	
		};
  this.getConnectionsFor = function (elementId) {
  return connectionsByElementId[elementId] || []
		};
  this.getEndpointsFor = function (elementId) {
  return _amEndpoints[elementId] || []
		};
  this.deleteEndpoint = function (endpoint) {
  jsPlumbUtil.removeWithFunction(_amEndpoints[endpoint.elementId], function (e) {
  return e.id == endpoint.id
			})
            removeEndpointFromAnchorLists(endpoint)
		};
  this.clearFor = function (elementId) {
  delete _amEndpoints[elementId]
			_amEndpoints[elementId] = []
		};
        // updates the given anchor list by either updating an existing anchor's info, or adding it. this function
        // also removes the anchor from its previous list, if the edge it is on has changed.
        // all connections found along the way (those that are connected to one of the faces this function
        // operates on) are added to the connsToPaint list, as are their endpoints. in this way we know to repaint
        // them wthout having to calculate anything else about them.
  var _updateAnchorList = function (lists, theta, order, conn, aBoolean, otherElId, idx, reverse, edgeId, elId, connsToPaint, endpointsToPaint) {
            // first try to find the exact match, but keep track of the first index of a matching element id along the way.s
          var exactIdx = -1,
              firstMatchingElIdx = -1,
              endpoint = conn.endpoints[idx],
              endpointId = endpoint.id,
              oIdx = [1, 0][idx],
              values = [ [ theta, order ], conn, aBoolean, otherElId, endpointId ],
              listToAddTo = lists[edgeId],
              listToRemoveFrom = endpoint._continuousAnchorEdge ? lists[endpoint._continuousAnchorEdge] : null,
              i

            if (listToRemoveFrom) {
              var rIdx = jsPlumbUtil.findWithFunction(listToRemoveFrom, function (e) { return e[4] == endpointId })
                if (rIdx != -1) {
                  listToRemoveFrom.splice(rIdx, 1)
                    // get all connections from this list
                    for (i = 0; i < listToRemoveFrom.length; i++) {
                      jsPlumbUtil.addWithFunction(connsToPaint, listToRemoveFrom[i][1], function (c) { return c.id == listToRemoveFrom[i][1].id })
                        jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[idx], function (e) { return e.id == listToRemoveFrom[i][1].endpoints[idx].id })
                        jsPlumbUtil.addWithFunction(endpointsToPaint, listToRemoveFrom[i][1].endpoints[oIdx], function (e) { return e.id == listToRemoveFrom[i][1].endpoints[oIdx].id })
                    }
                }
            }

          for (i = 0; i < listToAddTo.length; i++) {
              if (params.idx == 1 && listToAddTo[i][3] === otherElId && firstMatchingElIdx == -1)
                  {firstMatchingElIdx = i;}
              jsPlumbUtil.addWithFunction(connsToPaint, listToAddTo[i][1], function (c) { return c.id == listToAddTo[i][1].id })                
                jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[idx], function (e) { return e.id == listToAddTo[i][1].endpoints[idx].id })
                jsPlumbUtil.addWithFunction(endpointsToPaint, listToAddTo[i][1].endpoints[oIdx], function (e) { return e.id == listToAddTo[i][1].endpoints[oIdx].id })
            }
          if (exactIdx != -1) {
              listToAddTo[exactIdx] = values
            }            else {
              var insertIdx = reverse ? firstMatchingElIdx != -1 ? firstMatchingElIdx : 0 : listToAddTo.length // of course we will get this from having looked through the array shortly.
                listToAddTo.splice(insertIdx, 0, values)
            }

            // store this for next time.
          endpoint._continuousAnchorEdge = edgeId
        };

        //
        // find the entry in an endpoint's list for this connection and update its target endpoint
        // with the current target in the connection.
        //
        //
  this.updateOtherEndpoint = function (elId, oldTargetId, newTargetId, connection) {
          var sIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[elId], function (i) {
                return i[0].id === connection.id
                }),
              tIndex = jsPlumbUtil.findWithFunction(connectionsByElementId[oldTargetId], function (i) {
                  return i[0].id === connection.id
                })

            // update or add data for source
            if (sIndex != -1) {
              connectionsByElementId[elId][sIndex][0] = connection
                connectionsByElementId[elId][sIndex][1] = connection.endpoints[1]
                connectionsByElementId[elId][sIndex][2] = connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor
            }

            // remove entry for previous target (if there)
          if (tIndex > -1) {
              connectionsByElementId[oldTargetId].splice(tIndex, 1)
                // add entry for new target
                jsPlumbUtil.addToList(connectionsByElementId, newTargetId, [connection, connection.endpoints[0], connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor])         
            }
        }       
        
        //
        // notification that the connection given has changed source from the originalId to the newId.
        // This involves:
        // 1. removing the connection from the list of connections stored for the originalId
        // 2. updating the source information for the target of the connection
        // 3. re-registering the connection in connectionsByElementId with the newId
        //
        this.sourceChanged = function (originalId, newId, connection) {
          if (originalId !== newId) {
                // remove the entry that points from the old source to the target
              jsPlumbUtil.removeWithFunction(connectionsByElementId[originalId], function (info) {
                  return info[0].id === connection.id
                })
                // find entry for target and update it
                var tIdx = jsPlumbUtil.findWithFunction(connectionsByElementId[connection.targetId], function (i) {
                  return i[0].id === connection.id
                })
                if (tIdx > -1) {
                  connectionsByElementId[connection.targetId][tIdx][0] = connection
                    connectionsByElementId[connection.targetId][tIdx][1] = connection.endpoints[0]
                    connectionsByElementId[connection.targetId][tIdx][2] = connection.endpoints[0].anchor.constructor == jsPlumb.DynamicAnchor
                }
                // add entry for new source
              jsPlumbUtil.addToList(connectionsByElementId, newId, [connection, connection.endpoints[1], connection.endpoints[1].anchor.constructor == jsPlumb.DynamicAnchor])         
            }
        }

        //
        // moves the given endpoint from `currentId` to `element`.
        // This involves:
        //
        // 1. changing the key in _amEndpoints under which the endpoint is stored
        // 2. changing the source or target values in all of the endpoint's connections
        // 3. changing the array in connectionsByElementId in which the endpoint's connections
        //    are stored (done by either sourceChanged or updateOtherEndpoint)
        //
        this.rehomeEndpoint = function (ep, currentId, element) {
          var eps = _amEndpoints[currentId] || [],
              elementId = jsPlumbInstance.getId(element)
                
            if (elementId !== currentId) {
              var idx = jsPlumbUtil.indexOf(eps, ep)
                if (idx > -1) {
                  var _ep = eps.splice(idx, 1)[0]
                    self.add(_ep, elementId)
                }
            }

          for (var i = 0; i < ep.connections.length; i++) {
              if (ep.connections[i].sourceId == currentId) {
                  ep.connections[i].sourceId = ep.elementId
                    ep.connections[i].source = ep.element                  
                    self.sourceChanged(currentId, ep.elementId, ep.connections[i])
                }                else if (ep.connections[i].targetId == currentId) {
                  ep.connections[i].targetId = ep.elementId
                    ep.connections[i].target = ep.element   
                    self.updateOtherEndpoint(ep.connections[i].sourceId, currentId, ep.elementId, ep.connections[i])               
                }
            }
        }

		this.redraw = function (elementId, ui, timestamp, offsetToUI, clearEdits, doNotRecalcEndpoint) {
  if (!jsPlumbInstance.isSuspendDrawing()) {
				// get all the endpoints for this element
  var ep = _amEndpoints[elementId] || [],
  endpointConnections = connectionsByElementId[elementId] || [],
  connectionsToPaint = [],
  endpointsToPaint = [],
	                anchorsToUpdate = []
	            
				timestamp = timestamp || jsPlumbInstance.timestamp()
				// offsetToUI are values that would have been calculated in the dragManager when registering
				// an endpoint for an element that had a parent (somewhere in the hierarchy) that had been
				// registered as draggable.
				offsetToUI = offsetToUI || {left: 0, top: 0}
				if (ui) {
  ui = {
  left: ui.left + offsetToUI.left,
  top: ui.top + offsetToUI.top
}
				}

				// valid for one paint cycle.
  var myOffset = jsPlumbInstance.updateOffset({ elId: elementId, offset: ui, recalc: false, timestamp: timestamp }),
	                orientationCache = {}
				
				// actually, first we should compute the orientation of this element to all other elements to which
				// this element is connected with a continuous anchor (whether both ends of the connection have
				// a continuous anchor or just one)

	            for (var i = 0; i < endpointConnections.length; i++) {
	                var conn = endpointConnections[i][0],
                  sourceId = conn.sourceId,
	                    targetId = conn.targetId,
	                    sourceContinuous = conn.endpoints[0].anchor.isContinuous,
	                    targetContinuous = conn.endpoints[1].anchor.isContinuous
	
	                if (sourceContinuous || targetContinuous) {
		                var oKey = sourceId + '_' + targetId,
		                    oKey2 = targetId + '_' + sourceId,
		                    o = orientationCache[oKey],
		                    oIdx = conn.sourceId == elementId ? 1 : 0
	
		                if (sourceContinuous && !anchorLists[sourceId]) anchorLists[sourceId] = { top: [], right: [], bottom: [], left: [] }
		                if (targetContinuous && !anchorLists[targetId]) anchorLists[targetId] = { top: [], right: [], bottom: [], left: [] }
	
		                if (elementId != targetId) jsPlumbInstance.updateOffset({ elId: targetId, timestamp: timestamp }) 
		                if (elementId != sourceId) jsPlumbInstance.updateOffset({ elId: sourceId, timestamp: timestamp }) 
	
		                var td = jsPlumbInstance.getCachedData(targetId),
                  sd = jsPlumbInstance.getCachedData(sourceId)
	
		                if (targetId == sourceId && (sourceContinuous || targetContinuous)) {
		                    // here we may want to improve this by somehow determining the face we'd like
						    // to put the connector on.  ideally, when drawing, the face should be calculated
						    // by determining which face is closest to the point at which the mouse button
							// was released.  for now, we're putting it on the top face.
		                    _updateAnchorList(
                                anchorLists[sourceId],
                                -Math.PI / 2,
                                0,
                                conn,
                                false,
                                targetId,
                                0, false, 'top', sourceId, connectionsToPaint, endpointsToPaint)
						}		                else {
		                    if (!o) {
		                        o = calculateOrientation(sourceId, targetId, sd.o, td.o, conn.endpoints[0].anchor, conn.endpoints[1].anchor)
		                        orientationCache[oKey] = o
		                        // this would be a performance enhancement, but the computed angles need to be clamped to
		                        //the (-PI/2 -> PI/2) range in order for the sorting to work properly.
		                    /*  orientationCache[oKey2] = {
		                            orientation:o.orientation,
		                            a:[o.a[1], o.a[0]],
		                            theta:o.theta + Math.PI,
		                            theta2:o.theta2 + Math.PI
		                        };*/
		                    }
		                    if (sourceContinuous) _updateAnchorList(anchorLists[sourceId], o.theta, 0, conn, false, targetId, 0, false, o.a[0], sourceId, connectionsToPaint, endpointsToPaint)
		                    if (targetContinuous) _updateAnchorList(anchorLists[targetId], o.theta2, -1, conn, true, sourceId, 1, true, o.a[1], targetId, connectionsToPaint, endpointsToPaint)
		                }

		                if (sourceContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, sourceId, function (a) { return a === sourceId })
		                if (targetContinuous) jsPlumbUtil.addWithFunction(anchorsToUpdate, targetId, function (a) { return a === targetId })
		                jsPlumbUtil.addWithFunction(connectionsToPaint, conn, function (c) { return c.id == conn.id })
		                if ((sourceContinuous && oIdx === 0) || (targetContinuous && oIdx === 1))
		                	{jsPlumbUtil.addWithFunction(endpointsToPaint, conn.endpoints[oIdx], function(e) { return e.id == conn.endpoints[oIdx].id; });}
		            }
	            }

				// place Endpoints whose anchors are continuous but have no Connections
  for (i = 0; i < ep.length; i++) {
  if (ep[i].connections.length === 0 && ep[i].anchor.isContinuous) {
  if (!anchorLists[elementId]) anchorLists[elementId] = { top: [], right: [], bottom: [], left: [] }
                        _updateAnchorList(anchorLists[elementId], -Math.PI / 2, 0, {endpoints: [ep[i], ep[i]], paint: function () {}}, false, elementId, 0, false, ep[i].anchor.getDefaultFace(), elementId, connectionsToPaint, endpointsToPaint)
						jsPlumbUtil.addWithFunction(anchorsToUpdate, elementId, function (a) { return a === elementId })
					}
}

	            // now place all the continuous anchors we need to;
	            for (i = 0; i < anchorsToUpdate.length; i++) {
              placeAnchors(anchorsToUpdate[i], anchorLists[anchorsToUpdate[i]])
				}

				// now that continuous anchors have been placed, paint all the endpoints for this element
	            // TODO performance: add the endpoint ids to a temp array, and then when iterating in the next
	            // loop, check that we didn't just paint that endpoint. we can probably shave off a few more milliseconds this way.
  for (i = 0; i < ep.length; i++) {
  ep[i].paint({ timestamp: timestamp, offset: myOffset, dimensions: myOffset.s, recalc: doNotRecalcEndpoint !== true })
				}

	            // ... and any other endpoints we came across as a result of the continuous anchors.
	            for (i = 0; i < endpointsToPaint.length; i++) {
              var cd = jsPlumbInstance.getCachedData(endpointsToPaint[i].elementId)
                    endpointsToPaint[i].paint({ timestamp: timestamp, offset: cd, dimensions: cd.s })
				}

				// paint all the standard and "dynamic connections", which are connections whose other anchor is
				// static and therefore does need to be recomputed; we make sure that happens only one time.

				// TODO we could have compiled a list of these in the first pass through connections; might save some time.
  for (i = 0; i < endpointConnections.length; i++) {
  var otherEndpoint = endpointConnections[i][1]
					if (otherEndpoint.anchor.constructor == jsPlumb.DynamicAnchor) {
  otherEndpoint.paint({ elementWithPrecedence: elementId, timestamp: timestamp })								
	                    jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function (c) { return c.id == endpointConnections[i][0].id })
						// all the connections for the other endpoint now need to be repainted
						for (var k = 0; k < otherEndpoint.connections.length; k++) {
  if (otherEndpoint.connections[k] !== endpointConnections[i][0])
	                            {jsPlumbUtil.addWithFunction(connectionsToPaint, otherEndpoint.connections[k], function(c) { return c.id == otherEndpoint.connections[k].id; });}
}
} else if (otherEndpoint.anchor.constructor == jsPlumb.Anchor) {
	                    jsPlumbUtil.addWithFunction(connectionsToPaint, endpointConnections[i][0], function (c) { return c.id == endpointConnections[i][0].id })
					}
}

				// paint current floating connection for this element, if there is one.
  var fc = floatingConnections[elementId]
				if (fc)
  {fc.paint({timestamp:timestamp, recalc:false, elId:elementId});}

				// paint all the connections
  for (i = 0; i < connectionsToPaint.length; i++) {
  connectionsToPaint[i].paint({elId: elementId, timestamp: timestamp, recalc: false, clearEdits: clearEdits})
				}
}
}        
        
        var ContinuousAnchor = function (anchorParams) {
          jsPlumbUtil.EventGenerator.apply(this)
            this.type = 'Continuous';
          this.isDynamic = true
            this.isContinuous = true
            var faces = anchorParams.faces || ['top', 'right', 'bottom', 'left'],
              clockwise = !(anchorParams.clockwise === false),
              availableFaces = { },
              opposites = { 'top': 'bottom', 'right': 'left', 'left': 'right', 'bottom': 'top' },
              clockwiseOptions = { 'top': 'right', 'right': 'bottom', 'left': 'top', 'bottom': 'left' },
              antiClockwiseOptions = { 'top': 'left', 'right': 'top', 'left': 'bottom', 'bottom': 'right' },
              secondBest = clockwise ? clockwiseOptions : antiClockwiseOptions,
              lastChoice = clockwise ? antiClockwiseOptions : clockwiseOptions,
              cssClass = anchorParams.cssClass || '';

          for (var i = 0; i < faces.length; i++) { availableFaces[faces[i]] = true }

          this.getDefaultFace = function () {
              return faces.length === 0 ? 'top' : faces[0]
            };

            // if the given edge is supported, returns it. otherwise looks for a substitute that _is_
            // supported. if none supported we also return the request edge.
          this.verifyEdge = function (edge) {
              if (availableFaces[edge]) return edge
                else if (availableFaces[opposites[edge]]) return opposites[edge]
                else if (availableFaces[secondBest[edge]]) return secondBest[edge]
                else if (availableFaces[lastChoice[edge]]) return lastChoice[edge]
                return edge // we have to give them something.
            };

          this.isEdgeSupported = function (edge) {
            	return availableFaces[edge] === true
            };

          this.compute = function (params) {
              return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0, 0]
            };
          this.getCurrentLocation = function (params) {
              return userDefinedContinuousAnchorLocations[params.element.id] || continuousAnchorLocations[params.element.id] || [0, 0]
            };
          this.getOrientation = function (endpoint) {
              return continuousAnchorOrientations[endpoint.id] || [0, 0]
            };
          this.clearUserDefinedLocation = function () {
              delete userDefinedContinuousAnchorLocations[anchorParams.elementId]
            };
          this.setUserDefinedLocation = function (loc) {
              userDefinedContinuousAnchorLocations[anchorParams.elementId] = loc
            };
          this.getCssClass = function () { return cssClass };
          this.setCssClass = function (c) { cssClass = c };
        }
        
        // continuous anchors
        jsPlumbInstance.continuousAnchorFactory = {
          get: function (params) {
              return new ContinuousAnchor(params)
            },
          clear: function (elementId) {
              delete userDefinedContinuousAnchorLocations[elementId]
                delete continuousAnchorLocations[elementId]
            }
        }
	};

    /**
     * Anchors model a position on some element at which an Endpoint may be located.  They began as a first class citizen of jsPlumb, ie. a user
     * was required to create these themselves, but over time this has been replaced by the concept of referring to them either by name (eg. "TopMiddle"),
     * or by an array describing their coordinates (eg. [ 0, 0.5, 0, -1 ], which is the same as "TopMiddle").  jsPlumb now handles all of the
     * creation of Anchors without user intervention.
     */
  jsPlumb.Anchor = function (params) {
      this.x = params.x || 0
        this.y = params.y || 0
        this.elementId = params.elementId  
        this.cssClass = params.cssClass || '';
      this.userDefinedLocation = null
        this.orientation = params.orientation || [ 0, 0 ]

        jsPlumbUtil.EventGenerator.apply(this)
        
        var jsPlumbInstance = params.jsPlumbInstance//,
            //lastTimestamp = null;//, lastReturnValue = null;
        
        this.lastReturnValue = null
        this.offsets = params.offsets || [ 0, 0 ]
        this.timestamp = null        
        this.compute = function (params) {
          var xy = params.xy, wh = params.wh, element = params.element, timestamp = params.timestamp 

			if (params.clearUserDefinedLocation)
  {this.userDefinedLocation = null;}

          if (timestamp && timestamp === self.timestamp)
  {return this.lastReturnValue;}

          if (this.userDefinedLocation != null) {
  this.lastReturnValue = this.userDefinedLocation
			}			else {
  this.lastReturnValue = [ xy[0] + (this.x * wh[0]) + this.offsets[0], xy[1] + (this.y * wh[1]) + this.offsets[1] ]
			}

          this.timestamp = timestamp
			return this.lastReturnValue
		};

      this.getCurrentLocation = function (params) {
          return (this.lastReturnValue == null || (params.timestamp != null && this.timestamp != params.timestamp)) ? this.compute(params) : this.lastReturnValue 
        };
    }
    jsPlumbUtil.extend(jsPlumb.Anchor, jsPlumbUtil.EventGenerator, {
      equals: function (anchor) {
          if (!anchor) return false
            var ao = anchor.getOrientation(),
              o = this.getOrientation()
            return this.x == anchor.x && this.y == anchor.y && this.offsets[0] == anchor.offsets[0] && this.offsets[1] == anchor.offsets[1] && o[0] == ao[0] && o[1] == ao[1]
        },
      getUserDefinedLocation: function () {
          return this.userDefinedLocation
        },
      setUserDefinedLocation: function (l) {
          this.userDefinedLocation = l
        },
      clearUserDefinedLocation: function () {
          this.userDefinedLocation = null
        },
      getOrientation: function (_endpoint) { return this.orientation },
      getCssClass: function () { return this.cssClass }
    })

    /**
     * An Anchor that floats. its orientation is computed dynamically from
     * its position relative to the anchor it is floating relative to.  It is used when creating 
     * a connection through drag and drop.
     * 
     * TODO FloatingAnchor could totally be refactored to extend Anchor just slightly.
     */
    jsPlumb.FloatingAnchor = function (params) {
      jsPlumb.Anchor.apply(this, arguments)

        // this is the anchor that this floating anchor is referenced to for
        // purposes of calculating the orientation.
        var ref = params.reference,
          jsPlumbInstance = params.jsPlumbInstance,
            // the canvas this refers to.
          refCanvas = params.referenceCanvas,
          size = jsPlumb.getSize(refCanvas),
            // these are used to store the current relative position of our
            // anchor wrt the reference anchor. they only indicate
            // direction, so have a value of 1 or -1 (or, very rarely, 0). these
            // values are written by the compute method, and read
            // by the getOrientation method.
          xDir = 0, yDir = 0,
            // temporary member used to store an orientation when the floating
            // anchor is hovering over another anchor.
          orientation = null,
          _lastResult = null

        // clear from parent. we want floating anchor orientation to always be computed.
        this.orientation = null

        // set these to 0 each; they are used by certain types of connectors in the loopback case,
        // when the connector is trying to clear the element it is on. but for floating anchor it's not
        // very important.
        this.x = 0; this.y = 0

        this.isFloating = true

		this.compute = function (params) {
  var xy = params.xy, element = params.element,
  result = [ xy[0] + (size[0] / 2), xy[1] + (size[1] / 2) ] // return origin of the element. we may wish to improve this so that any object can be the drag proxy.
			_lastResult = result
			return result
		};

      this.getOrientation = function (_endpoint) {
          if (orientation) return orientation
            else {
              var o = ref.getOrientation(_endpoint)
                // here we take into account the orientation of the other
                // anchor: if it declares zero for some direction, we declare zero too. this might not be the most awesome. perhaps we can come
                // up with a better way. it's just so that the line we draw looks like it makes sense. maybe this wont make sense.
                return [ Math.abs(o[0]) * xDir * -1,
                  Math.abs(o[1]) * yDir * -1 ]
            }
        }

        /**
         * notification the endpoint associated with this anchor is hovering
         * over another anchor; we want to assume that anchor's orientation
         * for the duration of the hover.
         */
        this.over = function (anchor, endpoint) {
          orientation = anchor.getOrientation(endpoint) 
        };

        /**
         * notification the endpoint associated with this anchor is no
         * longer hovering over another anchor; we should resume calculating
         * orientation as we normally do.
         */
      this.out = function () { orientation = null };

      this.getCurrentLocation = function (params) { return _lastResult == null ? this.compute(params) : _lastResult };
    }
    jsPlumbUtil.extend(jsPlumb.FloatingAnchor, jsPlumb.Anchor)

    var _convertAnchor = function (anchor, jsPlumbInstance, elementId) {
      return anchor.constructor == jsPlumb.Anchor ? anchor : jsPlumbInstance.makeAnchor(anchor, elementId, jsPlumbInstance) 
    };

    /*
     * A DynamicAnchor is an Anchor that contains a list of other Anchors, which it cycles
     * through at compute time to find the one that is located closest to
     * the center of the target element, and returns that Anchor's compute
     * method result. this causes endpoints to follow each other with
     * respect to the orientation of their target elements, which is a useful
     * feature for some applications.
     *
     */
  jsPlumb.DynamicAnchor = function (params) {
      jsPlumb.Anchor.apply(this, arguments)
        
        this.isSelective = true
        this.isDynamic = true			
        this.anchors = []
        this.elementId = params.elementId
        this.jsPlumbInstance = params.jsPlumbInstance

        for (var i = 0; i < params.anchors.length; i++)
          {this.anchors[i] = _convertAnchor(params.anchors[i], this.jsPlumbInstance, this.elementId);}
      this.addAnchor = function (anchor) { this.anchors.push(_convertAnchor(anchor, this.jsPlumbInstance, this.elementId)) };
      this.getAnchors = function () { return this.anchors };
      this.locked = false
        var _curAnchor = this.anchors.length > 0 ? this.anchors[0] : null,
          _curIndex = this.anchors.length > 0 ? 0 : -1,
          _lastAnchor = _curAnchor,
          self = this,

            // helper method to calculate the distance between the centers of the two elements.
          _distance = function (anchor, cx, cy, xy, wh) {
              var ax = xy[0] + (anchor.x * wh[0]), ay = xy[1] + (anchor.y * wh[1]),
                  acx = xy[0] + (wh[0] / 2), acy = xy[1] + (wh[1] / 2)
                return (Math.sqrt(Math.pow(cx - ax, 2) + Math.pow(cy - ay, 2)) +
                        Math.sqrt(Math.pow(acx - ax, 2) + Math.pow(acy - ay, 2)))
            },
            // default method uses distance between element centers.  you can provide your own method in the dynamic anchor
            // constructor (and also to jsPlumb.makeDynamicAnchor). the arguments to it are four arrays:
            // xy - xy loc of the anchor's element
            // wh - anchor's element's dimensions
            // txy - xy loc of the element of the other anchor in the connection
            // twh - dimensions of the element of the other anchor in the connection.
            // anchors - the list of selectable anchors
          _anchorSelector = params.selector || function (xy, wh, txy, twh, anchors) {
              var cx = txy[0] + (twh[0] / 2), cy = txy[1] + (twh[1] / 2)
                var minIdx = -1, minDist = Infinity
                for (var i = 0; i < anchors.length; i++) {
                  var d = _distance(anchors[i], cx, cy, xy, wh)
                    if (d < minDist) {
                      minIdx = i + 0
                        minDist = d
                    }
                }
              return anchors[minIdx]
            };

      this.compute = function (params) {
          var xy = params.xy, wh = params.wh, timestamp = params.timestamp, txy = params.txy, twh = params.twh

            this.timestamp = timestamp            
            
            var udl = self.getUserDefinedLocation()
            if (udl != null) {
              return udl
            }

            // if anchor is locked or an opposite element was not given, we
            // maintain our state. anchor will be locked
            // if it is the source of a drag and drop.
          if (this.locked || txy == null || twh == null)
              {return _curAnchor.compute(params);}
          else
                {params.timestamp = null;} // otherwise clear this, i think. we want the anchor to compute.

          _curAnchor = _anchorSelector(xy, wh, txy, twh, this.anchors)
            this.x = _curAnchor.x
            this.y = _curAnchor.y        

            if (_curAnchor != _lastAnchor)
              {this.fire("anchorChanged", _curAnchor);}

          _lastAnchor = _curAnchor
            
            return _curAnchor.compute(params)
        };

      this.getCurrentLocation = function (params) {
          return this.getUserDefinedLocation() || (_curAnchor != null ? _curAnchor.getCurrentLocation(params) : null)
        };

      this.getOrientation = function (_endpoint) { return _curAnchor != null ? _curAnchor.getOrientation(_endpoint) : [ 0, 0 ] };
      this.over = function (anchor, endpoint) { if (_curAnchor != null) _curAnchor.over(anchor, endpoint) };
      this.out = function () { if (_curAnchor != null) _curAnchor.out() };

      this.getCssClass = function () { return (_curAnchor && _curAnchor.getCssClass()) || ''; }
    };
  jsPlumbUtil.extend(jsPlumb.DynamicAnchor, jsPlumb.Anchor)        
    
// -------- basic anchors ------------------    
    var _curryAnchor = function (x, y, ox, oy, type, fnInit) {
      jsPlumb.Anchors[type] = function (params) {
          var a = params.jsPlumbInstance.makeAnchor([ x, y, ox, oy, 0, 0 ], params.elementId, params.jsPlumbInstance)
            a.type = type
            if (fnInit) fnInit(a, params)
            return a
        };
    }
    	
	_curryAnchor(0.5, 0, 0, -1, 'TopCenter')
    _curryAnchor(0.5, 1, 0, 1, 'BottomCenter')
    _curryAnchor(0, 0.5, -1, 0, 'LeftMiddle')
    _curryAnchor(1, 0.5, 1, 0, 'RightMiddle')
    // from 1.4.2: Top, Right, Bottom, Left
    _curryAnchor(0.5, 0, 0, -1, 'Top')
    _curryAnchor(0.5, 1, 0, 1, 'Bottom')
    _curryAnchor(0, 0.5, -1, 0, 'Left')
    _curryAnchor(1, 0.5, 1, 0, 'Right')
    _curryAnchor(0.5, 0.5, 0, 0, 'Center')
    _curryAnchor(1, 0, 0, -1, 'TopRight')
    _curryAnchor(1, 1, 0, 1, 'BottomRight')
    _curryAnchor(0, 0, 0, -1, 'TopLeft')
    _curryAnchor(0, 1, 0, 1, 'BottomLeft')
    
// ------- dynamic anchors -------------------    
			
    // default dynamic anchors chooses from Top, Right, Bottom, Left
	jsPlumb.Defaults.DynamicAnchors = function (params) {
  return params.jsPlumbInstance.makeAnchors(['TopCenter', 'RightMiddle', 'BottomCenter', 'LeftMiddle'], params.elementId, params.jsPlumbInstance)
	};

    // default dynamic anchors bound to name 'AutoDefault'
  jsPlumb.Anchors.AutoDefault = function (params) {
  var a = params.jsPlumbInstance.makeDynamicAnchor(jsPlumb.Defaults.DynamicAnchors(params))
		a.type = 'AutoDefault';
  return a
	};

// ------- continuous anchors -------------------

  var _curryContinuousAnchor = function (type, faces) {
      jsPlumb.Anchors[type] = function (params) {
          var a = params.jsPlumbInstance.makeAnchor(['Continuous', { faces: faces }], params.elementId, params.jsPlumbInstance)
            a.type = type
            return a
        };
    }
    
    jsPlumb.Anchors.Continuous = function (params) {
      return params.jsPlumbInstance.continuousAnchorFactory.get(params)
	};

  _curryContinuousAnchor('ContinuousLeft', ['left'])    
    _curryContinuousAnchor('ContinuousTop', ['top'])                 
    _curryContinuousAnchor('ContinuousBottom', ['bottom'])                 
    _curryContinuousAnchor('ContinuousRight', ['right']) 
    
// ------- position assign anchors -------------------    
    
    // this anchor type lets you assign the position at connection time.
	_curryAnchor(0, 0, 0, 0, 'Assign', function (anchor, params) {
		// find what to use as the "position finder". the user may have supplied a String which represents
		// the id of a position finder in jsPlumb.AnchorPositionFinders, or the user may have supplied the
		// position finder as a function.  we find out what to use and then set it on the anchor.
  var pf = params.position || 'Fixed';
  anchor.positionFinder = pf.constructor == String ? params.jsPlumbInstance.AnchorPositionFinders[pf] : pf
		// always set the constructor params; the position finder might need them later (the Grid one does,
		// for example)
		anchor.constructorParams = params
	})	

    // these are the default anchor positions finders, which are used by the makeTarget function.  supplying
    // a position finder argument to that function allows you to specify where the resulting anchor will
    // be located
	jsPlumbInstance.prototype.AnchorPositionFinders = {
  'Fixed': function (dp, ep, es, params) {
  return [ (dp.left - ep.left) / es[0], (dp.top - ep.top) / es[1] ]	
		},
  'Grid': function (dp, ep, es, params) {
  var dx = dp.left - ep.left, dy = dp.top - ep.top,
  gx = es[0] / (params.grid[0]), gy = es[1] / (params.grid[1]),
  mx = Math.floor(dx / gx), my = Math.floor(dy / gy)
			return [ ((mx * gx) + (gx / 2)) / es[0], ((my * gy) + (gy / 2)) / es[1] ]
		}
}
    
// ------- perimeter anchors -------------------    
		
	jsPlumb.Anchors.Perimeter = function (params) {
  params = params || {}
		var anchorCount = params.anchorCount || 60,
  shape = params.shape
		
		if (!shape) throw new Error('no shape supplied to Perimeter Anchor type')		
		
		var _circle = function () {
    var r = 0.5, step = Math.PI * 2 / anchorCount, current = 0, a = []
                for (var i = 0; i < anchorCount; i++) {
                  var x = r + (r * Math.sin(current)),
                      y = r + (r * Math.cos(current))                                
                    a.push([ x, y, 0, 0 ])
                    current += step
                }
    return a	
            },
  _path = function (segments) {
              var anchorsPerFace = anchorCount / segments.length, a = [],
                  _computeFace = function (x1, y1, x2, y2, fractionalLength) {
                      anchorsPerFace = anchorCount * fractionalLength
                        var dx = (x2 - x1) / anchorsPerFace, dy = (y2 - y1) / anchorsPerFace
                        for (var i = 0; i < anchorsPerFace; i++) {
                          a.push([
                              x1 + (dx * i),
                              y1 + (dy * i),
                              0,
                              0
                            ])
                        }
                    }
								
                for (var i = 0; i < segments.length; i++)
                  {_computeFace.apply(null, segments[i]);}

              return a					
            },
  _shape = function (faces) {
  var s = []
                for (var i = 0; i < faces.length; i++) {
                  s.push([faces[i][0], faces[i][1], faces[i][2], faces[i][3], 1 / faces.length])
                }
  return _path(s)
			},
  _rectangle = function () {
return _shape([
					[ 0, 0, 1, 0 ], [ 1, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0, 0 ]
])		
			};

  var _shapes = {
    'Circle': _circle,
    'Ellipse': _circle,
    'Diamond': function () {
  return _shape([
						[ 0.5, 0, 1, 0.5 ], [ 1, 0.5, 0.5, 1 ], [ 0.5, 1, 0, 0.5 ], [ 0, 0.5, 0.5, 0 ]
])
			},
    'Rectangle': _rectangle,
    'Square': _rectangle,
    'Triangle': function () {
return _shape([
						[ 0.5, 0, 1, 1 ], [ 1, 1, 0, 1 ], [ 0, 1, 0.5, 0]
])	
			},
    'Path': function (params) {
  var points = params.points, p = [], tl = 0
				for (var i = 0; i < points.length - 1; i++) {
  var l = Math.sqrt(Math.pow(points[i][2] - points[i][0]) + Math.pow(points[i][3] - points[i][1]))
                    tl += l
					p.push([points[i][0], points[i][1], points[i + 1][0], points[i + 1][1], l])						
				}
  for (var j = 0; j < p.length; j++) {
                  p[j][4] = p[j][4] / tl
                }
  return _path(p)
			}
  },
  _rotate = function (points, amountInDegrees) {
          var o = [], theta = amountInDegrees / 180 * Math.PI 
            for (var i = 0; i < points.length; i++) {
              var _x = points[i][0] - 0.5,
                  _y = points[i][1] - 0.5
                    
                o.push([
                  0.5 + ((_x * Math.cos(theta)) - (_y * Math.sin(theta))),
                  0.5 + ((_x * Math.sin(theta)) + (_y * Math.cos(theta))),
                  points[i][2],
                  points[i][3]
                ])
            }
          return o
        };

  if (!_shapes[shape]) throw new Error('Shape [' + shape + '] is unknown by Perimeter Anchor type')
		
		var da = _shapes[shape](params)
        if (params.rotation) da = _rotate(da, params.rotation)
        var a = params.jsPlumbInstance.makeDynamicAnchor(da)
		a.type = 'Perimeter';
  return a
	};
})()
/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the default Connectors, Endpoint and Overlay definitions.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */  
;(function () {

  'use strict';

  jsPlumb.Segments = {

        /*
         * Class: AbstractSegment
         * A Connector is made up of 1..N Segments, each of which has a Type, such as 'Straight', 'Arc',
         * 'Bezier'. This is new from 1.4.2, and gives us a lot more flexibility when drawing connections: things such
         * as rounded corners for flowchart connectors, for example, or a straight line stub for Bezier connections, are
         * much easier to do now.
         *
         * A Segment is responsible for providing coordinates for painting it, and also must be able to report its length.
         *
         */
  AbstractSegment: function (params) {
          this.params = params
            
            /**
            * Function: findClosestPointOnPath
            * Finds the closest point on this segment to the given [x, y], 
            * returning both the x and y of the point plus its distance from
            * the supplied point, and its location along the length of the
            * path inscribed by the segment.  This implementation returns
            * Infinity for distance and null values for everything else;
            * subclasses are expected to override.
            */
            this.findClosestPointOnPath = function (x, y) {
              return {
                  d: Infinity,
                  x: null,
                  y: null,
                  l: null
                }
            };

          this.getBounds = function () {
              return {
                  minX: Math.min(params.x1, params.x2),
                  minY: Math.min(params.y1, params.y2),
                  maxX: Math.max(params.x1, params.x2),
                  maxY: Math.max(params.y1, params.y2)
                }
            };
        },
  Straight: function (params) {
          var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
              length, m, m2, x1, x2, y1, y2,
              _recalc = function () {
                  length = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
                    m = Biltong.gradient({x: x1, y: y1}, {x: x2, y: y2})
                    m2 = -1 / m                
                };

          this.type = 'Straight';

          this.getLength = function () { return length };
          this.getGradient = function () { return m };

          this.getCoordinates = function () {
              return { x1: x1, y1: y1, x2: x2, y2: y2 }
            };
          this.setCoordinates = function (coords) {
              x1 = coords.x1; y1 = coords.y1; x2 = coords.x2; y2 = coords.y2
                _recalc()
            };
          this.setCoordinates({x1: params.x1, y1: params.y1, x2: params.x2, y2: params.y2})

            this.getBounds = function () {
              return {
                  minX: Math.min(x1, x2),
                  minY: Math.min(y1, y2),
                  maxX: Math.max(x1, x2),
                  maxY: Math.max(y1, y2)
                }
            };

            /**
             * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
             * 0 to 1 inclusive. for the straight line segment this is simple maths.
             */
          this.pointOnPath = function (location, absolute) {
               if (location === 0 && !absolute)
                  {return { x:x1, y:y1 };}
               else if (location == 1 && !absolute)
                  {return { x:x2, y:y2 };}
               else {
                  var l = absolute ? location > 0 ? location : length + location : location * length
                    return Biltong.pointOnLine({x: x1, y: y1}, {x: x2, y: y2}, l)
                }
             }
            
            /**
             * returns the gradient of the segment at the given point - which for us is constant.
             */
            this.gradientAtPoint = function (_) {
              return m
            };

            /**
             * returns the point on the segment's path that is 'distance' along the length of the path from 'location', where
             * 'location' is a decimal from 0 to 1 inclusive, and 'distance' is a number of pixels.
             * this hands off to jsPlumbUtil to do the maths, supplying two points and the distance.
             */
          this.pointAlongPathFrom = function (location, distance, absolute) {
              var p = this.pointOnPath(location, absolute),
                  farAwayPoint = distance <= 0 ? {x: x1, y: y1} : {x: x2, y: y2 }

                /*
                location == 1 ? {
                                        x:x1 + ((x2 - x1) * 10),
                                        y:y1 + ((y1 - y2) * 10)
                                    } : 
                */
    
                if (distance <= 0 && Math.abs(distance) > 1) distance *= -1
    
                return Biltong.pointOnLine(p, farAwayPoint, distance)
            };

            // is c between a and b?
          var within = function (a, b, c) {
              return c >= Math.min(a, b) && c <= Math.max(a, b) 
            };
            // find which of a and b is closest to c
          var closest = function (a, b, c) {
              return Math.abs(c - a) < Math.abs(c - b) ? a : b
            };

            /**
                Function: findClosestPointOnPath
                Finds the closest point on this segment to [x,y]. See
                notes on this method in AbstractSegment.
            */
          this.findClosestPointOnPath = function (x, y) {
              var out = {
                  d: Infinity,
                  x: null,
                  y: null,
                  l: null,
                  x1: x1,
                  x2: x2,
                  y1: y1,
                  y2: y2
                }

                if (m === 0) {
                  out.y = y1
                    out.x = within(x1, x2, x) ? x : closest(x1, x2, x)
                }                else if (m == Infinity || m == -Infinity) {
                  out.x = x1                
                    out.y = within(y1, y2, y) ? y : closest(y1, y2, y)
                }                else {
                    // closest point lies on normal from given point to this line.
                  var b = y1 - (m * x1),
                      b2 = y - (m2 * x),
                    // y1 = m.x1 + b and y1 = m2.x1 + b2
                    // so m.x1 + b = m2.x1 + b2
                    // x1(m - m2) = b2 - b
                    // x1 = (b2 - b) / (m - m2)
                      _x1 = (b2 - b) / (m - m2),
                      _y1 = (m * _x1) + b
                                        
                    out.x = within(x1, x2, _x1) ? _x1 : closest(x1, x2, _x1)//_x1;
                    out.y = within(y1, y2, _y1) ? _y1 : closest(y1, y2, _y1)//_y1;                    
                }

              var fractionInSegment = Biltong.lineLength([ out.x, out.y ], [ x1, y1 ])
                out.d = Biltong.lineLength([x, y], [out.x, out.y])
                out.l = fractionInSegment / length            
                return out
            };
        },

        /*
            Arc Segment. You need to supply:

            r   -   radius
            cx  -   center x for the arc
            cy  -   center y for the arc
            ac  -   whether the arc is anticlockwise or not. default is clockwise.

            and then either:

            startAngle  -   startAngle for the arc.
            endAngle    -   endAngle for the arc.

            or:

            x1          -   x for start point
            y1          -   y for start point
            x2          -   x for end point
            y2          -   y for end point

        */
  Arc: function (params) {
          var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments),
              _calcAngle = function (_x, _y) {
                  return Biltong.theta([params.cx, params.cy], [_x, _y])    
                },
              _calcAngleForLocation = function (segment, location) {
                  if (segment.anticlockwise) {
                      var sa = segment.startAngle < segment.endAngle ? segment.startAngle + TWO_PI : segment.startAngle,
                          s = Math.abs(sa - segment.endAngle)
                        return sa - (s * location)                    
                    }                    else {
                      var ea = segment.endAngle < segment.startAngle ? segment.endAngle + TWO_PI : segment.endAngle,
                          ss = Math.abs(ea - segment.startAngle)
                    
                        return segment.startAngle + (ss * location)
                    }
                },
              TWO_PI = 2 * Math.PI
            
            this.radius = params.r
            this.anticlockwise = params.ac			
            this.type = 'Arc';

          if (params.startAngle && params.endAngle) {
              this.startAngle = params.startAngle
                this.endAngle = params.endAngle            
                this.x1 = params.cx + (this.radius * Math.cos(params.startAngle))     
                this.y1 = params.cy + (this.radius * Math.sin(params.startAngle))            
                this.x2 = params.cx + (this.radius * Math.cos(params.endAngle))     
                this.y2 = params.cy + (this.radius * Math.sin(params.endAngle))                        
            }            else {
              this.startAngle = _calcAngle(params.x1, params.y1)
                this.endAngle = _calcAngle(params.x2, params.y2)            
                this.x1 = params.x1
                this.y1 = params.y1
                this.x2 = params.x2
                this.y2 = params.y2            
            }

          if (this.endAngle < 0) this.endAngle += TWO_PI
            if (this.startAngle < 0) this.startAngle += TWO_PI   

            // segment is used by vml     
            this.segment = Biltong.quadrant([this.x1, this.y1], [this.x2, this.y2])
            
            // we now have startAngle and endAngle as positive numbers, meaning the
            // absolute difference (|d|) between them is the sweep (s) of this arc, unless the
            // arc is 'anticlockwise' in which case 's' is given by 2PI - |d|.
            
            var ea = this.endAngle < this.startAngle ? this.endAngle + TWO_PI : this.endAngle
            this.sweep = Math.abs(ea - this.startAngle)
            if (this.anticlockwise) this.sweep = TWO_PI - this.sweep
            var circumference = 2 * Math.PI * this.radius,
              frac = this.sweep / TWO_PI,
              length = circumference * frac
            
            this.getLength = function () {
              return length
            };

          this.getBounds = function () {
              return {
                  minX: params.cx - params.r,
                  maxX: params.cx + params.r,
                  minY: params.cy - params.r,
                  maxY: params.cy + params.r
                }
            };

          var VERY_SMALL_VALUE = 0.0000000001,
              gentleRound = function (n) {
                  var f = Math.floor(n), r = Math.ceil(n)
                    if (n - f < VERY_SMALL_VALUE)
                      {return f;}
                  else if (r - n < VERY_SMALL_VALUE)
                      {return r;}
                  return n
                };

            /**
             * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
             * 0 to 1 inclusive.
             */
          this.pointOnPath = function (location, absolute) {

              if (location === 0) {
                  return { x: this.x1, y: this.y1, theta: this.startAngle }    
                }                else if (location == 1) {
                  return { x: this.x2, y: this.y2, theta: this.endAngle }                    
                }

              if (absolute) {
                  location = location / length
                }

              var angle = _calcAngleForLocation(this, location),
                  _x = params.cx + (params.r * Math.cos(angle)),
                  _y = params.cy + (params.r * Math.sin(angle))					
    
                return { x: gentleRound(_x), y: gentleRound(_y), theta: angle }
            };

            /**
             * returns the gradient of the segment at the given point.
             */
          this.gradientAtPoint = function (location, absolute) {
              var p = this.pointOnPath(location, absolute)
                var m = Biltong.normal([ params.cx, params.cy ], [p.x, p.y ])
                if (!this.anticlockwise && (m == Infinity || m == -Infinity)) m *= -1
                return m
            };

          this.pointAlongPathFrom = function (location, distance, absolute) {
              var p = this.pointOnPath(location, absolute),
                  arcSpan = distance / circumference * 2 * Math.PI,
                  dir = this.anticlockwise ? -1 : 1,
                  startAngle = p.theta + (dir * arcSpan),
                  startX = params.cx + (this.radius * Math.cos(startAngle)),
                  startY = params.cy + (this.radius * Math.sin(startAngle))	
    
                return {x: startX, y: startY}
            };
        },

  Bezier: function (params) {
          this.curve = [
                { x: params.x1, y: params.y1},
                { x: params.cp1x, y: params.cp1y },
                { x: params.cp2x, y: params.cp2y },
                { x: params.x2, y: params.y2 }
            ]

            var _super = jsPlumb.Segments.AbstractSegment.apply(this, arguments)
            // although this is not a strictly rigorous determination of bounds
            // of a bezier curve, it works for the types of curves that this segment
            // type produces.
            this.bounds = {
              minX: Math.min(params.x1, params.x2, params.cp1x, params.cp2x),
              minY: Math.min(params.y1, params.y2, params.cp1y, params.cp2y),
              maxX: Math.max(params.x1, params.x2, params.cp1x, params.cp2x),
              maxY: Math.max(params.y1, params.y2, params.cp1y, params.cp2y)
            }
                
            this.type = 'Bezier';

          var _translateLocation = function (_curve, location, absolute) {
              if (absolute)
                  {location = jsBezier.locationAlongCurveFrom(_curve, location > 0 ? 0 : 1, location);}

              return location
            };

            /**
             * returns the point on the segment's path that is 'location' along the length of the path, where 'location' is a decimal from
             * 0 to 1 inclusive.
             */
          this.pointOnPath = function (location, absolute) {
              location = _translateLocation(this.curve, location, absolute)
                return jsBezier.pointOnCurve(this.curve, location)
            };

            /**
             * returns the gradient of the segment at the given point.
             */
          this.gradientAtPoint = function (location, absolute) {
              location = _translateLocation(this.curve, location, absolute)
                return jsBezier.gradientAtPoint(this.curve, location)
            };

          this.pointAlongPathFrom = function (location, distance, absolute) {
              location = _translateLocation(this.curve, location, absolute)
                return jsBezier.pointAlongCurveFrom(this.curve, location, distance)
            };

          this.getLength = function () {
              return jsBezier.getLength(this.curve)
            };

          this.getBounds = function () {
              return this.bounds
            };
        }
}

	/*
		Class: AbstractComponent
		Superclass for AbstractConnector and AbstractEndpoint.
	*/
	var AbstractComponent = function () {
  this.resetBounds = function () {
  this.bounds = { minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity }
		};
  this.resetBounds()
	};

	/*
	 * Class: AbstractConnector
	 * Superclass for all Connectors; here is where Segments are managed.  This is exposed on jsPlumb just so it
	 * can be accessed from other files. You should not try to instantiate one of these directly.
	 *
	 * When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
	 * that request to. This is done by keeping track of the total connector length as segments are added, and also
	 * their cumulative ratios to the total length.  Then when the right segment is found it is a simple case of dispatching
	 * the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
	 */
  jsPlumb.Connectors.AbstractConnector = function (params) {
  AbstractComponent.apply(this, arguments)

		var segments = [],
  totalLength = 0,
  segmentProportions = [],
  segmentProportionalLengths = [],
  stub = params.stub || 0,
  sourceStub = jsPlumbUtil.isArray(stub) ? stub[0] : stub,
  targetStub = jsPlumbUtil.isArray(stub) ? stub[1] : stub,
  gap = params.gap || 0,
  sourceGap = jsPlumbUtil.isArray(gap) ? gap[0] : gap,
  targetGap = jsPlumbUtil.isArray(gap) ? gap[1] : gap,
  userProvidedSegments = null,
  edited = false,
  paintInfo = null

		// to be overridden by subclasses.
		this.getPath = function () { }
		this.setPath = function (path) { }
        
        /**
        * Function: findSegmentForPoint
        * Returns the segment that is closest to the given [x,y],
        * null if nothing found.  This function returns a JS 
        * object with:
        *
        *   d   -   distance from segment
        *   l   -   proportional location in segment
        *   x   -   x point on the segment
        *   y   -   y point on the segment
        *   s   -   the segment itself.
        */ 
        this.findSegmentForPoint = function (x, y) {
          var out = { d: Infinity, s: null, x: null, y: null, l: null }
            for (var i = 0; i < segments.length; i++) {
              var _s = segments[i].findClosestPointOnPath(x, y)
                if (_s.d < out.d) {
                  out.d = _s.d 
                    out.l = _s.l 
                    out.x = _s.x
                    out.y = _s.y 
                    out.s = segments[i]
                    out.x1 = _s.x1
                    out.x2 = _s.x2
                    out.y1 = _s.y1
                    out.y2 = _s.y2
                    out.index = i
                }
            }

          return out
        };

  var _updateSegmentProportions = function () {
    var curLoc = 0
                for (var i = 0; i < segments.length; i++) {
                  var sl = segments[i].getLength()
                    segmentProportionalLengths[i] = sl / totalLength
                    segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ]
                }
  },

            /**
             * returns [segment, proportion of travel in segment, segment index] for the segment
             * that contains the point which is 'location' distance along the entire path, where
             * 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
             * are made up of a list of segments, each of which contributes some fraction to
             * the total length.
             * From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
             * as the absolute distance in pixels, rather than a proportion of the total path.
             */
  _findSegmentForLocation = function (location, absolute) {
              if (absolute) {
  location = location > 0 ? location / totalLength : (totalLength + location) / totalLength
				}
              var idx = segmentProportions.length - 1, inSegmentProportion = 1
				for (var i = 0; i < segmentProportions.length; i++) {
  if (segmentProportions[i][1] >= location) {
  idx = i
						// todo is this correct for all connector path types?
						inSegmentProportion = location == 1 ? 1 : location === 0 ? 0 : (location - segmentProportions[i][0]) / segmentProportionalLengths[i]                    
						break;
}
}
              return { segment: segments[idx], proportion: inSegmentProportion, index: idx }
			},
  _addSegment = function (conn, type, params) {
  if (params.x1 == params.x2 && params.y1 == params.y2) return
				var s = new jsPlumb.Segments[type](params)
				segments.push(s)
				totalLength += s.getLength()
				conn.updateBounds(s)
			},
  _clearSegments = function () {
  totalLength = segments.length = segmentProportions.length = segmentProportionalLengths.length = 0
			};

  this.setSegments = function (_segs) {
  userProvidedSegments = []
			totalLength = 0
			for (var i = 0; i < _segs.length; i++) {
  userProvidedSegments.push(_segs[i])
				totalLength += _segs[i].getLength()
			}
}

        var _prepareCompute = function (params) {
          this.lineWidth = params.lineWidth
            var segment = Biltong.quadrant(params.sourcePos, params.targetPos),
              swapX = params.targetPos[0] < params.sourcePos[0],
              swapY = params.targetPos[1] < params.sourcePos[1],
              lw = params.lineWidth || 1,
              so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint),
              to = params.targetEndpoint.anchor.getOrientation(params.targetEndpoint),
              x = swapX ? params.targetPos[0] : params.sourcePos[0],
              y = swapY ? params.targetPos[1] : params.sourcePos[1],
              w = Math.abs(params.targetPos[0] - params.sourcePos[0]),
              h = Math.abs(params.targetPos[1] - params.sourcePos[1])

            // if either anchor does not have an orientation set, we derive one from their relative
            // positions.  we fix the axis to be the one in which the two elements are further apart, and
            // point each anchor at the other element.  this is also used when dragging a new connection.
            if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
              var index = w > h ? 0 : 1, oIndex = [1, 0][index]
                so = []; to = []
                so[index] = params.sourcePos[index] > params.targetPos[index] ? -1 : 1
                to[index] = params.sourcePos[index] > params.targetPos[index] ? 1 : -1
                so[oIndex] = 0; to[oIndex] = 0
            }

          var sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
              sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
              tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
              ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
              oProduct = ((so[0] * to[0]) + (so[1] * to[1]))        
            
            var result = {
              sx: sx,
sy: sy,
tx: tx,
ty: ty,
lw: lw,
              xSpan: Math.abs(tx - sx),
              ySpan: Math.abs(ty - sy),
              mx: (sx + tx) / 2,
              my: (sy + ty) / 2,
              so: so,
to: to,
x: x,
y: y,
w: w,
h: h,
              segment: segment,
              startStubX: sx + (so[0] * sourceStub),
              startStubY: sy + (so[1] * sourceStub),
              endStubX: tx + (to[0] * targetStub),
              endStubY: ty + (to[1] * targetStub),
              isXGreaterThanStubTimes2: Math.abs(sx - tx) > (sourceStub + targetStub),
              isYGreaterThanStubTimes2: Math.abs(sy - ty) > (sourceStub + targetStub),
              opposite: oProduct == -1,
              perpendicular: oProduct === 0,
              orthogonal: oProduct == 1,
              sourceAxis: so[0] === 0 ? 'y' : 'x',
              points: [x, y, w, h, sx, sy, tx, ty ]
            }
            result.anchorOrientation = result.opposite ? 'opposite' : result.orthogonal ? 'orthogonal' : 'perpendicular';
          return result
        };

  this.getSegments = function () { return segments };

  this.updateBounds = function (segment) {
          var segBounds = segment.getBounds()
            this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX)
            this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX)
            this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY)
            this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY)              
        };

  var dumpSegmentsToConsole = function () {
          console.log('SEGMENTS:')
            for (var i = 0; i < segments.length; i++) {
              console.log(segments[i].type, segments[i].getLength(), segmentProportions[i])
            }
        }

		this.pointOnPath = function (location, absolute) {
  var seg = _findSegmentForLocation(location, absolute)
            return seg.segment && seg.segment.pointOnPath(seg.proportion, false) || [0, 0]
        };

  this.gradientAtPoint = function (location, absolute) {
          var seg = _findSegmentForLocation(location, absolute)          
            return seg.segment && seg.segment.gradientAtPoint(seg.proportion, false) || 0
        };

  this.pointAlongPathFrom = function (location, distance, absolute) {
          var seg = _findSegmentForLocation(location, absolute)
            // TODO what happens if this crosses to the next segment?
            return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0, 0]
        };

  this.compute = function (params) {
  if (!edited)
              {paintInfo = _prepareCompute.call(this, params);}

  _clearSegments()
            this._compute(paintInfo, params)
            this.x = paintInfo.points[0]
            this.y = paintInfo.points[1]
            this.w = paintInfo.points[2]
            this.h = paintInfo.points[3]               
            this.segment = paintInfo.segment         
            _updateSegmentProportions()            
		};

return {
  addSegment: _addSegment,
  prepareCompute: _prepareCompute,
  sourceStub: sourceStub,
  targetStub: targetStub,
  maxStub: Math.max(sourceStub, targetStub),
  sourceGap: sourceGap,
  targetGap: targetGap,
  maxGap: Math.max(sourceGap, targetGap)
}		
	};
  jsPlumbUtil.extend(jsPlumb.Connectors.AbstractConnector, AbstractComponent)
	
    /**
     * Class: Connectors.Straight
     * The Straight connector draws a simple straight line between the two anchor points.  It does not have any constructor parameters.
     */
    var Straight = jsPlumb.Connectors.Straight = function () {
    	this.type = 'Straight';
      var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments)		

        this._compute = function (paintInfo, _) {
          _super.addSegment(this, 'Straight', {x1: paintInfo.sx, y1: paintInfo.sy, x2: paintInfo.startStubX, y2: paintInfo.startStubY})                                                
            _super.addSegment(this, 'Straight', {x1: paintInfo.startStubX, y1: paintInfo.startStubY, x2: paintInfo.endStubX, y2: paintInfo.endStubY})                        
            _super.addSegment(this, 'Straight', {x1: paintInfo.endStubX, y1: paintInfo.endStubY, x2: paintInfo.tx, y2: paintInfo.ty})                                    
        };
    }
    jsPlumbUtil.extend(jsPlumb.Connectors.Straight, jsPlumb.Connectors.AbstractConnector)
    jsPlumb.registerConnectorType(Straight, 'Straight')


 // ********************************* END OF CONNECTOR TYPES *******************************************************************
    
 // ********************************* ENDPOINT TYPES *******************************************************************
    
    jsPlumb.Endpoints.AbstractEndpoint = function (params) {
      AbstractComponent.apply(this, arguments)
        var compute = this.compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
          var out = this._compute.apply(this, arguments)
            this.x = out[0]
            this.y = out[1]
            this.w = out[2]
            this.h = out[3]
            this.bounds.minX = this.x
            this.bounds.minY = this.y
            this.bounds.maxX = this.x + this.w
            this.bounds.maxY = this.y + this.h
            return out
        };
      return {
          compute: compute,
          cssClass: params.cssClass
        }
    };
  jsPlumbUtil.extend(jsPlumb.Endpoints.AbstractEndpoint, AbstractComponent)
    
    /**
     * Class: Endpoints.Dot
     * A round endpoint, with default radius 10 pixels.
     */    	
    	
	/**
	 * Function: Constructor
	 * 
	 * Parameters:
	 * 
	 * 	radius	-	radius of the endpoint.  defaults to 10 pixels.
	 */
	jsPlumb.Endpoints.Dot = function (params) {
  this.type = 'Dot';
  var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments)
		params = params || {}				
		this.radius = params.radius || 10
		this.defaultOffset = 0.5 * this.radius
		this.defaultInnerRadius = this.radius / 3			
		
		this._compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
  this.radius = endpointStyle.radius || this.radius
			var	x = anchorPoint[0] - this.radius,
  y = anchorPoint[1] - this.radius,
  w = this.radius * 2,
  h = this.radius * 2

            if (endpointStyle.strokeStyle) {
              var lw = endpointStyle.lineWidth || 1
                x -= lw
                y -= lw
                w += (lw * 2)
                h += (lw * 2)
            }
  return [ x, y, w, h, this.radius ]
		};
}
    jsPlumbUtil.extend(jsPlumb.Endpoints.Dot, jsPlumb.Endpoints.AbstractEndpoint)

	jsPlumb.Endpoints.Rectangle = function (params) {
  this.type = 'Rectangle';
  var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments)
		params = params || {}
		this.width = params.width || 20
		this.height = params.height || 20

		this._compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
  var width = endpointStyle.width || this.width,
  height = endpointStyle.height || this.height,
  x = anchorPoint[0] - (width / 2),
  y = anchorPoint[1] - (height / 2)

			return [ x, y, width, height]
		};
}
	jsPlumbUtil.extend(jsPlumb.Endpoints.Rectangle, jsPlumb.Endpoints.AbstractEndpoint)

	var DOMElementEndpoint = function (params) {
  jsPlumb.jsPlumbUIComponent.apply(this, arguments)
		this._jsPlumb.displayElements = []
	};
  jsPlumbUtil.extend(DOMElementEndpoint, jsPlumb.jsPlumbUIComponent, {
  getDisplayElements: function () {
  return this._jsPlumb.displayElements 
		},
  appendDisplayElement: function (el) {
  this._jsPlumb.displayElements.push(el)
		}
})

	/**
	 * Class: Endpoints.Image
	 * Draws an image as the Endpoint.
	 */
	/**
	 * Function: Constructor
	 * 
	 * Parameters:
	 * 
	 * 	src	-	location of the image to use.

    TODO: multiple references to self. not sure quite how to get rid of them entirely. perhaps self = null in the cleanup
    function will suffice

    TODO this class still leaks memory.

	 */
	jsPlumb.Endpoints.Image = function (params) {
  this.type = 'Image';
  DOMElementEndpoint.apply(this, arguments)
		jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments)

		var _onload = params.onload,
  src = params.src || params.url,
  clazz = params.cssClass ? ' ' + params.cssClass : '';

  this._jsPlumb.img = new Image()
		this._jsPlumb.ready = false
		this._jsPlumb.initialized = false
		this._jsPlumb.deleted = false
		this._jsPlumb.widthToUse = params.width
		this._jsPlumb.heightToUse = params.height
		this._jsPlumb.endpoint = params.endpoint

		this._jsPlumb.img.onload = function () {
  if (this._jsPlumb != null) {
  this._jsPlumb.ready = true
				this._jsPlumb.widthToUse = this._jsPlumb.widthToUse || this._jsPlumb.img.width
				this._jsPlumb.heightToUse = this._jsPlumb.heightToUse || this._jsPlumb.img.height
				if (_onload) {
  _onload(this)
				}
}
}.bind(this)

        /*
            Function: setImage
            Sets the Image to use in this Endpoint.  

            Parameters:
            img         -   may be a URL or an Image object
            onload      -   optional; a callback to execute once the image has loaded.
        */
        this._jsPlumb.endpoint.setImage = function (_img, onload) {
          var s = _img.constructor == String ? _img : _img.src
            _onload = onload 
            this._jsPlumb.img.src = s

            if (this.canvas != null)
              {this.canvas.setAttribute("src", this._jsPlumb.img.src);}
        }.bind(this)

		this._jsPlumb.endpoint.setImage(src, _onload)
		this._compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
  this.anchorPoint = anchorPoint
			if (this._jsPlumb.ready) {return [anchorPoint[0] - this._jsPlumb.widthToUse / 2, anchorPoint[1] - this._jsPlumb.heightToUse / 2, 
									this._jsPlumb.widthToUse, this._jsPlumb.heightToUse];}
  else return [0, 0, 0, 0]
		};

  this.canvas = document.createElement('img')
		this.canvas.style.margin = 0
		this.canvas.style.padding = 0
		this.canvas.style.outline = 0
		this.canvas.style.position = 'absolute';
  this.canvas.className = this._jsPlumb.instance.endpointClass + clazz
		if (this._jsPlumb.widthToUse) this.canvas.setAttribute('width', this._jsPlumb.widthToUse)
		if (this._jsPlumb.heightToUse) this.canvas.setAttribute('height', this._jsPlumb.heightToUse)		
		this._jsPlumb.instance.appendElement(this.canvas)
		
		this.actuallyPaint = function (d, style, anchor) {
  if (!this._jsPlumb.deleted) {
  if (!this._jsPlumb.initialized) {
  this.canvas.setAttribute('src', this._jsPlumb.img.src)
					this.appendDisplayElement(this.canvas)
					this._jsPlumb.initialized = true
				}
  var x = this.anchorPoint[0] - (this._jsPlumb.widthToUse / 2),
  y = this.anchorPoint[1] - (this._jsPlumb.heightToUse / 2)
				jsPlumbUtil.sizeElement(this.canvas, x, y, this._jsPlumb.widthToUse, this._jsPlumb.heightToUse)
			}
}
		
		this.paint = function (style, anchor) {
  if (this._jsPlumb != null) {  // may have been deleted
    			if (this._jsPlumb.ready) {
        			this.actuallyPaint(style, anchor)
    			}    			else {
    				window.setTimeout(function () {
    					this.paint(style, anchor)
    				}.bind(this), 200)
    			}
            }
}				
	};
  jsPlumbUtil.extend(jsPlumb.Endpoints.Image, [ DOMElementEndpoint, jsPlumb.Endpoints.AbstractEndpoint ], {
      cleanup: function () {
          this._jsPlumb.deleted = true
            if (this.canvas) this.canvas.parentNode.removeChild(this.canvas)
            this.canvas = null
        }
    })
	
	/*
	 * Class: Endpoints.Blank
	 * An Endpoint that paints nothing (visible) on the screen.  Supports cssClass and hoverClass parameters like all Endpoints.
	 */
	jsPlumb.Endpoints.Blank = function (params) {
  var _super = jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments)
		this.type = 'Blank';
  DOMElementEndpoint.apply(this, arguments)		
		this._compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
  return [anchorPoint[0], anchorPoint[1], 10, 0]
		};

  var clazz = params.cssClass ? ' ' + params.cssClass : '';

  this.canvas = document.createElement('div')
		this.canvas.style.display = 'block';
  this.canvas.style.width = '1px';
  this.canvas.style.height = '1px';
  this.canvas.style.background = 'transparent';
  this.canvas.style.position = 'absolute';
  this.canvas.className = this._jsPlumb.instance.endpointClass + clazz
		this._jsPlumb.instance.appendElement(this.canvas)
		
		this.paint = function (style, anchor) {
  jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h)	
		};
}
    jsPlumbUtil.extend(jsPlumb.Endpoints.Blank, [jsPlumb.Endpoints.AbstractEndpoint, DOMElementEndpoint], {
      cleanup: function () {
          if (this.canvas && this.canvas.parentNode) {
              this.canvas.parentNode.removeChild(this.canvas)
            }
        }
    })
	
	/*
	 * Class: Endpoints.Triangle
	 * A triangular Endpoint.  
	 */
	/*
	 * Function: Constructor
	 * 
	 * Parameters:
	 * 
	 * 	width	-	width of the triangle's base.  defaults to 55 pixels.
	 * 	height	-	height of the triangle from base to apex.  defaults to 55 pixels.
	 */
	jsPlumb.Endpoints.Triangle = function (params) {
  this.type = 'Triangle';
  jsPlumb.Endpoints.AbstractEndpoint.apply(this, arguments)
		params = params || { }
		params.width = params.width || 55
		params.height = params.height || 55
		this.width = params.width
		this.height = params.height
		this._compute = function (anchorPoint, orientation, endpointStyle, connectorPaintStyle) {
  var width = endpointStyle.width || self.width,
  height = endpointStyle.height || self.height,
  x = anchorPoint[0] - (width / 2),
  y = anchorPoint[1] - (height / 2)
			return [ x, y, width, height ]
		};
}
// ********************************* END OF ENDPOINT TYPES *******************************************************************
	

// ********************************* OVERLAY DEFINITIONS ***********************************************************************    

	var AbstractOverlay = jsPlumb.Overlays.AbstractOverlay = function (params) {
  this.visible = true
        this.isAppendedAtTopLevel = true
		this.component = params.component
		this.loc = params.location == null ? 0.5 : params.location
        this.endpointLoc = params.endpointLocation == null ? [ 0.5, 0.5] : params.endpointLocation
	};
  AbstractOverlay.prototype = {
      cleanup: function () {
          this.component = null
           this.canvas = null
           this.endpointLoc = null
        },
      setVisible: function (val) {
          this.visible = val
            this.component.repaint()
        },
      isVisible: function () { return this.visible },
      hide: function () { this.setVisible(false) },
      show: function () { this.setVisible(true) },
      incrementLocation: function (amount) {
          this.loc += amount
            this.component.repaint()
        },
      setLocation: function (l) {
          this.loc = l
            this.component.repaint()
        },
      getLocation: function () {
          return this.loc
        }
    }
	
	
	/*
	 * Class: Overlays.Arrow
	 * 
	 * An arrow overlay, defined by four points: the head, the two sides of the tail, and a 'foldback' point at some distance along the length
	 * of the arrow that lines from each tail point converge into.  The foldback point is defined using a decimal that indicates some fraction
	 * of the length of the arrow and has a default value of 0.623.  A foldback point value of 1 would mean that the arrow had a straight line
	 * across the tail.  
	 */
	/*
	 * Function: Constructor
	 * 
	 * Parameters:
	 * 
	 * 	length - distance in pixels from head to tail baseline. default 20.
	 * 	width - width in pixels of the tail baseline. default 20.
	 * 	fillStyle - style to use when filling the arrow.  defaults to "black".
	 * 	strokeStyle - style to use when stroking the arrow. defaults to null, which means the arrow is not stroked.
	 * 	lineWidth - line width to use when stroking the arrow. defaults to 1, but only used if strokeStyle is not null.
	 * 	foldback - distance (as a decimal from 0 to 1 inclusive) along the length of the arrow marking the point the tail points should fold back to.  defaults to 0.623.
	 * 	location - distance (as a decimal from 0 to 1 inclusive) marking where the arrow should sit on the connector. defaults to 0.5.
	 * 	direction - indicates the direction the arrow points in. valid values are -1 and 1; 1 is default.
	 */
	jsPlumb.Overlays.Arrow = function (params) {
  this.type = 'Arrow';
  AbstractOverlay.apply(this, arguments)
        this.isAppendedAtTopLevel = false
		params = params || {}
		var _ju = jsPlumbUtil, _jg = Biltong
		
    	this.length = params.length || 20
    	this.width = params.width || 20
    	this.id = params.id
    	var direction = (params.direction || 1) < 0 ? -1 : 1,
    	    paintStyle = params.paintStyle || { lineWidth: 1 },
    	    // how far along the arrow the lines folding back in come to. default is 62.3%.
    	    foldback = params.foldback || 0.623
    	    	
    	this.computeMaxSize = function () { return self.width * 1.5 };
    	this.draw = function (component, currentConnectionPaintStyle) {
      var hxy, mid, txy, tail, cxy
            if (component.pointAlongPathFrom) {
              if (_ju.isString(this.loc) || this.loc > 1 || this.loc < 0) {
                  var l = parseInt(this.loc, 10),
                      fromLoc = this.loc < 0 ? 1 : 0
                    hxy = component.pointAlongPathFrom(fromLoc, l, false)
                    mid = component.pointAlongPathFrom(fromLoc, l - (direction * this.length / 2), false)
                    txy = _jg.pointOnLine(hxy, mid, this.length)
                }                else if (this.loc == 1) {
                  hxy = component.pointOnPath(this.loc)					           
                    mid = component.pointAlongPathFrom(this.loc, -(this.length))
					txy = _jg.pointOnLine(hxy, mid, this.length)
					
					if (direction == -1) {
  var _ = txy
						txy = hxy
						hxy = _
					}
                }                else if (this.loc === 0) {
                  txy = component.pointOnPath(this.loc)                    
					mid = component.pointAlongPathFrom(this.loc, this.length)                    
					hxy = _jg.pointOnLine(txy, mid, this.length)                    
					if (direction == -1) {
  var __ = txy
						txy = hxy
						hxy = __
					}
                }                else {
    			    hxy = component.pointAlongPathFrom(this.loc, direction * this.length / 2)
                    mid = component.pointOnPath(this.loc)
                    txy = _jg.pointOnLine(hxy, mid, this.length)
                }

              tail = _jg.perpendicularLineTo(hxy, txy, this.width)
                cxy = _jg.pointOnLine(hxy, txy, foldback * this.length)    			
    			
    			var d = { hxy: hxy, tail: tail, cxy: cxy },
    			    strokeStyle = paintStyle.strokeStyle || currentConnectionPaintStyle.strokeStyle,
    			    fillStyle = paintStyle.fillStyle || currentConnectionPaintStyle.strokeStyle,
    			    lineWidth = paintStyle.lineWidth || currentConnectionPaintStyle.lineWidth

                return {
                  component: component,
                  d: d,
                  lineWidth: lineWidth,
                  strokeStyle: strokeStyle,
                  fillStyle: fillStyle,
                  minX: Math.min(hxy.x, tail[0].x, tail[1].x),
                  maxX: Math.max(hxy.x, tail[0].x, tail[1].x),
                  minY: Math.min(hxy.y, tail[0].y, tail[1].y),
                  maxY: Math.max(hxy.y, tail[0].y, tail[1].y)
                }
            }            else return {component: component, minX: 0, maxX: 0, minY: 0, maxY: 0}
    	};
}    
    jsPlumbUtil.extend(jsPlumb.Overlays.Arrow, AbstractOverlay)      
    
    /*
     * Class: Overlays.PlainArrow
	 * 
	 * A basic arrow.  This is in fact just one instance of the more generic case in which the tail folds back on itself to some
	 * point along the length of the arrow: in this case, that foldback point is the full length of the arrow.  so it just does
	 * a 'call' to Arrow with foldback set appropriately.       
	 */
    /*
     * Function: Constructor
     * See <Overlays.Arrow> for allowed parameters for this overlay.
     */
    jsPlumb.Overlays.PlainArrow = function (params) {
    	params = params || {}    	
    	var p = jsPlumb.extend(params, {foldback: 1})
    	jsPlumb.Overlays.Arrow.call(this, p)
    	this.type = 'PlainArrow';
    }
    jsPlumbUtil.extend(jsPlumb.Overlays.PlainArrow, jsPlumb.Overlays.Arrow)
        
    /*
     * Class: Overlays.Diamond
     * 
	 * A diamond. Like PlainArrow, this is a concrete case of the more generic case of the tail points converging on some point...it just
	 * happens that in this case, that point is greater than the length of the the arrow.    
	 * 
	 *      this could probably do with some help with positioning...due to the way it reuses the Arrow paint code, what Arrow thinks is the
	 *      center is actually 1/4 of the way along for this guy.  but we don't have any knowledge of pixels at this point, so we're kind of
	 *      stuck when it comes to helping out the Arrow class. possibly we could pass in a 'transpose' parameter or something. the value
	 *      would be -l/4 in this case - move along one quarter of the total length.
	 */
    /*
     * Function: Constructor
     * See <Overlays.Arrow> for allowed parameters for this overlay.
     */
    jsPlumb.Overlays.Diamond = function (params) {
    	params = params || {}    	
    	var l = params.length || 40,
    	    p = jsPlumb.extend(params, {length: l / 2, foldback: 2})
    	jsPlumb.Overlays.Arrow.call(this, p)
    	this.type = 'Diamond';
    }
    jsPlumbUtil.extend(jsPlumb.Overlays.Diamond, jsPlumb.Overlays.Arrow)

    var _getDimensions = function (component, forceRefresh) {
      if (component._jsPlumb.cachedDimensions == null || forceRefresh)
          {component._jsPlumb.cachedDimensions = component.getDimensions();}
      return component._jsPlumb.cachedDimensions
    };

	// abstract superclass for overlays that add an element to the DOM.
  var AbstractDOMOverlay = function (params) {
      jsPlumb.jsPlumbUIComponent.apply(this, arguments)
    	AbstractOverlay.apply(this, arguments)

        // hand off fired events to associated component.
        var _f = this.fire
        this.fire = function () {
          _f.apply(this, arguments)
            if (this.component) this.component.fire.apply(this.component, arguments)
        };

      this.id = params.id
        this._jsPlumb.div = null
        this._jsPlumb.initialised = false
        this._jsPlumb.component = params.component
        this._jsPlumb.cachedDimensions = null
        this._jsPlumb.create = params.create
        this._jsPlumb.initiallyInvisible = params.visible === false

		this.getElement = function () {
  if (this._jsPlumb.div == null) {
  var div = this._jsPlumb.div = jsPlumb.getDOMElement(this._jsPlumb.create(this._jsPlumb.component))
                div.style.position = 'absolute';
  div.className = this._jsPlumb.instance.overlayClass + ' ' +
                    (this.cssClass ? this.cssClass
                        : params.cssClass ? params.cssClass : '')
                this._jsPlumb.instance.appendElement(div)
                this._jsPlumb.instance.getId(div)
                this.canvas = div

                // in IE the top left corner is what it placed at the desired location.  This will not
                // be fixed. IE8 is not going to be supported for much longer.
                var ts = 'translate(-50%, -50%)';
  div.style.webkitTransform = ts
                div.style.mozTransform = ts
                div.style.msTransform = ts
                div.style.oTransform = ts
                div.style.transform = ts

                // write the related component into the created element
                div._jsPlumb = this

                if (params.visible === false)
                  {div.style.display = "none";}
}
    		return this._jsPlumb.div
    	};

      this.draw = function (component, currentConnectionPaintStyle, absolutePosition) {
	    	var td = _getDimensions(this)
	    	if (td != null && td.length == 2) {
      var cxy = { x: 0, y: 0 }

                // absolutePosition would have been set by a call to connection.setAbsoluteOverlayPosition.
                if (absolutePosition) {
                  cxy = { x: absolutePosition[0], y: absolutePosition[1] }
                }                else if (component.pointOnPath) {
                  var loc = this.loc, absolute = false
                    if (jsPlumbUtil.isString(this.loc) || this.loc < 0 || this.loc > 1) {
                      loc = parseInt(this.loc, 10)
                        absolute = true
                    }
                  cxy = component.pointOnPath(loc, absolute)  // a connection
                }                else {
                  var locToUse = this.loc.constructor == Array ? this.loc : this.endpointLoc
                    cxy = { x: locToUse[0] * component.w,
                      y: locToUse[1] * component.h }
                }

      var minx = cxy.x - (td[0] / 2),
				    miny = cxy.y - (td[1] / 2)

                return {
                  component: component,
                  d: { minx: minx, miny: miny, td: td, cxy: cxy },
                  minX: minx,
                  maxX: minx + td[0],
                  minY: miny,
                  maxY: miny + td[1]
                }
        	}	    	else return {minX: 0, maxX: 0, minY: 0, maxY: 0}
	    };
    }
    jsPlumbUtil.extend(AbstractDOMOverlay, [jsPlumb.jsPlumbUIComponent, AbstractOverlay], {
      getDimensions: function () {
// still support the old way, for now, for IE8. But from 2.0.0 this whole method will be gone.
          return jsPlumbUtil.oldIE ? jsPlumb.getSize(this.getElement()) : [1, 1]
        },
      setVisible: function (state) {
          this._jsPlumb.div.style.display = state ? 'block' : 'none';
            // if initially invisible, dimensions are 0,0 and never get updated
          if (state && this._jsPlumb.initiallyInvisible) {
              _getDimensions(this, true)
                this.component.repaint()
                this._jsPlumb.initiallyInvisible = false
            }
        },
        /*
         * Function: clearCachedDimensions
         * Clears the cached dimensions for the label. As a performance enhancement, label dimensions are
         * cached from 1.3.12 onwards. The cache is cleared when you change the label text, of course, but
         * there are other reasons why the text dimensions might change - if you make a change through CSS, for
         * example, you might change the font size.  in that case you should explicitly call this method.
         */
      clearCachedDimensions: function () {
          this._jsPlumb.cachedDimensions = null
        },
      cleanup: function () {
          if (this._jsPlumb.div != null) {
              this._jsPlumb.div._jsPlumb = null
                this._jsPlumb.instance.removeElement(this._jsPlumb.div)
            }
        },
      computeMaxSize: function () {
          var td = _getDimensions(this)
            return Math.max(td[0], td[1])
        },
      paint: function (p, containerExtents) {
          if (!this._jsPlumb.initialised) {
              this.getElement()
                p.component.appendDisplayElement(this._jsPlumb.div)
                this._jsPlumb.initialised = true
            }
          this._jsPlumb.div.style.left = (p.component.x + p.d.minx) + 'px';
          this._jsPlumb.div.style.top = (p.component.y + p.d.miny) + 'px';
        }
    })
	
	/*
     * Class: Overlays.Custom
     * A Custom overlay. You supply a 'create' function which returns some DOM element, and jsPlumb positions it.
     * The 'create' function is passed a Connection or Endpoint.
     */
    /*
     * Function: Constructor
     * 
     * Parameters:
     * 	create - function for jsPlumb to call that returns a DOM element.
     * 	location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
     * 	id - optional id to use for later retrieval of this overlay.
     * 	
     */
    jsPlumb.Overlays.Custom = function (params) {
    	this.type = 'Custom';
    	AbstractDOMOverlay.apply(this, arguments)		    	        		    	    		
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.Custom, AbstractDOMOverlay)

    jsPlumb.Overlays.GuideLines = function () {
      var self = this
        self.length = 50
        self.lineWidth = 5
        this.type = 'GuideLines';
      AbstractOverlay.apply(this, arguments)
        jsPlumb.jsPlumbUIComponent.apply(this, arguments)
        this.draw = function (connector, currentConnectionPaintStyle) {
          var head = connector.pointAlongPathFrom(self.loc, self.length / 2),
              mid = connector.pointOnPath(self.loc),
              tail = Biltong.pointOnLine(head, mid, self.length),
              tailLine = Biltong.perpendicularLineTo(head, tail, 40),
              headLine = Biltong.perpendicularLineTo(tail, head, 20)

            return {
              connector: connector,
              head: head,
              tail: tail,
              headLine: headLine,
              tailLine: tailLine,
              minX: Math.min(head.x, tail.x, headLine[0].x, headLine[1].x),
              minY: Math.min(head.y, tail.y, headLine[0].y, headLine[1].y),
              maxX: Math.max(head.x, tail.x, headLine[0].x, headLine[1].x),
              maxY: Math.max(head.y, tail.y, headLine[0].y, headLine[1].y)
            }
        };

       // this.cleanup = function() { };  // nothing to clean up for GuideLines
    }
    
    /*
     * Class: Overlays.Label
     
     */
    /*
     * Function: Constructor
     * 
     * Parameters:
     * 	cssClass - optional css class string to append to css class. This string is appended "as-is", so you can of course have multiple classes
     *             defined.  This parameter is preferred to using labelStyle, borderWidth and borderStyle.
     * 	label - the label to paint.  May be a string or a function that returns a string.  Nothing will be painted if your label is null or your
     *         label function returns null.  empty strings _will_ be painted.
     * 	location - distance (as a decimal from 0 to 1 inclusive) marking where the label should sit on the connector. defaults to 0.5.
     * 	id - optional id to use for later retrieval of this overlay.
     * 
     * 	
     */
    jsPlumb.Overlays.Label = function (params) {
      this.labelStyle = params.labelStyle
        
        var labelWidth = null, labelHeight = null, labelText = null, labelPadding = null
		this.cssClass = this.labelStyle != null ? this.labelStyle.cssClass : null
		var p = jsPlumb.extend({
  create: function () {
              return document.createElement('div')
            }}, params)
    	jsPlumb.Overlays.Custom.call(this, p)
		this.type = 'Label';
      this.label = params.label || '';
      this.labelText = null
        if (this.labelStyle) {
          var el = this.getElement()            
            this.labelStyle.font = this.labelStyle.font || '12px sans-serif';
          el.style.font = this.labelStyle.font
            el.style.color = this.labelStyle.color || 'black';
          if (this.labelStyle.fillStyle) el.style.background = this.labelStyle.fillStyle
            if (this.labelStyle.borderWidth > 0) {
              var dStyle = this.labelStyle.borderStyle ? this.labelStyle.borderStyle : 'black';
              el.style.border = this.labelStyle.borderWidth + 'px solid ' + dStyle
            }
          if (this.labelStyle.padding) el.style.padding = this.labelStyle.padding            
        }
    }
    jsPlumbUtil.extend(jsPlumb.Overlays.Label, jsPlumb.Overlays.Custom, {
      cleanup: function () {
          this.div = null
            this.label = null
            this.labelText = null
            this.cssClass = null
            this.labelStyle = null
        },
      getLabel: function () {
          return this.label
        },
        /*
         * Function: setLabel
         * sets the label's, um, label.  you would think i'd call this function
         * 'setText', but you can pass either a Function or a String to this, so
         * it makes more sense as 'setLabel'. This uses innerHTML on the label div, so keep
         * that in mind if you need escaped HTML.
         */
      setLabel: function (l) {
          this.label = l
            this.labelText = null
            this.clearCachedDimensions()
            this.update()
            this.component.repaint()
        },
      getDimensions: function () {
          this.update()
            return AbstractDOMOverlay.prototype.getDimensions.apply(this, arguments)
        },
      update: function () {
          if (typeof this.label === 'function') {
              var lt = this.label(this)
                this.getElement().innerHTML = lt.replace(/\r\n/g, '<br/>')
            }            else {
              if (this.labelText == null) {
                  this.labelText = this.label
                    this.getElement().innerHTML = this.labelText.replace(/\r\n/g, '<br/>')
                }
            }
        }
    })		

 // ********************************* END OF OVERLAY DEFINITIONS ***********************************************************************
    
})()

/*
 * jsPlumb
 *
 * Title:jsPlumb 1.7.2
 *
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.
 *
 * This file contains the base class for library adapters. From 1.7.2 onwards all event management internal to jsPlumb is handled
 * through Mottle, regardless of the underlying library. Dragging - and the events associated with it - is still handled
 * by the library.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 *
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 *
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  'use strict';

  var _getEventManager = function (instance) {
      var e = instance._mottle
        if (!e) {
          e = instance._mottle = new Mottle()
        }
      return e
    };

  jsPlumb.extend(jsPlumbInstance.prototype, {
      getEventManager: function () {
          return _getEventManager(this)
        },
        //           EVENTS
        // e.originalEvent is for jQuery; in Vanilla jsPlumb we get the native event.

      on: function (el, event, callback) {
            // TODO: here we would like to map the tap event if we know its
            // an internal bind to a click. we have to know its internal because only
            // then can we be sure that the UP event wont be consumed (tap is a synthesized
            // event from a mousedown followed by a mouseup).
            // event = { "click":"tap", "dblclick":"dbltap"}[event] || event;
          this.getEventManager().on.apply(this, arguments)
        },
      off: function (el, event, callback) {
          this.getEventManager().off.apply(this, arguments)
        }
    })


}).call(this)
/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the 'flowchart' connectors, consisting of vertical and horizontal line segments.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  'use strict';

    /**
     * Function: Constructor
     *
     * Parameters:
     * 	stub - minimum length for the stub at each end of the connector. This can be an integer, giving a value for both ends of the connections,
     * or an array of two integers, giving separate values for each end. The default is an integer with value 30 (pixels).
     *  gap  - gap to leave between the end of the connector and the element on which the endpoint resides. if you make this larger than stub then you will see some odd looking behaviour.
                Like stub, this can be an array or a single value. defaults to 0 pixels for each end.
     * cornerRadius - optional, defines the radius of corners between segments. defaults to 0 (hard edged corners).
     * alwaysRespectStubs - defaults to false. whether or not the connectors should always draw the stub, or, if the two elements
                            are in close proximity to each other (closer than the sum of the two stubs), to adjust the stubs.
     */
  var Flowchart = function (params) {
      this.type = 'Flowchart';
      params = params || {}
        params.stub = params.stub == null ? 30 : params.stub
        var self = this,
          _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
          midpoint = params.midpoint == null ? 0.5 : params.midpoint,
          points = [], segments = [],
          grid = params.grid,
          alwaysRespectStubs = params.alwaysRespectStubs,
          userSuppliedSegments = null,
          lastx = null, lasty = null, lastOrientation,
          cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
          sgn = function (n) { return n < 0 ? -1 : n === 0 ? 0 : 1 },
            /**
             * helper method to add a segment.
             */
          addSegment = function (segments, x, y, paintInfo) {
              if (lastx == x && lasty == y) return
                var lx = lastx == null ? paintInfo.sx : lastx,
                  ly = lasty == null ? paintInfo.sy : lasty,
                  o = lx == x ? 'v' : 'h',
                  sgnx = sgn(x - lx),
                  sgny = sgn(y - ly)
                    
                lastx = x
                lasty = y				    		                
                segments.push([lx, ly, x, y, o, sgnx, sgny])
            },
          segLength = function (s) {
              return Math.sqrt(Math.pow(s[0] - s[2], 2) + Math.pow(s[1] - s[3], 2))    
            },
          _cloneArray = function (a) { var _a = []; _a.push.apply(_a, a); return _a},
          updateMinMax = function (a1) {
              self.bounds.minX = Math.min(self.bounds.minX, a1[2])
                self.bounds.maxX = Math.max(self.bounds.maxX, a1[2])
                self.bounds.minY = Math.min(self.bounds.minY, a1[3])
                self.bounds.maxY = Math.max(self.bounds.maxY, a1[3])    
            },
          writeSegments = function (conn, segments, paintInfo) {
              var current, next                
                for (var i = 0; i < segments.length - 1; i++) {
                  current = current || _cloneArray(segments[i])
                    next = _cloneArray(segments[i + 1])
                    if (cornerRadius > 0 && current[4] != next[4]) {
                      var radiusToUse = Math.min(cornerRadius, segLength(current), segLength(next))
                        // right angle. adjust current segment's end point, and next segment's start point.
                        current[2] -= current[5] * radiusToUse
                        current[3] -= current[6] * radiusToUse
                        next[0] += next[5] * radiusToUse
                        next[1] += next[6] * radiusToUse														                         			
                        var ac = (current[6] == next[5] && next[5] == 1) ||
                                 ((current[6] == next[5] && next[5] === 0) && current[5] != next[6]) ||
                                 (current[6] == next[5] && next[5] == -1),
                          sgny = next[1] > current[3] ? 1 : -1,
                          sgnx = next[0] > current[2] ? 1 : -1,
                          sgnEqual = sgny == sgnx,
                          cx = (sgnEqual && ac || (!sgnEqual && !ac)) ? next[0] : current[2],
                          cy = (sgnEqual && ac || (!sgnEqual && !ac)) ? current[3] : next[1]                                                        
                        
                        _super.addSegment(conn, 'Straight', {
                          x1: current[0], y1: current[1], x2: current[2], y2: current[3]
                        })
                            
                        _super.addSegment(conn, 'Arc', {
                          r: radiusToUse,
                          x1: current[2],
                          y1: current[3],
                          x2: next[0],
                          y2: next[1],
                          cx: cx,
                          cy: cy,
                          ac: ac
                        })	                                            
                    }                    else {
                        // dx + dy are used to adjust for line width.
                      var dx = (current[2] == current[0]) ? 0 : (current[2] > current[0]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2),
                          dy = (current[3] == current[1]) ? 0 : (current[3] > current[1]) ? (paintInfo.lw / 2) : -(paintInfo.lw / 2)
                        _super.addSegment(conn, 'Straight', {
                          x1: current[0] - dx, y1: current[1] - dy, x2: current[2] + dx, y2: current[3] + dy
                        })
                    }
                  current = next
                }
              if (next != null) {
                    // last segment
                  _super.addSegment(conn, 'Straight', {
                      x1: next[0], y1: next[1], x2: next[2], y2: next[3]
                    })                             
                }
            }
        
        this.setSegments = function (s) {
          userSuppliedSegments = s
        };

      this.isEditable = function () { return true };

        /*
            Function: getOriginalSegments
            Gets the segments before the addition of rounded corners. This is used by the flowchart
            connector editor, since it only wants to concern itself with the original segments.
        */
      this.getOriginalSegments = function () {
          return userSuppliedSegments || segments
        };

      this._compute = function (paintInfo, params) {
          if (params.clearEdits)
              {userSuppliedSegments = null;}

          if (userSuppliedSegments != null) {
              writeSegments(this, userSuppliedSegments, paintInfo)                
                return;
            }

          segments = []
            lastx = null; lasty = null
            lastOrientation = null          
            
            var midx = paintInfo.startStubX + ((paintInfo.endStubX - paintInfo.startStubX) * midpoint),
              midy = paintInfo.startStubY + ((paintInfo.endStubY - paintInfo.startStubY) * midpoint)                                                                                                    
    
            var findClearedLine = function (start, mult, anchorPos, dimension) {
                return start + (mult * ((1 - anchorPos) * dimension) + _super.maxStub)
                },
              orientations = { x: [ 0, 1 ], y: [ 1, 0 ] },
              commonStubCalculator = function (axis) {
                  return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ]                    
                },
              stubCalculators = {
                  perpendicular: commonStubCalculator,
                  orthogonal: commonStubCalculator,
                  opposite: function (axis) {
                      var pi = paintInfo,
                          idx = axis == 'x' ? 0 : 1,
                          areInProximity = {
                              'x': function () {
                                  return ((pi.so[idx] == 1 && (
                                        ((pi.startStubX > pi.endStubX) && (pi.tx > pi.startStubX)) ||
                                        ((pi.sx > pi.endStubX) && (pi.tx > pi.sx))))) ||

                                        ((pi.so[idx] == -1 && (
                                            ((pi.startStubX < pi.endStubX) && (pi.tx < pi.startStubX)) ||
                                            ((pi.sx < pi.endStubX) && (pi.tx < pi.sx)))))
                                },
                              'y': function () {
                                  return ((pi.so[idx] == 1 && (
                                        ((pi.startStubY > pi.endStubY) && (pi.ty > pi.startStubY)) ||
                                        ((pi.sy > pi.endStubY) && (pi.ty > pi.sy))))) ||

                                        ((pi.so[idx] == -1 && (
                                        ((pi.startStubY < pi.endStubY) && (pi.ty < pi.startStubY)) ||
                                        ((pi.sy < pi.endStubY) && (pi.ty < pi.sy)))))
                                }
                            }

                        if (!alwaysRespectStubs && areInProximity[axis]()) {
                          return {
                              'x': [(paintInfo.sx + paintInfo.tx) / 2, paintInfo.startStubY, (paintInfo.sx + paintInfo.tx) / 2, paintInfo.endStubY],
                              'y': [paintInfo.startStubX, (paintInfo.sy + paintInfo.ty) / 2, paintInfo.endStubX, (paintInfo.sy + paintInfo.ty) / 2]
                            }[axis]
                        }                        else {
                          return [ paintInfo.startStubX, paintInfo.startStubY, paintInfo.endStubX, paintInfo.endStubY ]   
                        }
                    }
                },
              lineCalculators = {
                  perpendicular: function (axis, ss, oss, es, oes) {
                      var pi = paintInfo,
                          sis = {
                              x: [ [ [ 1, 2, 3, 4 ], null, [ 2, 1, 4, 3 ] ], null, [ [ 4, 3, 2, 1 ], null, [ 3, 4, 1, 2 ] ] ],
                              y: [ [ [ 3, 2, 1, 4 ], null, [ 2, 3, 4, 1 ] ], null, [ [ 4, 1, 2, 3 ], null, [ 1, 4, 3, 2 ] ] ]
                            },
                          stubs = {
                              x: [ [ pi.startStubX, pi.endStubX ], null, [ pi.endStubX, pi.startStubX ] ],
                              y: [ [ pi.startStubY, pi.endStubY ], null, [ pi.endStubY, pi.startStubY ] ]
                            },
                          midLines = {
                              x: [ [ midx, pi.startStubY ], [ midx, pi.endStubY ] ],
                              y: [ [ pi.startStubX, midy ], [ pi.endStubX, midy ] ]
                            },
                          linesToEnd = {
                              x: [ [ pi.endStubX, pi.startStubY ] ],
                              y: [ [ pi.startStubX, pi.endStubY ] ]
                            },
                          startToEnd = {
                              x: [ [ pi.startStubX, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ],
                              y: [ [ pi.endStubX, pi.startStubY ], [ pi.endStubX, pi.endStubY ] ]
                            },
                          startToMidToEnd = {
                              x: [ [ pi.startStubX, midy ], [ pi.endStubX, midy ], [ pi.endStubX, pi.endStubY ] ],
                              y: [ [ midx, pi.startStubY ], [ midx, pi.endStubY ], [ pi.endStubX, pi.endStubY ] ]
                            },
                          otherStubs = {
                              x: [ pi.startStubY, pi.endStubY ],
                              y: [ pi.startStubX, pi.endStubX ]
                            },
                          soIdx = orientations[axis][0], toIdx = orientations[axis][1],
                          _so = pi.so[soIdx] + 1,
                          _to = pi.to[toIdx] + 1,
                          otherFlipped = (pi.to[toIdx] == -1 && (otherStubs[axis][1] < otherStubs[axis][0])) || (pi.to[toIdx] == 1 && (otherStubs[axis][1] > otherStubs[axis][0])),
                          stub1 = stubs[axis][_so][0],
                          stub2 = stubs[axis][_so][1],
                          segmentIndexes = sis[axis][_so][_to]

                        if (pi.segment == segmentIndexes[3] || (pi.segment == segmentIndexes[2] && otherFlipped)) {
                          return midLines[axis]       
                        }                        else if (pi.segment == segmentIndexes[2] && stub2 < stub1) {
                          return linesToEnd[axis]
                        }                        else if ((pi.segment == segmentIndexes[2] && stub2 >= stub1) || (pi.segment == segmentIndexes[1] && !otherFlipped)) {
                          return startToMidToEnd[axis]
                        }                        else if (pi.segment == segmentIndexes[0] || (pi.segment == segmentIndexes[1] && otherFlipped)) {
                          return startToEnd[axis]  
                        }
                    },
                  orthogonal: function (axis, startStub, otherStartStub, endStub, otherEndStub) {
                      var pi = paintInfo,
                          extent = {
                              'x': pi.so[0] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub),
                              'y': pi.so[1] == -1 ? Math.min(startStub, endStub) : Math.max(startStub, endStub)
                            }[axis]
                                                
                        return {
                          'x': [ [ extent, otherStartStub ], [ extent, otherEndStub ], [ endStub, otherEndStub ] ],
                          'y': [ [ otherStartStub, extent ], [ otherEndStub, extent ], [ otherEndStub, endStub ] ]
                        }[axis]                    
                    },
                  opposite: function (axis, ss, oss, es, oes) {
                      var pi = paintInfo,
                          otherAxis = {'x': 'y', 'y': 'x'}[axis],
                          dim = {'x': 'height', 'y': 'width'}[axis],
                          comparator = pi['is' + axis.toUpperCase() + 'GreaterThanStubTimes2']

                        if (params.sourceEndpoint.elementId == params.targetEndpoint.elementId) {
                          var _val = oss + ((1 - params.sourceEndpoint.anchor[otherAxis]) * params.sourceInfo[dim]) + _super.maxStub
                            return {
                              'x': [ [ ss, _val ], [ es, _val ] ],
                              'y': [ [ _val, ss ], [ _val, es ] ]
                            }[axis]
                            
                        }
                      else if (!comparator || (pi.so[idx] == 1 && ss > es) || (pi.so[idx] == -1 && ss < es)) {
                          return {
                              'x': [[ ss, midy ], [ es, midy ]],
                              'y': [[ midx, ss ], [ midx, es ]]
                            }[axis]
                        }                        else if ((pi.so[idx] == 1 && ss < es) || (pi.so[idx] == -1 && ss > es)) {
                          return {
                              'x': [[ midx, pi.sy ], [ midx, pi.ty ]],
                              'y': [[ pi.sx, midy ], [ pi.tx, midy ]]
                            }[axis]
                        }
                    }
                }

            var stubs = stubCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis),
              idx = paintInfo.sourceAxis == 'x' ? 0 : 1,
              oidx = paintInfo.sourceAxis == 'x' ? 1 : 0,
              ss = stubs[idx],
              oss = stubs[oidx],
              es = stubs[idx + 2],
              oes = stubs[oidx + 2]

            // add the start stub segment.
            addSegment(segments, stubs[0], stubs[1], paintInfo)           

            // compute the rest of the line
            var p = lineCalculators[paintInfo.anchorOrientation](paintInfo.sourceAxis, ss, oss, es, oes)            
            if (p) {
              for (var i = 0; i < p.length; i++) {
                  addSegment(segments, p[i][0], p[i][1], paintInfo)
                }
            }

            // line to end stub
          addSegment(segments, stubs[2], stubs[3], paintInfo)
    
            // end stub to end
            addSegment(segments, paintInfo.tx, paintInfo.ty, paintInfo)               
            
            writeSegments(this, segments, paintInfo)                            
        };

      this.getPath = function () {
          var _last = null, _lastAxis = null, s = [], segs = userSuppliedSegments || segments
            for (var i = 0; i < segs.length; i++) {
              var seg = segs[i], axis = seg[4], axisIndex = (axis == 'v' ? 3 : 2)
                if (_last != null && _lastAxis === axis) {
                  _last[axisIndex] = seg[axisIndex]                            
                }                else {
                  if (seg[0] != seg[2] || seg[1] != seg[3]) {
                      s.push({
                          start: [ seg[0], seg[1] ],
                          end: [ seg[2], seg[3] ]
                        })                    
                        _last = seg
                        _lastAxis = seg[4]
                    }
                }
            }
          return s
        };

      this.setPath = function (path) {
          userSuppliedSegments = []
            for (var i = 0; i < path.length; i++) {
              var lx = path[i].start[0],
                   ly = path[i].start[1],
                   x = path[i].end[0],
                   y = path[i].end[1],
                   o = lx == x ? 'v' : 'h',
                   sgnx = sgn(x - lx),
                   sgny = sgn(y - ly)

                userSuppliedSegments.push([lx, ly, x, y, o, sgnx, sgny])
            }
        }
    };

  jsPlumbUtil.extend(Flowchart, jsPlumb.Connectors.AbstractConnector)
    jsPlumb.registerConnectorType(Flowchart, 'Flowchart')
})()
/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the state machine connectors.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
 ;(function () {
   'use strict';

   var Line = function (x1, y1, x2, y2) {
    this.m = (y2 - y1) / (x2 - x1)
		this.b = -1 * ((this.m * x1) - y1)
	
		this.rectIntersect = function (x, y, w, h) {
  var results = [], xInt, yInt
		
			// 	try top face
			// 	the equation of the top face is y = (0 * x) + b; y = b.
			xInt = (y - this.b) / this.m
			// test that the X value is in the line's range.
			if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ])
		
			// try right face
			yInt = (this.m * (x + w)) + this.b
			if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ])
		
			// 	bottom face
			xInt = ((y + h) - this.b) / this.m
			// test that the X value is in the line's range.
			if (xInt >= x && xInt <= (x + w)) results.push([ xInt, (this.m * xInt) + this.b ])
		
			// try left face
			yInt = (this.m * x) + this.b
			if (yInt >= y && yInt <= (y + h)) results.push([ (yInt - this.b) / this.m, yInt ])

			if (results.length == 2) {
  var midx = (results[0][0] + results[1][0]) / 2, midy = (results[0][1] + results[1][1]) / 2
				results.push([ midx, midy ])
				// now calculate the segment inside the rectangle where the midpoint lies.
				var xseg = midx <= x + (w / 2) ? -1 : 1,
  yseg = midy <= y + (h / 2) ? -1 : 1
				results.push([xseg, yseg])
				return results
			}

  return null

		};
  },
  _segment = function (x1, y1, x2, y2) {
  if (x1 <= x2 && y2 <= y1) return 1
		else if (x1 <= x2 && y1 <= y2) return 2
		else if (x2 <= x1 && y2 >= y1) return 3
		return 4
	},

		// the control point we will use depends on the faces to which each end of the connection is assigned, specifically whether or not the
		// two faces are parallel or perpendicular.  if they are parallel then the control point lies on the midpoint of the axis in which they
		// are parellel and varies only in the other axis; this variation is proportional to the distance that the anchor points lie from the
		// center of that face.  if the two faces are perpendicular then the control point is at some distance from both the midpoints; the amount and
		// direction are dependent on the orientation of the two elements. 'seg', passed in to this method, tells you which segment the target element
		// lies in with respect to the source: 1 is top right, 2 is bottom right, 3 is bottom left, 4 is top left.
		//
		// sourcePos and targetPos are arrays of info about where on the source and target each anchor is located.  their contents are:
		//
		// 0 - absolute x
		// 1 - absolute y
		// 2 - proportional x in element (0 is left edge, 1 is right edge)
		// 3 - proportional y in element (0 is top edge, 1 is bottom edge)
		//
  _findControlPoint = function (midx, midy, segment, sourceEdge, targetEdge, dx, dy, distance, proximityLimit) {
        // TODO (maybe)
        // - if anchor pos is 0.5, make the control point take into account the relative position of the elements.
  if (distance <= proximityLimit) return [midx, midy]

        if (segment === 1) {
          if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ]
            else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ]
            else return [ midx + (-1 * dx), midy + (-1 * dy) ]
        }        else if (segment === 2) {
          if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ]
            else if (sourceEdge[2] >= 1 && targetEdge[2] <= 0) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ]
            else return [ midx + (1 * dx), midy + (-1 * dy) ]
        }        else if (segment === 3) {
          if (sourceEdge[3] >= 1 && targetEdge[3] <= 0) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ]
            else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ]
            else return [ midx + (-1 * dx), midy + (-1 * dy) ]
        }        else if (segment === 4) {
          if (sourceEdge[3] <= 0 && targetEdge[3] >= 1) return [ midx + (sourceEdge[2] < 0.5 ? -1 * dx : dx), midy ]
            else if (sourceEdge[2] <= 0 && targetEdge[2] >= 1) return [ midx, midy + (sourceEdge[3] < 0.5 ? -1 * dy : dy) ]
            else return [ midx + (1 * dx), midy + (-1 * dy) ]
        }
}	
	
	/**
     * Class: Connectors.StateMachine
     * Provides 'state machine' connectors.
     */
	/*
	 * Function: Constructor
	 * 
	 * Parameters:
	 * curviness -	measure of how "curvy" the connectors will be.  this is translated as the distance that the
     *                Bezier curve's control point is from the midpoint of the straight line connecting the two
     *              endpoints, and does not mean that the connector is this wide.  The Bezier curve never reaches
     *              its control points; they act as gravitational masses. defaults to 10.
	 * margin	-	distance from element to start and end connectors, in pixels.  defaults to 5.
	 * proximityLimit  -   sets the distance beneath which the elements are consider too close together to bother
	 *						with fancy curves. by default this is 80 pixels.
	 * loopbackRadius	-	the radius of a loopback connector.  optional; defaults to 25.
	 * showLoopback   -   If set to false this tells the connector that it is ok to paint connections whose source and target is the same element with a connector running through the element. The default value for this is true; the connector always makes a loopback connection loop around the element rather than passing through it.
	*/
	var StateMachine = function (params) {
  params = params || {}
		this.type = 'StateMachine';

  var self = this,
  _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
  curviness = params.curviness || 10,
  margin = params.margin || 5,
  proximityLimit = params.proximityLimit || 80,
  clockwise = params.orientation && params.orientation === 'clockwise',
  loopbackRadius = params.loopbackRadius || 25,
  showLoopback = params.showLoopback !== false
		
		this._compute = function (paintInfo, params) {
  var w = Math.abs(params.sourcePos[0] - params.targetPos[0]),
  h = Math.abs(params.sourcePos[1] - params.targetPos[1]),
  x = Math.min(params.sourcePos[0], params.targetPos[0]),
  y = Math.min(params.sourcePos[1], params.targetPos[1])				
		
			if (!showLoopback || (params.sourceEndpoint.elementId !== params.targetEndpoint.elementId)) {
  var _sx = params.sourcePos[0] < params.targetPos[0] ? 0 : w,
  _sy = params.sourcePos[1] < params.targetPos[1] ? 0 : h,
  _tx = params.sourcePos[0] < params.targetPos[0] ? w : 0,
  _ty = params.sourcePos[1] < params.targetPos[1] ? h : 0
            
				// now adjust for the margin
				if (params.sourcePos[2] === 0) _sx -= margin
            	if (params.sourcePos[2] === 1) _sx += margin
            	if (params.sourcePos[3] === 0) _sy -= margin
            	if (params.sourcePos[3] === 1) _sy += margin
            	if (params.targetPos[2] === 0) _tx -= margin
            	if (params.targetPos[2] === 1) _tx += margin
            	if (params.targetPos[3] === 0) _ty -= margin
            	if (params.targetPos[3] === 1) _ty += margin

            	//
	            // these connectors are quadratic bezier curves, having a single control point. if both anchors 
    	        // are located at 0.5 on their respective faces, the control point is set to the midpoint and you
        	    // get a straight line.  this is also the case if the two anchors are within 'proximityLimit', since
           	 	// it seems to make good aesthetic sense to do that. outside of that, the control point is positioned 
           	 	// at 'curviness' pixels away along the normal to the straight line connecting the two anchors.
	            // 
   	        	// there may be two improvements to this.  firstly, we might actually support the notion of avoiding nodes
            	// in the UI, or at least making a good effort at doing so.  if a connection would pass underneath some node,
            	// for example, we might increase the distance the control point is away from the midpoint in a bid to
            	// steer it around that node.  this will work within limits, but i think those limits would also be the likely
            	// limits for, once again, aesthetic good sense in the layout of a chart using these connectors.
            	//
            	// the second possible change is actually two possible changes: firstly, it is possible we should gradually
            	// decrease the 'curviness' as the distance between the anchors decreases; start tailing it off to 0 at some
            	// point (which should be configurable).  secondly, we might slightly increase the 'curviness' for connectors
            	// with respect to how far their anchor is from the center of its respective face. this could either look cool,
            	// or stupid, and may indeed work only in a way that is so subtle as to have been a waste of time.
            	//

				var _midx = (_sx + _tx) / 2, _midy = (_sy + _ty) / 2,
            	    m2 = (-1 * _midx) / _midy, theta2 = Math.atan(m2),
            	    dy = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.sin(theta2)),
				    dx = (m2 == Infinity || m2 == -Infinity) ? 0 : Math.abs(curviness / 2 * Math.cos(theta2)),
				    segment = _segment(_sx, _sy, _tx, _ty),
				    distance = Math.sqrt(Math.pow(_tx - _sx, 2) + Math.pow(_ty - _sy, 2)),
	            	// calculate the control point.  this code will be where we'll put in a rudimentary element avoidance scheme; it
	            	// will work by extending the control point to force the curve to be, um, curvier.
  _controlPoint = _findControlPoint(_midx,
                                                  _midy,
                                                  segment,
                                                  params.sourcePos,
                                                  params.targetPos,
                                                  curviness, curviness,
                                                  distance,
                                                  proximityLimit)

				_super.addSegment(this, 'Bezier', {
  x1: _tx,
y1: _ty,
x2: _sx,
y2: _sy,
  cp1x: _controlPoint[0],
cp1y: _controlPoint[1],
  cp2x: _controlPoint[0],
cp2y: _controlPoint[1]
})				
            }            else {
            	// a loopback connector.  draw an arc from one anchor to the other.
        		var x1 = params.sourcePos[0], x2 = params.sourcePos[0], y1 = params.sourcePos[1] - margin, y2 = params.sourcePos[1] - margin,
          cx = x1, cy = y1 - loopbackRadius,
					// canvas sizing stuff, to ensure the whole painted area is visible.
          _w = 2 * loopbackRadius,
          _h = 2 * loopbackRadius,
          _x = cx - loopbackRadius,
          _y = cy - loopbackRadius

				paintInfo.points[0] = _x
				paintInfo.points[1] = _y
				paintInfo.points[2] = _w
				paintInfo.points[3] = _h
				
				// ADD AN ARC SEGMENT.
				_super.addSegment(this, 'Arc', {
  loopback: true,
  x1: (x1 - _x) + 4,
  y1: y1 - _y,
  startAngle: 0,
  endAngle: 2 * Math.PI,
  r: loopbackRadius,
  ac: !clockwise,
  x2: (x1 - _x) - 4,
  y2: y1 - _y,
  cx: cx - _x,
  cy: cy - _y
})
            }
}                        
	};
   jsPlumb.registerConnectorType(StateMachine, 'StateMachine')
})()

/*
    	// a possible rudimentary avoidance scheme, old now, perhaps not useful.
        //      if (avoidSelector) {
		//		    var testLine = new Line(sourcePos[0] + _sx,sourcePos[1] + _sy,sourcePos[0] + _tx,sourcePos[1] + _ty);
		//		    var sel = jsPlumb.getSelector(avoidSelector);
		//		    for (var i = 0; i < sel.length; i++) {
		//			    var id = jsPlumb.getId(sel[i]);
		//			    if (id != sourceEndpoint.elementId && id != targetEndpoint.elementId) {
		//				    o = jsPlumb.getOffset(id), s = jsPlumb.getSize(id);
//
//						    if (o && s) {
//							    var collision = testLine.rectIntersect(o.left,o.top,s[0],s[1]);
//							    if (collision) {
								    // set the control point to be a certain distance from the midpoint of the two points that
								    // the line crosses on the rectangle.
								    // TODO where will this 75 number come from?
					//			    _controlX = collision[2][0] + (75 * collision[3][0]);
				//	/			    _controlY = collision[2][1] + (75 * collision[3][1]);
//							    }
//						    }
					//  }
	//			    }
              //}
    */
/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the code for the Bezier connector type.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
  var Bezier = function (params) {
  params = params || {}

		var _super = jsPlumb.Connectors.AbstractConnector.apply(this, arguments),
  stub = params.stub || 50,
  majorAnchor = params.curviness || 150,
  minorAnchor = 10

		this.type = 'Bezier';
  this.getCurviness = function () { return majorAnchor };

  this._findControlPoint = function (point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint) {
			// determine if the two anchors are perpendicular to each other in their orientation.  we swap the control
			// points around if so (code could be tightened up)
  var soo = sourceEndpoint.anchor.getOrientation(sourceEndpoint),
  too = targetEndpoint.anchor.getOrientation(targetEndpoint),
  perpendicular = soo[0] != too[0] || soo[1] == too[1],
  p = []

			if (!perpendicular) {
  if (soo[0] === 0) // X
  {p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);}
  else p.push(point[0] - (majorAnchor * soo[0]))

				if (soo[1] === 0) // Y
  {p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);}
  else p.push(point[1] + (majorAnchor * too[1]))
			}			else {
  if (too[0] === 0) // X
  {p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);}
  else p.push(point[0] + (majorAnchor * too[0]))

				if (too[1] === 0) // Y
  {p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);}
  else p.push(point[1] + (majorAnchor * soo[1]))
			}

  return p
		};

  this._compute = function (paintInfo, p) {
  var sp = p.sourcePos,
  tp = p.targetPos,
  _w = Math.abs(sp[0] - tp[0]),
  _h = Math.abs(sp[1] - tp[1]),
  _sx = sp[0] < tp[0] ? _w : 0,
  _sy = sp[1] < tp[1] ? _h : 0,
  _tx = sp[0] < tp[0] ? 0 : _w,
  _ty = sp[1] < tp[1] ? 0 : _h,
  _CP = this._findControlPoint([_sx, _sy], sp, tp, p.sourceEndpoint, p.targetEndpoint, paintInfo.so, paintInfo.to),
  _CP2 = this._findControlPoint([_tx, _ty], tp, sp, p.targetEndpoint, p.sourceEndpoint, paintInfo.so, paintInfo.to)

			_super.addSegment(this, 'Bezier', {
  x1: _sx,
y1: _sy,
x2: _tx,
y2: _ty,
  cp1x: _CP[0],
cp1y: _CP[1],
cp2x: _CP2[0],
cp2y: _CP2[1]
})
		};
}

	jsPlumbUtil.extend(Bezier, jsPlumb.Connectors.AbstractConnector)
	jsPlumb.registerConnectorType(Bezier, 'Bezier')

})()
/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the SVG renderers.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */
;(function () {
// ************************** SVG utility methods ********************************************

  'use strict';

  var svgAttributeMap = {
    'joinstyle': 'stroke-linejoin',
    'stroke-linejoin': 'stroke-linejoin',
    'stroke-dashoffset': 'stroke-dashoffset',
    'stroke-linecap': 'stroke-linecap'
  },
  STROKE_DASHARRAY = 'stroke-dasharray',
  DASHSTYLE = 'dashstyle',
  LINEAR_GRADIENT = 'linearGradient',
  RADIAL_GRADIENT = 'radialGradient',
  DEFS = 'defs',
  FILL = 'fill',
  STOP = 'stop',
  STROKE = 'stroke',
  STROKE_WIDTH = 'stroke-width',
  STYLE = 'style',
  NONE = 'none',
  JSPLUMB_GRADIENT = 'jsplumb_gradient_',
  LINE_WIDTH = 'lineWidth',
  ns = {
  svg: 'http://www.w3.org/2000/svg',
  xhtml: 'http://www.w3.org/1999/xhtml'
},
  _attr = function (node, attributes) {
  for (var i in attributes)
  {node.setAttribute(i, "" + attributes[i]);}
},
  _node = function (name, attributes) {
  var n = document.createElementNS(ns.svg, name)
		attributes = attributes || {}
		attributes.version = '1.1';
  attributes.xmlns = ns.xhtml
		_attr(n, attributes)
		return n
	},
  _pos = function (d) { return 'position:absolute;left:' + d[0] + 'px;top:' + d[1] + 'px'; },
  _clearGradient = function (parent) {
        // TODO use querySelectorAll here instead?
  for (var i = 0; i < parent.childNodes.length; i++) {
  if (parent.childNodes[i].tagName == DEFS || parent.childNodes[i].tagName == LINEAR_GRADIENT || parent.childNodes[i].tagName == RADIAL_GRADIENT)
  {parent.removeChild(parent.childNodes[i]);}
}
},
  _updateGradient = function (parent, node, style, dimensions, uiComponent) {
  var id = JSPLUMB_GRADIENT + uiComponent._jsPlumb.instance.idstamp()
		// first clear out any existing gradient
		_clearGradient(parent)
		// this checks for an 'offset' property in the gradient, and in the absence of it, assumes
		// we want a linear gradient. if it's there, we create a radial gradient.
		// it is possible that a more explicit means of defining the gradient type would be
		// better. relying on 'offset' means that we can never have a radial gradient that uses
		// some default offset, for instance.
		// issue 244 suggested the 'gradientUnits' attribute; without this, straight/flowchart connectors with gradients would
		// not show gradients when the line was perfectly horizontal or vertical.
		var g
		if (!style.gradient.offset)
  {g = _node(LINEAR_GRADIENT, {id:id, gradientUnits:"userSpaceOnUse"});}
  else
			{g = _node(RADIAL_GRADIENT, { id:id });}

  var defs = _node(DEFS)
		parent.appendChild(defs)
		defs.appendChild(g)
		//parent.appendChild(g);
		
		// the svg radial gradient seems to treat stops in the reverse 
		// order to how canvas does it.  so we want to keep all the maths the same, but
		// iterate the actual style declarations in reverse order, if the x indexes are not in order.
		for (var i = 0; i < style.gradient.stops.length; i++) {
  var styleToUse = uiComponent.segment == 1 || uiComponent.segment == 2 ? i : style.gradient.stops.length - 1 - i,
  stopColor = jsPlumbUtil.convertStyle(style.gradient.stops[styleToUse][1], true),
  s = _node(STOP, {'offset': Math.floor(style.gradient.stops[i][0] * 100) + '%', 'stop-color': stopColor})

			g.appendChild(s)
		}
  var applyGradientTo = style.strokeStyle ? STROKE : FILL
        //node.setAttribute(STYLE, applyGradientTo + ":url(" + /[^#]+/.exec(document.location.toString()) + "#" + id + ")");
		//node.setAttribute(STYLE, applyGradientTo + ":url(#" + id + ")");
		//node.setAttribute(applyGradientTo,  "url(" + /[^#]+/.exec(document.location.toString()) + "#" + id + ")");
		node.setAttribute(applyGradientTo, 'url(#' + id + ')')
	},
  _applyStyles = function (parent, node, style, dimensions, uiComponent) {
  node.setAttribute(FILL, style.fillStyle ? jsPlumbUtil.convertStyle(style.fillStyle, true) : NONE)
		node.setAttribute(STROKE, style.strokeStyle ? jsPlumbUtil.convertStyle(style.strokeStyle, true) : NONE)
			
		if (style.gradient) {
  _updateGradient(parent, node, style, dimensions, uiComponent)			
		}		else {
			// make sure we clear any existing gradient
  _clearGradient(parent)
			node.setAttribute(STYLE, '')
		}


  if (style.lineWidth) {
  node.setAttribute(STROKE_WIDTH, style.lineWidth)
		}

		// in SVG there is a stroke-dasharray attribute we can set, and its syntax looks like
		// the syntax in VML but is actually kind of nasty: values are given in the pixel
		// coordinate space, whereas in VML they are multiples of the width of the stroked
		// line, which makes a lot more sense.  for that reason, jsPlumb is supporting both
		// the native svg 'stroke-dasharray' attribute, and also the 'dashstyle' concept from
		// VML, which will be the preferred method.  the code below this converts a dashstyle
		// attribute given in terms of stroke width into a pixel representation, by using the
		// stroke's lineWidth.
  if (style[DASHSTYLE] && style[LINE_WIDTH] && !style[STROKE_DASHARRAY]) {
  var sep = style[DASHSTYLE].indexOf(',') == -1 ? ' ' : ',',
  parts = style[DASHSTYLE].split(sep),
  styleToUse = '';
  parts.forEach(function (p) {
  styleToUse += (Math.floor(p * style.lineWidth) + sep)
			})
			node.setAttribute(STROKE_DASHARRAY, styleToUse)
		}
  else if (style[STROKE_DASHARRAY]) {
  node.setAttribute(STROKE_DASHARRAY, style[STROKE_DASHARRAY])
		}

		// extra attributes such as join type, dash offset.
  for (var i in svgAttributeMap) {
  if (style[i]) {
  node.setAttribute(svgAttributeMap[i], style[i])
			}
}
},
  _decodeFont = function (f) {
  var r = /([0-9].)(p[xt])\s(.*)/,
  bits = f.match(r)

		return {size: bits[1] + bits[2], font: bits[3]}		
	},
  _appendAtIndex = function (svg, path, idx) {
  if (svg.childNodes.length > idx) {
  svg.insertBefore(path, svg.childNodes[idx])
		}		else svg.appendChild(path)
	};

	/**
		utility methods for other objects to use.
	*/
  jsPlumbUtil.svg = {
  node: _node,
  attr: _attr,
  pos: _pos
}
	
 // ************************** / SVG utility methods ********************************************	
	
	/*
	 * Base class for SVG components.
	 */	
	var SvgComponent = function (params) {
  var pointerEventsSpec = params.pointerEventsSpec || 'all', renderer = {}
			
		jsPlumb.jsPlumbUIComponent.apply(this, params.originalArgs)
		this.canvas = null; this.path = null; this.svg = null; this.bgCanvas = null
	
		var clazz = params.cssClass + ' ' + (params.originalArgs[0].cssClass || ''),
  svgParams = {
  'style': '',
  'width': 0,
  'height': 0,
  'pointer-events': pointerEventsSpec,
  'position': 'absolute'
}				
		
		this.svg = _node('svg', svgParams)
		
		if (params.useDivWrapper) {
  this.canvas = document.createElement('div')
			this.canvas.style.position = 'absolute';
  jsPlumbUtil.sizeElement(this.canvas, 0, 0, 1, 1)
			this.canvas.className = clazz
		}		else {
  _attr(this.svg, { 'class': clazz })
			this.canvas = this.svg
		}

  params._jsPlumb.appendElement(this.canvas, params.originalArgs[0].parent)
		if (params.useDivWrapper) this.canvas.appendChild(this.svg)
		
		// TODO this displayElement stuff is common between all components, across all
		// renderers.  would be best moved to jsPlumbUIComponent.
		var displayElements = [ this.canvas ]
		this.getDisplayElements = function () {
  return displayElements 
		};

  this.appendDisplayElement = function (el) {
  displayElements.push(el)
		};

  this.paint = function (style, anchor, extents) {
  if (style != null) {
  var xy = [ this.x, this.y ], wh = [ this.w, this.h ], p
				if (extents != null) {
  if (extents.xmin < 0) xy[0] += extents.xmin
					if (extents.ymin < 0) xy[1] += extents.ymin
					wh[0] = extents.xmax + ((extents.xmin < 0) ? -extents.xmin : 0)
					wh[1] = extents.ymax + ((extents.ymin < 0) ? -extents.ymin : 0)
				}

  if (params.useDivWrapper) {
  jsPlumbUtil.sizeElement(this.canvas, xy[0], xy[1], wh[0], wh[1])
					xy[0] = 0; xy[1] = 0
					p = _pos([ 0, 0 ])
				}				else
					{p = _pos([ xy[0], xy[1] ]);}

  renderer.paint.apply(this, arguments)		    			    	
                
		    	_attr(this.svg, {
	    			'style': p,
	    			'width': wh[0],
	    			'height': wh[1]
	    		})		    		    		    	
			}
	    }
		
		return {
  renderer: renderer
}
	};

  jsPlumbUtil.extend(SvgComponent, jsPlumb.jsPlumbUIComponent, {
  cleanup: function () {
  if (this.canvas) this.canvas._jsPlumb = null
            if (this.svg) this.svg._jsPlumb = null
            if (this.bgCanvas) this.bgCanvas._jsPlumb = null

			if (this.canvas && this.canvas.parentNode) this.canvas.parentNode.removeChild(this.canvas)
            if (this.bgCanvas && this.bgCanvas.parentNode) this.canvas.parentNode.removeChild(this.canvas)

			this.svg = null
			this.canvas = null
			this.path = null			
			this.group = null
		},
  setVisible: function (v) {
  if (this.canvas) {
  this.canvas.style.display = v ? 'block' : 'none';
}
}
})
	
	/*
	 * Base class for SVG connectors.
	 */ 
	jsPlumb.ConnectorRenderers.svg = function (params) {
  var self = this,
  _super = SvgComponent.apply(this, [ {
  cssClass: params._jsPlumb.connectorClass,
  originalArgs: arguments,
  pointerEventsSpec: 'none',
  _jsPlumb: params._jsPlumb
} ])	

		/*this.pointOnPath = function(location, absolute) {
			if (!self.path) return [0,0];
			var p = absolute ? location : location * self.path.getTotalLength();
			return self.path.getPointAtLength(p);
		};*/			

		_super.renderer.paint = function (style, anchor, extents) {
  var segments = self.getSegments(), p = '', offset = [0, 0]			
			if (extents.xmin < 0) offset[0] = -extents.xmin
			if (extents.ymin < 0) offset[1] = -extents.ymin			

			if (segments.length > 0) {
				// create path from segments.
  for (var i = 0; i < segments.length; i++) {
  p += jsPlumb.Segments.svg.SegmentRenderer.getPath(segments[i])
					p += ' ';
}

  var a = {
    d: p,
    transform: 'translate(' + offset[0] + ',' + offset[1] + ')',
    'pointer-events': params['pointer-events'] || 'visibleStroke'
  },
	                outlineStyle = null,
	                d = [self.x, self.y, self.w, self.h]

				// outline style.  actually means drawing an svg object underneath the main one.
				if (style.outlineColor) {
  var outlineWidth = style.outlineWidth || 1,
  outlineStrokeWidth = style.lineWidth + (2 * outlineWidth)
					outlineStyle = jsPlumb.extend({}, style)
                    delete outlineStyle.gradient
					outlineStyle.strokeStyle = jsPlumbUtil.convertStyle(style.outlineColor)
					outlineStyle.lineWidth = outlineStrokeWidth
					
					if (self.bgPath == null) {
  self.bgPath = _node('path', a)
                        _appendAtIndex(self.svg, self.bgPath, 0)
					}					else {
  _attr(self.bgPath, a)
					}

  _applyStyles(self.svg, self.bgPath, outlineStyle, d, self)
				}

		    	if (self.path == null) {
			    	self.path = _node('path', a)
                    _appendAtIndex(self.svg, self.path, style.outlineColor ? 1 : 0)
		    	}		    	else {
		    		_attr(self.path, a)
		    	}

		    	_applyStyles(self.svg, self.path, style, d, self)
		    }
}		
	};
  jsPlumbUtil.extend(jsPlumb.ConnectorRenderers.svg, SvgComponent)

// ******************************* svg segment renderer *****************************************************	
		
	jsPlumb.Segments.svg = {
  SegmentRenderer: {
  getPath: function (segment) {
return ({
  'Straight': function () {
  var d = segment.getCoordinates()
						return 'M ' + d.x1 + ' ' + d.y1 + ' L ' + d.x2 + ' ' + d.y2	
					},
  'Bezier': function () {
  var d = segment.params
						return 'M ' + d.x1 + ' ' + d.y1 +
							' C ' + d.cp1x + ' ' + d.cp1y + ' ' + d.cp2x + ' ' + d.cp2y + ' ' + d.x2 + ' ' + d.y2			
					},
  'Arc': function () {
  var d = segment.params,
  laf = segment.sweep > Math.PI ? 1 : 0,
  sf = segment.anticlockwise ? 0 : 1			

						return 'M' + segment.x1 + ' ' + segment.y1 + ' A ' + segment.radius + ' ' + d.r + ' 0 ' + laf + ',' + sf + ' ' + segment.x2 + ' ' + segment.y2
					}
})[segment.type]()	
			}
}
}
	
// ******************************* /svg segments *****************************************************
   
    /*
	 * Base class for SVG endpoints.
	 */
	var SvgEndpoint = window.SvgEndpoint = function (params) {
  var _super = SvgComponent.apply(this, [ {
  cssClass: params._jsPlumb.endpointClass,
  originalArgs: arguments,
  pointerEventsSpec: 'all',
  useDivWrapper: true,
  _jsPlumb: params._jsPlumb
} ])
			
		_super.renderer.paint = function (style) {
  var s = jsPlumb.extend({}, style)
			if (s.outlineColor) {
  s.strokeWidth = s.outlineWidth
				s.strokeStyle = jsPlumbUtil.convertStyle(s.outlineColor, true)
			}

  if (this.node == null) {
  this.node = this.makeNode(s)
				this.svg.appendChild(this.node)
			}			else if (this.updateNode != null) {
  this.updateNode(this.node)
			}
  _applyStyles(this.svg, this.node, s, [ this.x, this.y, this.w, this.h ], this)
			_pos(this.node, [ this.x, this.y ])
		}.bind(this)
				
	};
  jsPlumbUtil.extend(SvgEndpoint, SvgComponent)
	
	/*
	 * SVG Dot Endpoint
	 */
	jsPlumb.Endpoints.svg.Dot = function () {
  jsPlumb.Endpoints.Dot.apply(this, arguments)
		SvgEndpoint.apply(this, arguments)		
		this.makeNode = function (style) {
  return _node('circle', {
  'cx':	this.w / 2,
  'cy':	this.h / 2,
  'r':	this.radius
})			
		};
  this.updateNode = function (node) {
  _attr(node, {
  'cx': this.w / 2,
  'cy': this.h / 2,
  'r': this.radius
})
		};
}
	jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Dot, [jsPlumb.Endpoints.Dot, SvgEndpoint])
	
	/*
	 * SVG Rectangle Endpoint 
	 */
	jsPlumb.Endpoints.svg.Rectangle = function () {
  jsPlumb.Endpoints.Rectangle.apply(this, arguments)
		SvgEndpoint.apply(this, arguments)		
		this.makeNode = function (style) {
  return _node('rect', {
  'width': this.w,
  'height': this.h
})
		};
  this.updateNode = function (node) {
  _attr(node, {
  'width': this.w,
  'height': this.h
})
		};
}		
	jsPlumbUtil.extend(jsPlumb.Endpoints.svg.Rectangle, [jsPlumb.Endpoints.Rectangle, SvgEndpoint])
	
	/*
	 * SVG Image Endpoint is the default image endpoint.
	 */
	jsPlumb.Endpoints.svg.Image = jsPlumb.Endpoints.Image
	/*
	 * Blank endpoint in svg renderer is the default Blank endpoint.
	 */
	jsPlumb.Endpoints.svg.Blank = jsPlumb.Endpoints.Blank	
	/*
	 * Label overlay in svg renderer is the default Label overlay.
	 */
	jsPlumb.Overlays.svg.Label = jsPlumb.Overlays.Label
	/*
	 * Custom overlay in svg renderer is the default Custom overlay.
	 */
	jsPlumb.Overlays.svg.Custom = jsPlumb.Overlays.Custom
		
	var AbstractSvgArrowOverlay = function (superclass, originalArgs) {
    	superclass.apply(this, originalArgs)
    	jsPlumb.jsPlumbUIComponent.apply(this, originalArgs)
        this.isAppendedAtTopLevel = false
    	var self = this
    	this.path = null
    	this.paint = function (params, containerExtents) {
    		// only draws on connections, not endpoints.
    		if (params.component.svg && containerExtents) {
	    		if (this.path == null) {
	    			this.path = _node('path', {
	    				'pointer-events': 'all'
	    			})
	    			params.component.svg.appendChild(this.path)
	    			
	    			this.canvas = params.component.svg // for the sake of completeness; this behaves the same as other overlays
	    		}
	    		var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || '') : '',
	    			offset = [0, 0]

	    		if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin
	    		if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin
	    		
	    		_attr(this.path, {
	    			'd':	makePath(params.d),
	    			'class':	clazz,
	    			stroke: params.strokeStyle ? params.strokeStyle : null,
	    			fill: params.fillStyle ? params.fillStyle : null,
	    			transform: 'translate(' + offset[0] + ',' + offset[1] + ')'
	    		})    		
	    	}
    	}
    	var makePath = function (d) {
    		return 'M' + d.hxy.x + ',' + d.hxy.y +
    				' L' + d.tail[0].x + ',' + d.tail[0].y +
    				' L' + d.cxy.x + ',' + d.cxy.y +
    				' L' + d.tail[1].x + ',' + d.tail[1].y +
    				' L' + d.hxy.x + ',' + d.hxy.y
    	};
}
    jsPlumbUtil.extend(AbstractSvgArrowOverlay, [jsPlumb.jsPlumbUIComponent, jsPlumb.Overlays.AbstractOverlay], {
    	cleanup: function () {
    		if (this.path != null) this._jsPlumb.instance.removeElement(this.path)
    	},
    	setVisible: function (v) {
    		if (this.path != null) (this.path.style.display = (v ? 'block' : 'none'))
    	}
    })
    
    jsPlumb.Overlays.svg.Arrow = function () {
    	AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.svg.Arrow, [ jsPlumb.Overlays.Arrow, AbstractSvgArrowOverlay ])
    
    jsPlumb.Overlays.svg.PlainArrow = function () {
    	AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.svg.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractSvgArrowOverlay ])
    
    jsPlumb.Overlays.svg.Diamond = function () {
    	AbstractSvgArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.svg.Diamond, [ jsPlumb.Overlays.Diamond, AbstractSvgArrowOverlay ])

    // a test
    jsPlumb.Overlays.svg.GuideLines = function () {
      var path = null, self = this, p1_1, p1_2        
        jsPlumb.Overlays.GuideLines.apply(this, arguments)
        this.paint = function (params, containerExtents) {
    		if (path == null) {
    			path = _node('path')
    			params.connector.svg.appendChild(path)
    			self.attachListeners(path, params.connector)
    			self.attachListeners(path, self)

                p1_1 = _node('path')
    			params.connector.svg.appendChild(p1_1)
    			self.attachListeners(p1_1, params.connector)
    			self.attachListeners(p1_1, self)

                p1_2 = _node('path')
    			params.connector.svg.appendChild(p1_2)
    			self.attachListeners(p1_2, params.connector)
    			self.attachListeners(p1_2, self)
    		}

    		var offset = [0, 0]
    		if (containerExtents.xmin < 0) offset[0] = -containerExtents.xmin
    		if (containerExtents.ymin < 0) offset[1] = -containerExtents.ymin

    		_attr(path, {
    			'd':	makePath(params.head, params.tail),
    			stroke: 'red',
    			fill: null,
    			transform: 'translate(' + offset[0] + ',' + offset[1] + ')'
    		})

            _attr(p1_1, {
    			'd':	makePath(params.tailLine[0], params.tailLine[1]),
    			stroke: 'blue',
    			fill: null,
    			transform: 'translate(' + offset[0] + ',' + offset[1] + ')'
    		})

            _attr(p1_2, {
    			'd':	makePath(params.headLine[0], params.headLine[1]),
    			stroke: 'green',
    			fill: null,
    			transform: 'translate(' + offset[0] + ',' + offset[1] + ')'
    		})
    	};

      var makePath = function (d1, d2) {
          return 'M ' + d1.x + ',' + d1.y +
                   ' L' + d2.x + ',' + d2.y
        };
    }
    jsPlumbUtil.extend(jsPlumb.Overlays.svg.GuideLines, jsPlumb.Overlays.GuideLines)
})()

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the VML renderers.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */

;(function () {
  'use strict';

	// http://ajaxian.com/archives/the-vml-changes-in-ie-8
	// http://www.nczonline.net/blog/2010/01/19/internet-explorer-8-document-and-browser-modes/
	// http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/

  var vmlAttributeMap = {
    'stroke-linejoin': 'joinstyle',
    'joinstyle': 'joinstyle',
    'endcap': 'endcap',
    'miterlimit': 'miterlimit'
  },
  jsPlumbStylesheet = null
	
	if (document.createStyleSheet && document.namespaces) {

  var ruleClasses = [
    '.jsplumb_vml', 'jsplumb\\:textbox', 'jsplumb\\:oval', 'jsplumb\\:rect',
    'jsplumb\\:stroke', 'jsplumb\\:shape', 'jsplumb\\:group'
  ],
  rule = 'behavior:url(#default#VML);position:absolute;';

  jsPlumbStylesheet = document.createStyleSheet()

		for (var i = 0; i < ruleClasses.length; i++)
  {jsPlumbStylesheet.addRule(ruleClasses[i], rule);}

		// in this page it is also mentioned that IE requires the extra arg to the namespace
		// http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/
		// but someone commented saying they didn't need it, and it seems jsPlumb doesnt need it either.
		// var iev = document.documentMode;
		// if (!iev || iev < 8)
  document.namespaces.add('jsplumb', 'urn:schemas-microsoft-com:vml')
		//else
		//	document.namespaces.add("jsplumb", "urn:schemas-microsoft-com:vml", "#default#VML");
	}

  jsPlumb.vml = {}
	
	var scale = 1000,

  _atts = function (o, atts) {
  for (var i in atts) {
			// IE8 fix: setattribute does not work after an element has been added to the dom!
			// http://www.louisremi.com/2009/03/30/changes-in-vml-for-ie8-or-what-feature-can-the-ie-dev-team-break-for-you-today/
			// o.setAttribute(i, atts[i]);

			/* There is an additional problem when accessing VML elements by using get/setAttribute. The simple solution is following:

			if (document.documentMode==8) {
			ele.opacity=1;
			} else {
			ele.setAttribute(‘opacity’,1);
			}
			*/

  o[i] = atts[i]
		}
},
  _node = function (name, d, atts, parent, _jsPlumb, deferToJsPlumbContainer) {
  atts = atts || {}
		var o = document.createElement('jsplumb:' + name)
		if (deferToJsPlumbContainer)
  {_jsPlumb.appendElement(o, parent);}
  else
			// TODO is this failing? that would be because parent is not a plain DOM element.
			// IF SO, uncomment the line below this one and remove this one.
			{parent.appendChild(o);}
			// jsPlumb.getDOMElement(parent).appendChild(o);

  o.className = (atts['class'] ? atts['class'] + ' ' : '') + 'jsplumb_vml';
  _pos(o, d)
		_atts(o, atts)
		return o
	},
  _pos = function (o, d, zIndex) {
  o.style.left = d[0] + 'px';
  o.style.top = d[1] + 'px';
  o.style.width = d[2] + 'px';
  o.style.height = d[3] + 'px';
  o.style.position = 'absolute';
  if (zIndex)
  {o.style.zIndex = zIndex;}
},
  _conv = jsPlumb.vml.convertValue = function (v) {
  return Math.floor(v * scale)
	},
	// tests if the given style is "transparent" and then sets the appropriate opacity node to 0 if so,
	// or 1 if not.  TODO in the future, support variable opacity.
  _maybeSetOpacity = function (styleToWrite, styleToCheck, type, component) {
  if ('transparent' === styleToCheck)
  {component.setOpacity(type, "0.0");}
  else
			{component.setOpacity(type, "1.0");}
},
  _applyStyles = function (node, style, component, _jsPlumb) {
  var styleToWrite = {}
		if (style.strokeStyle) {
  styleToWrite.stroked = 'true';
  var strokeColor = jsPlumbUtil.convertStyle(style.strokeStyle, true)
			styleToWrite.strokecolor = strokeColor
			_maybeSetOpacity(styleToWrite, strokeColor, 'stroke', component)
			styleToWrite.strokeweight = style.lineWidth + 'px';
}		else styleToWrite.stroked = 'false';

  if (style.fillStyle) {
  styleToWrite.filled = 'true';
  var fillColor = jsPlumbUtil.convertStyle(style.fillStyle, true)
			styleToWrite.fillcolor = fillColor
			_maybeSetOpacity(styleToWrite, fillColor, 'fill', component)
		}		else styleToWrite.filled = 'false';

  if (style.dashstyle) {
  if (component.strokeNode == null) {
  component.strokeNode = _node('stroke', [0, 0, 0, 0], { dashstyle: style.dashstyle }, node, _jsPlumb)				
			}			else
				{component.strokeNode.dashstyle = style.dashstyle;}
}
  else if (style['stroke-dasharray'] && style.lineWidth) {
  var sep = style['stroke-dasharray'].indexOf(',') == -1 ? ' ' : ',',
  parts = style['stroke-dasharray'].split(sep),
  styleToUse = '';
  for (var i = 0; i < parts.length; i++) {
  styleToUse += (Math.floor(parts[i] / style.lineWidth) + sep)
			}
  if (component.strokeNode == null) {
  component.strokeNode = _node('stroke', [0, 0, 0, 0], { dashstyle: styleToUse }, node, _jsPlumb)				
			}			else
				{component.strokeNode.dashstyle = styleToUse;}
}

  _atts(node, styleToWrite)
	},
	/*
	 * Base class for Vml endpoints and connectors. Extends jsPlumbUIComponent.
	 */
  VmlComponent = function () {
  var self = this, renderer = {}
		jsPlumb.jsPlumbUIComponent.apply(this, arguments)	

		this.opacityNodes = {
  'stroke': null,
  'fill': null
}
		this.initOpacityNodes = function (vml) {
  self.opacityNodes.stroke = _node('stroke', [0, 0, 1, 1], {opacity: '0.0'}, vml, self._jsPlumb.instance)
			self.opacityNodes.fill = _node('fill', [0, 0, 1, 1], {opacity: '0.0'}, vml, self._jsPlumb.instance)							
		};
  this.setOpacity = function (type, value) {
  var node = self.opacityNodes[type]
			if (node) node.opacity = '' + value
		};
  var displayElements = [ ]
		this.getDisplayElements = function () {
  return displayElements 
		};

  this.appendDisplayElement = function (el, doNotAppendToCanvas) {
  if (!doNotAppendToCanvas) self.canvas.parentNode.appendChild(el)
			displayElements.push(el)
		};
}
	jsPlumbUtil.extend(VmlComponent, jsPlumb.jsPlumbUIComponent, {
  cleanup: function () {
  if (this.bgCanvas) this.bgCanvas.parentNode.removeChild(this.bgCanvas)
			if (this.canvas) this.canvas.parentNode.removeChild(this.canvas)
		}
})

	/*
	 * Base class for Vml connectors. extends VmlComponent.
	 */
	var VmlConnector = jsPlumb.ConnectorRenderers.vml = function (params, component) {
  this.strokeNode = null
		this.canvas = null
		VmlComponent.apply(this, arguments)
		var clazz = this._jsPlumb.instance.connectorClass + (params.cssClass ? (' ' + params.cssClass) : '')
		this.paint = function (style) {
  if (style !== null) {

				// we need to be at least 1 pixel in each direction, because otherwise coordsize gets set to
				// 0 and overlays cannot paint.
  this.w = Math.max(this.w, 1)
				this.h = Math.max(this.h, 1)

				var segments = this.getSegments(), p = { 'path': '' },
  d = [this.x, this.y, this.w, this.h]
				
				// create path from segments.	
				for (var i = 0; i < segments.length; i++) {
  p.path += jsPlumb.Segments.vml.SegmentRenderer.getPath(segments[i])
					p.path += ' ';
}

                //* 
  if (style.outlineColor) {
  var outlineWidth = style.outlineWidth || 1,
  outlineStrokeWidth = style.lineWidth + (2 * outlineWidth),
  outlineStyle = {
  strokeStyle: jsPlumbUtil.convertStyle(style.outlineColor),
  lineWidth: outlineStrokeWidth
}
					for (var aa in vmlAttributeMap) outlineStyle[aa] = style[aa]
					
					if (this.bgCanvas == null) {
  p['class'] = clazz
						p.coordsize = (d[2] * scale) + ',' + (d[3] * scale)
						this.bgCanvas = _node('shape', d, p, params.parent, this._jsPlumb.instance, true)						
						_pos(this.bgCanvas, d)
						this.appendDisplayElement(this.bgCanvas, true)
						this.initOpacityNodes(this.bgCanvas, ['stroke'])
                        this.bgCanvas._jsPlumb = component
					}					else {
  p.coordsize = (d[2] * scale) + ',' + (d[3] * scale)
						_pos(this.bgCanvas, d)
						_atts(this.bgCanvas, p)
					}

  _applyStyles(this.bgCanvas, outlineStyle, this)
				}
				//* /

  if (this.canvas == null) {
  p['class'] = clazz
					p.coordsize = (d[2] * scale) + ',' + (d[3] * scale)					
					this.canvas = _node('shape', d, p, params.parent, this._jsPlumb.instance, true)					                                    
					this.appendDisplayElement(this.canvas, true)
					this.initOpacityNodes(this.canvas, ['stroke'])
                    this.canvas._jsPlumb = component
				}				else {
  p.coordsize = (d[2] * scale) + ',' + (d[3] * scale)
					_pos(this.canvas, d)
					_atts(this.canvas, p)
				}

  _applyStyles(this.canvas, style, this, this._jsPlumb.instance)
			}
}	
				
	};
  jsPlumbUtil.extend(VmlConnector, VmlComponent, {
  setVisible: function (v) {
  if (this.canvas) {
  this.canvas.style.display = v ? 'block' : 'none';
}
  if (this.bgCanvas) {
  this.bgCanvas.style.display = v ? 'block' : 'none';
}
}
})	
	
	/*
	 * 
	 * Base class for Vml Endpoints. extends VmlComponent.
	 * 
	 */
	var VmlEndpoint = window.VmlEndpoint = function (params) {
  VmlComponent.apply(this, arguments)
		this._jsPlumb.vml = null//, opacityStrokeNode = null, opacityFillNode = null;
		this.canvas = document.createElement('div')
		this.canvas.style.position = 'absolute';
  this._jsPlumb.clazz = this._jsPlumb.instance.endpointClass + (params.cssClass ? (' ' + params.cssClass) : '')

		// TODO vml endpoint adds class to VML at constructor time.  but the addClass method adds VML
		// to the enclosing DIV. what to do?  seems like it would be better to just target the div.
		// HOWEVER...vml connection has no containing div.  why not? it feels like it should.

		params._jsPlumb.appendElement(this.canvas, params.parent)

		this.paint = function (style, anchor) {
  var p = { }, vml = this._jsPlumb.vml				
			
			jsPlumbUtil.sizeElement(this.canvas, this.x, this.y, this.w, this.h)
			if (this._jsPlumb.vml == null) {
  p['class'] = this._jsPlumb.clazz
				vml = this._jsPlumb.vml = this.getVml([0, 0, this.w, this.h], p, anchor, this.canvas, this._jsPlumb.instance)				

                this.appendDisplayElement(vml, true)
				this.appendDisplayElement(this.canvas, true)
				
				this.initOpacityNodes(vml, ['fill'])			
			}			else {
  _pos(vml, [0, 0, this.w, this.h])
				_atts(vml, p)
			}

  _applyStyles(vml, style, this)
		};
}
	jsPlumbUtil.extend(VmlEndpoint, VmlComponent)
	
// ******************************* vml segments *****************************************************	
		
	jsPlumb.Segments.vml = {
  SegmentRenderer: {
  getPath: function (segment) {
return ({
  'Straight': function (segment) {
  var d = segment.params
						return 'm' + _conv(d.x1) + ',' + _conv(d.y1) + ' l' + _conv(d.x2) + ',' + _conv(d.y2) + ' e';
},
  'Bezier': function (segment) {
  var d = segment.params
						return 'm' + _conv(d.x1) + ',' + _conv(d.y1) +
				   			' c' + _conv(d.cp1x) + ',' + _conv(d.cp1y) + ',' + _conv(d.cp2x) + ',' + _conv(d.cp2y) + ',' + _conv(d.x2) + ',' + _conv(d.y2) + ' e';
},
  'Arc': function (segment) {
  var d = segment.params,
  xmin = Math.min(d.x1, d.x2),
  xmax = Math.max(d.x1, d.x2),
  ymin = Math.min(d.y1, d.y2),
  ymax = Math.max(d.y1, d.y2),
  sf = segment.anticlockwise ? 1 : 0,
  pathType = (segment.anticlockwise ? 'at ' : 'wa '),
  makePosString = function () {
  if (d.loopback)
  {return "0,0," + _conv(2*d.r) + "," + _conv(2 * d.r);}

  var xy = [
  null,
										[ function () { return [xmin, ymin ]}, function () { return [xmin - d.r, ymin - d.r ]}],
										[ function () { return [xmin - d.r, ymin ]}, function () { return [xmin, ymin - d.r ]}],
										[ function () { return [xmin - d.r, ymin - d.r ]}, function () { return [xmin, ymin ]}],
										[ function () { return [xmin, ymin - d.r ]}, function () { return [xmin - d.r, ymin ]}]
][segment.segment][sf]()

								return _conv(xy[0]) + ',' + _conv(xy[1]) + ',' + _conv(xy[0] + (2 * d.r)) + ',' + _conv(xy[1] + (2 * d.r))
							};

  return pathType + ' ' + makePosString() + ',' + _conv(d.x1) + ',' + _conv(d.y1) + ',' + _conv(d.x2) + ',' + _conv(d.y2) + ' e';
}

})[segment.type](segment)	
			}
}
}
	
// ******************************* /vml segments *****************************************************	

// ******************************* vml endpoints *****************************************************
	
	jsPlumb.Endpoints.vml.Dot = function () {
  jsPlumb.Endpoints.Dot.apply(this, arguments)
		VmlEndpoint.apply(this, arguments)
		this.getVml = function (d, atts, anchor, parent, _jsPlumb) { return _node('oval', d, atts, parent, _jsPlumb) };
}
	jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Dot, VmlEndpoint)
	
	jsPlumb.Endpoints.vml.Rectangle = function () {
  jsPlumb.Endpoints.Rectangle.apply(this, arguments)
		VmlEndpoint.apply(this, arguments)
		this.getVml = function (d, atts, anchor, parent, _jsPlumb) { return _node('rect', d, atts, parent, _jsPlumb) };
}
	jsPlumbUtil.extend(jsPlumb.Endpoints.vml.Rectangle, VmlEndpoint)
	
	/*
	 * VML Image Endpoint is the same as the default image endpoint.
	 */
	jsPlumb.Endpoints.vml.Image = jsPlumb.Endpoints.Image
	
	/**
	 * placeholder for Blank endpoint in vml renderer.
	 */
	jsPlumb.Endpoints.vml.Blank = jsPlumb.Endpoints.Blank
	
// ******************************* /vml endpoints *****************************************************	

// ******************************* vml overlays *****************************************************
	
	/**
	 * VML Label renderer. uses the default label renderer (which adds an element to the DOM)
	 */
	jsPlumb.Overlays.vml.Label = jsPlumb.Overlays.Label
	
	/**
	 * VML Custom renderer. uses the default Custom renderer (which adds an element to the DOM)
	 */
	jsPlumb.Overlays.vml.Custom = jsPlumb.Overlays.Custom
	
	/**
	 * Abstract VML arrow superclass
	 */
	var AbstractVmlArrowOverlay = function (superclass, originalArgs) {
    	superclass.apply(this, originalArgs)
    	VmlComponent.apply(this, originalArgs)
    	var self = this, path = null
    	this.canvas = null 
    	this.isAppendedAtTopLevel = true
    	var getPath = function (d) {
    		return 'm ' + _conv(d.hxy.x) + ',' + _conv(d.hxy.y) +
    		       ' l ' + _conv(d.tail[0].x) + ',' + _conv(d.tail[0].y) +
    		       ' ' + _conv(d.cxy.x) + ',' + _conv(d.cxy.y) +
    		       ' ' + _conv(d.tail[1].x) + ',' + _conv(d.tail[1].y) +
    		       ' x e';
    	}
    	this.paint = function (params, containerExtents) {
    		// only draws for connectors, not endpoints.
    		if (params.component.canvas && containerExtents) {
	    		var p = {}, d = params.d, connector = params.component
				if (params.strokeStyle) {
  p.stroked = 'true';
  p.strokecolor = jsPlumbUtil.convertStyle(params.strokeStyle, true)    				
				}
      if (params.lineWidth) p.strokeweight = params.lineWidth + 'px';
      if (params.fillStyle) {
  p.filled = 'true';
  p.fillcolor = params.fillStyle
				}

      var xmin = Math.min(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
  ymin = Math.min(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
  xmax = Math.max(d.hxy.x, d.tail[0].x, d.tail[1].x, d.cxy.x),
  ymax = Math.max(d.hxy.y, d.tail[0].y, d.tail[1].y, d.cxy.y),
  w = Math.abs(xmax - xmin),
  h = Math.abs(ymax - ymin),
  dim = [xmin, ymin, w, h]

				// for VML, we create overlays using shapes that have the same dimensions and
				// coordsize as their connector - overlays calculate themselves relative to the
				// connector (it's how it's been done since the original canvas implementation, because
				// for canvas that makes sense).
				p.path = getPath(d)
				p.coordsize = (connector.w * scale) + ',' + (connector.h * scale)			
				
				dim[0] = connector.x
				dim[1] = connector.y
				dim[2] = connector.w
				dim[3] = connector.h
				
	    		if (self.canvas == null) {
	    			var overlayClass = connector._jsPlumb.overlayClass || '';
	    			var clazz = originalArgs && (originalArgs.length == 1) ? (originalArgs[0].cssClass || '') : '';
	    			p['class'] = clazz + ' ' + overlayClass
					self.canvas = _node('shape', dim, p, connector.canvas.parentNode, connector._jsPlumb.instance, true)								
					connector.appendDisplayElement(self.canvas, true)
				}				else {
      _pos(self.canvas, dim)
					_atts(self.canvas, p)
				}
    }
    	}
		this.cleanup = function () {
    		if (this.canvas != null) this._jsPlumb.instance.removeElement(this.canvas)
    	};
}
    jsPlumbUtil.extend(AbstractVmlArrowOverlay, [VmlComponent, jsPlumb.Overlays.AbstractOverlay], {
    	setVisible: function (state) {
    	    this.canvas.style.display = state ? 'block' : 'none';
    	}
    })
	
	jsPlumb.Overlays.vml.Arrow = function () {
    	AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Arrow, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.vml.Arrow, [ jsPlumb.Overlays.Arrow, AbstractVmlArrowOverlay ])
    
    jsPlumb.Overlays.vml.PlainArrow = function () {
    	AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.PlainArrow, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.vml.PlainArrow, [ jsPlumb.Overlays.PlainArrow, AbstractVmlArrowOverlay ])
    
    jsPlumb.Overlays.vml.Diamond = function () {
    	AbstractVmlArrowOverlay.apply(this, [jsPlumb.Overlays.Diamond, arguments])    	
    };
  jsPlumbUtil.extend(jsPlumb.Overlays.vml.Diamond, [ jsPlumb.Overlays.Diamond, AbstractVmlArrowOverlay ])
    
// ******************************* /vml overlays *****************************************************    
    
})()

/*
 * jsPlumb
 * 
 * Title:jsPlumb 1.7.2
 * 
 * Provides a way to visually connect elements on an HTML page, using SVG or VML.  
 * 
 * This file contains the jQuery adapter.
 *
 * Copyright (c) 2010 - 2014 Simon Porritt (simon@jsplumbtoolkit.com)
 * 
 * http://jsplumbtoolkit.com
 * http://github.com/sporritt/jsplumb
 * 
 * Dual licensed under the MIT and GPL2 licenses.
 */  
;(function ($) {
  'use strict';

  var _getElementObject = function (el) {
  return typeof (el) === 'string' ? $('#' + el) : $(el)
	};

  $.extend(jsPlumbInstance.prototype, {

// ---------------------------- DOM MANIPULATION ---------------------------------------


		/**
		* gets a DOM element from the given input, which might be a string (in which case we just do document.getElementById),
		* a selector (in which case we return el[0]), or a DOM element already (we assume this if it's not either of the other
		* two cases).  this is the opposite of getElementObject below.
		*/
  getDOMElement: function (el) {
  if (el == null) return null
			if (typeof (el) === 'string') return document.getElementById(el)
			else if (el.context || el.length != null) return el[0]
			else return el
		},

		/**
		 * gets an "element object" from the given input.  this means an object that is used by the
		 * underlying library on which jsPlumb is running.  'el' may already be one of these objects,
		 * in which case it is returned as-is.  otherwise, 'el' is a String, the library's lookup
		 * function is used to find the element, using the given String as the element's id.
		 *
		 */
  getElementObject: _getElementObject,

		/**
		* removes an element from the DOM.  doing it via the library is
		* safer from a memory perspective, as it ix expected that the library's
		* remove method will unbind any event listeners before removing the element from the DOM.
		*/
  removeElement: function (element) {
  _getElementObject(element).remove()
		},

// ---------------------------- END DOM MANIPULATION ---------------------------------------

// ---------------------------- MISCELLANEOUS ---------------------------------------

		/**
		 * animates the given element.
		 */
  doAnimate: function (el, properties, options) {
  el.animate(properties, options)
		},
  getSelector: function (context, spec) {
  if (arguments.length == 2)
              {return _getElementObject(context).find(spec);}
  else
                {return $(context);}
},

// ---------------------------- END MISCELLANEOUS ---------------------------------------

// -------------------------------------- DRAG/DROP	---------------------------------

  destroyDraggable: function (el) {
  if ($(el).data('draggable'))
  {$(el).draggable("destroy");}
},

  destroyDroppable: function (el) {
  if ($(el).data('droppable'))
  {$(el).droppable("destroy");}
},
		/**
		 * initialises the given element to be draggable.
		 */
  initDraggable: function (el, options, isPlumbedComponent) {
  options = options || {}
			el = $(el)

			options.start = jsPlumbUtil.wrap(options.start, function () {
  $('body').addClass(this.dragSelectClass)
			}, false)

			options.stop = jsPlumbUtil.wrap(options.stop, function () {
  $('body').removeClass(this.dragSelectClass)
			})

			// remove helper directive if present and no override
			if (!options.doNotRemoveHelper)
  {options.helper = null;}

  if (isPlumbedComponent == 'internal')
  {options.scope = options.scope || jsPlumb.Defaults.Scope;}

  el.draggable(options)
		},

		/**
		 * initialises the given element to be droppable.
		 */
  initDroppable: function (el, options) {
  options.scope = options.scope || jsPlumb.Defaults.Scope
            $(el).droppable(options)
		},

  isAlreadyDraggable: function (el) {
  return $(el).hasClass('ui-draggable')
		},

		/**
		 * returns whether or not drag is supported (by the library, not whether or not it is disabled) for the given element.
		 */
  isDragSupported: function (el, options) {
  return $(el).draggable
		},

		/**
		 * returns whether or not drop is supported (by the library, not whether or not it is disabled) for the given element.
		 */
  isDropSupported: function (el, options) {
  return $(el).droppable
		},
		/**
		 * takes the args passed to an event function and returns you an object representing that which is being dragged.
		 */
  getDragObject: function (eventArgs) {
			// return eventArgs[1].draggable || eventArgs[1].helper;
  return eventArgs[1].helper || eventArgs[1].draggable
		},

  getDragScope: function (el) {
  return $(el).draggable('option', 'scope')
		},

  getDropEvent: function (args) {
  return args[0]
		},

  getDropScope: function (el) {
  return $(el).droppable('option', 'scope')
		},
		/**
		 * takes the args passed to an event function and returns you an object that gives the
		 * position of the object being moved, as a js object with the same params as the result of
		 * getOffset, ie: { left: xxx, top: xxx }.
		 *
		 * different libraries have different signatures for their event callbacks.
		 * see getDragObject as well
		 */
  getUIPosition: function (eventArgs, zoom, dontAdjustHelper) {
  var ret
			zoom = zoom || 1
			if (eventArgs.length == 1) {
  ret = { left: eventArgs[0].pageX, top: eventArgs[0].pageY }
			}			else {
  var ui = eventArgs[1],
				  _offset = ui.position//ui.offset;
				  
				ret = _offset || ui.absolutePosition
				
				// adjust ui position to account for zoom, because jquery ui does not do this.
				if (!dontAdjustHelper) {
  ui.position.left /= zoom
					ui.position.top /= zoom
				}
}
  return { left: ret.left, top: ret.top }
		},

  isDragFilterSupported: function () { return true },

  setDragFilter: function (el, filter) {
  if (jsPlumb.isAlreadyDraggable(el))
  {$(el).draggable("option", "cancel", filter);}
},

  setElementDraggable: function (el, draggable) {
  $(el).draggable('option', 'disabled', !draggable)
		},

  setDragScope: function (el, scope) {
  $(el).draggable('option', 'scope', scope)
		},
		/**
         * mapping of drag events for jQuery
         */
  dragEvents: {
  'start': 'start',
'stop': 'stop',
'drag': 'drag',
'step': 'step',
  'over': 'over',
'out': 'out',
'drop': 'drop',
'complete': 'complete'
},
  animEvents: {
  'step': 'step', 'complete': 'complete'
},
  getOriginalEvent: function (e) { return e.originalEvent || e },
        /**
         * note that jquery ignores the name of the event you wanted to trigger, and figures it out for itself.
         * the other libraries do not.  yui, in fact, cannot even pass an original event.  we have to pull out stuff
         * from the originalEvent to put in an options object for YUI.
         * @param el
         * @param event
         * @param originalEvent
         */
  trigger: function (el, event, originalEvent) {
          var h = jQuery._data(_getElementObject(el)[0], 'handle')
            h(originalEvent)
        }

// -------------------------------------- END DRAG/DROP	---------------------------------

})

	$(document).ready(jsPlumb.init)

})(jQuery)
